Player Matchup

Cthulhu
Cthulhu
FYBPsycho
Cthulhu
Level 109
God Stats
146W - 24L
1,767 SR
Queue Stats
521W - 129L
1,843 Elo+
Party 2
Baron Samedi
Baron Samedi
PGOTurnedfriend
Baron Samedi
Level 125
God Stats
93W - 5L
1,842 SR
Queue Stats
323W - 19L
1,935 Elo+
Party 2
Medusa
Medusa
iTs WoDY 2X
Medusa
Level 93
God Stats
49W - 36L
1,506 SR
Queue Stats
57W - 40L
1,457 Elo+
Solo
Team Averages
Level 109
1,705 SR
1,745 Elo+

VS

Team Averages
Level 62
1,588 SR
1,321 Elo+
Ymir
Ymir
ForgeSon
Ymir
Level 17
God Stats
3W - 8L
1,463 SR
Queue Stats
10W - 27L
1,318 Elo+
Party 1
Medusa
Medusa
The420Homiez
Medusa
Level 48
God Stats
5W - 12L
1,703 SR
Queue Stats
27W - 48L
1,347 Elo+
Party 1
Zeus
Zeus
xHArmOnteDEScOx
Zeus
Level 120
God Stats
4W - 2L
1,599 SR
Queue Stats
15W - 18L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FYBPsycho
Cthulhu
16
4 / 1 / 3
9,543
954
8,124
9,313
8,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
PGOTurnedfriend
Baron Samedi
14
4 / 3 / 2
8,675
868
7,364
8,570
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
15
1 / 1 / 3
8,540
854
6,286
7,036
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 2 / 4
7,465
747
2,835
8,777
7,973
Absolution

Absolution

+60
Magical Protection
+300
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Medusa
14
2 / 3 / 3
8,686
869
7,010
9,179
3,454
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
3 / 4 / 2
8,409
841
6,714
7,674
2,530
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
5
5
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FYBPsycho
Cthulhu
4
1
3
5.5
L
Ymir
0
2
4
1
W
Baron Samedi
PGOTurnedfriend
Baron Samedi
4
3
2
1.67
L
Medusa
2
3
3
1.17
W
Medusa
1
1
3
2.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,774
Damage
16,559
24,919
Taken
25,630
14,690
Mitigated
13,957
5,947
Healing
1,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FYBPsycho
Cthulhu
8,124
596
58
1,309
9,313
8,516
0
3,399
5,914
36,273
814
L
Ymir
2,835
409
0
0
8,777
7,973
0
5,141
3,513
7,057
1,047
W
Baron Samedi
PGOTurnedfriend
Baron Samedi
7,364
504
844
2,166
8,570
3,662
111
4,055
4,515
16,612
0
L
Medusa
7,010
2,203
0
448
9,179
3,454
0
5,537
3,512
0
31,377
W
Medusa
6,286
2,073
0
1,570
7,036
2,512
1,244
2,186
4,850
0
34,349
L
6,714
410
0
1,540
7,674
2,530
0
4,267
3,342
28,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,758
Gold Earned
24,560
146
Minions Killed
107
0
Camps Cleared
0
579,049
Distance Traveled
550,795
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,543
954
57
6
0
203,593
2
L
Ymir
7,465
747
16
2
0
168,617
0
W
Baron Samedi
8,675
868
18
2
0
186,157
0
L
Medusa
8,686
869
48
5
0
205,238
0
W
Medusa
8,540
854
71
7
0
189,299
5
L
Zeus
8,409
841
43
4
0
176,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role