Player Matchup

Charybdis
Charybdis
Diamond V
 
Charybdis
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Platinum III
 
Yu Huang
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Platinum I
 
Hel
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond V
ALMEJANDRO
Thanatos
Diamond V
Level 180
God Stats
3W - 3L
1,930 SR
Queue Stats
313W - 295L
1,950 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
jakinthebox3913
Kuzenbo
Diamond III
Level 159
God Stats
5W - 8L
1,547 SR
Queue Stats
172W - 147L
1,993 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,595 SR
1,689 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,666 SR
1,938 MMR
Zhong Kui
Zhong Kui
Platinum V
Dankato
Zhong Kui
Platinum V
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,856 MMR
Solo
Lancelot
Lancelot
Diamond IV
JuztDino
Lancelot
Diamond IV
Level 154
God Stats
15W - 9L
1,668 SR
Queue Stats
259W - 243L
1,994 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
SafeSquash90418
Hou Yi
Platinum IV
Level 149
God Stats
8W - 1L
1,579 SR
Queue Stats
39W - 22L
1,984 MMR
Solo
Mulan
Mulan
Platinum I
VisionaryEXP
Mulan
Platinum I
Level 146
God Stats
2W - 0L
1,981 SR
Queue Stats
128W - 116L
2,012 MMR
Solo
Da Ji
Da Ji
Platinum II
ファックハイレス
Da Ji
Platinum II
Level 146
God Stats
443W - 420L
1,602 SR
Queue Stats
735W - 741L
1,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 6 / 0
8,338
641
8,809
10,837
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
 
Yu Huang
13
2 / 2 / 2
7,424
571
9,336
5,966
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hel
 
Hel
11
0 / 5 / 1
6,704
516
6,049
9,272
7,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
ALMEJANDRO
Thanatos
10
2 / 4 / 2
6,413
493
3,010
10,230
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 2
7,036
541
4,744
9,326
8,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CthulhuChang'eBellona

VS

Bans
ThorFreyaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dankato
Zhong Kui
14
2 / 3 / 3
7,470
575
3,739
13,448
7,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
JuztDino
Lancelot
15
2 / 1 / 8
8,119
625
3,773
8,318
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 4 / 2
9,284
714
9,449
12,508
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 1 / 2
8,605
662
7,036
11,627
8,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
7 / 1 / 8
8,636
664
8,553
8,769
4,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
10
Kills
22
22
Deaths
10
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
6
0
0.67
L
Yu Huang
 
Yu Huang
2
2
2
1.5
L
Hel
 
Hel
0
5
1
0.1
L
Thanatos
ALMEJANDRO
Thanatos
2
4
2
0.75
W
Zhong Kui
Dankato
Zhong Kui
2
3
3
1.17
W
Lancelot
JuztDino
Lancelot
2
1
8
6
W
6
4
2
1.75
W
5
1
2
6
L
2
5
2
0.6
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,948
Damage
32,550
45,631
Taken
54,670
26,302
Mitigated
27,215
14,034
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,809
5,342
0
2,962
10,837
4,069
0
0
10,752
0
66,439
L
Yu Huang
 
Yu Huang
9,336
1,003
0
283
5,966
2,112
0
1,977
3,912
54,291
553
L
Hel
 
Hel
6,049
1,311
150
2,569
9,272
7,859
0
0
9,150
47,069
0
L
Thanatos
ALMEJANDRO
Thanatos
3,010
989
0
6,890
10,230
3,285
0
461
9,663
0
32,625
W
Zhong Kui
Dankato
Zhong Kui
3,739
117
0
7,080
13,448
7,103
0
7,954
5,494
47,005
0
W
Lancelot
JuztDino
Lancelot
3,773
792
0
1,407
8,318
3,876
0
2,287
6,031
0
77,113
W
9,449
5,453
0
3,657
12,508
3,768
362
536
11,972
0
68,374
W
7,036
1,334
0
2,890
11,627
8,377
506
5,572
6,055
0
53,586
L
4,744
1,825
0
1,180
9,326
8,977
58
1,420
7,821
21,489
1,176
W
8,553
2,611
0
2,863
8,769
4,091
102
3,307
5,462
0
41,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,915
Gold Earned
42,114
417
Minions Killed
482
0
Camps Cleared
0
1,243,489
Distance Traveled
1,410,310
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,338
641
111
9
0
236,494
0
L
Yu Huang
7,424
571
109
8
0
253,138
0
L
Hel
6,704
516
96
7
0
245,856
2
L
Thanatos
6,413
493
60
5
0
216,036
0
W
Zhong Kui
7,470
575
93
7
0
236,640
0
W
Lancelot
8,119
625
128
10
0
366,103
2
W
Hou Yi
9,284
714
112
9
0
244,297
0
W
Mulan
8,605
662
94
7
0
277,012
0
L
Kuzenbo
7,036
541
41
3
0
291,965
2
W
Da Ji
8,636
664
55
4
0
286,258
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role