Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DanDanielita
Danzaburou
Level 126
God Stats
1W - 0L
1,732 SR
Queue Stats
7W - 10L
1,323 Elo+
Solo
Zeus
Zeus
Jakolantern
Zeus
Level 67
God Stats
13W - 10L
1,530 SR
Queue Stats
313W - 350L
1,421 Elo+
Solo
Izanami
Izanami
LadyThren
Izanami
Level 125
God Stats
7W - 0L
1,825 SR
Queue Stats
202W - 216L
1,483 Elo+
Solo
Skadi
Skadi
ViperVixen
Skadi
Level 124
God Stats
4W - 3L
1,139 SR
Queue Stats
201W - 216L
1,398 Elo+
Solo
Team Averages
Level 114
1,545 SR
1,425 Elo+

VS

Team Averages
Level 96
1,523 SR
1,440 Elo+
Poseidon
Poseidon
 
Poseidon
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Fadji_i_am
Mercury
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 193L
1,513 Elo+
Solo
Athena
Athena
Leifon1ro
Athena
Level 56
God Stats
1W - 1L
1,745 SR
Queue Stats
245W - 287L
1,360 Elo+
Solo
Cupid
Cupid
Swanfyahbwoy85
Cupid
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 53L
1,413 Elo+
Solo
Sol
Sol
paniagua1000
Sol
Level 88
God Stats
2W - 4L
1,370 SR
Queue Stats
299W - 288L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
0 / 1 / 16
8,277
920
7,475
14,333
12,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
DanDanielita
Danzaburou
15
2 / 1 / 11
8,511
946
7,309
9,764
4,478
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
8 / 0 / 8
9,110
1,012
14,695
2,293
1,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
LadyThren
Izanami
14
6 / 3 / 9
8,739
971
7,152
8,839
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Skadi
13
3 / 1 / 11
7,709
857
7,279
5,937
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
3 / 4 / 3
7,665
852
13,668
9,341
3,515
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Fadji_i_am
Mercury
1
0 / 0 / 0
2,436
271
0
0
0
Athena
Leifon1ro
Athena
12
0 / 8 / 5
6,823
758
5,374
17,921
14,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 3
7,292
810
4,427
11,916
7,736
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 4
7,452
828
8,630
9,476
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
19
Kills
6
6
Deaths
19
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
1
16
8
L
Poseidon
 
Poseidon
3
4
3
1.13
W
Danzaburou
DanDanielita
Danzaburou
2
1
11
7.5
L
Mercury
Fadji_i_am
Mercury
0
0
0
0
W
8
0
8
12
W
Izanami
LadyThren
Izanami
6
3
9
3.5
L
Athena
Leifon1ro
Athena
0
8
5
0.31
L
2
4
3
0.88
W
Skadi
3
1
11
8.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,910
Damage
32,099
41,166
Taken
48,654
24,613
Mitigated
30,433
22,848
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,475
403
5,073
8,061
14,333
12,454
88
7,936
6,397
11,437
0
L
Poseidon
 
Poseidon
13,668
1,013
176
2,423
9,341
3,515
0
4,531
4,810
29,074
0
W
Danzaburou
DanDanielita
Danzaburou
7,309
1,380
317
2,253
9,764
4,478
586
7,296
2,468
0
21,775
L
Mercury
Fadji_i_am
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
14,695
1,016
859
397
2,293
1,202
408
1,770
523
22,019
153
W
Izanami
LadyThren
Izanami
7,152
3,065
1,763
1,361
8,839
3,962
607
6,369
2,470
0
24,572
L
Athena
Leifon1ro
Athena
5,374
491
1,366
1,567
17,921
14,869
0
5,995
11,926
7,899
0
L
4,427
1,929
4,110
4,226
11,916
7,736
0
5,246
6,670
0
11,838
W
Skadi
7,279
1,294
1,540
1,224
5,937
2,517
0
4,196
1,741
0
13,311
L
8,630
1,652
141
2,428
9,476
4,313
0
6,245
3,231
24,290
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,346
Gold Earned
31,668
111
Minions Killed
86
0
Camps Cleared
0
864,954
Distance Traveled
618,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,277
920
6
1
0
157,128
0
L
Poseidon
7,665
852
25
3
0
153,786
0
W
Danzaburou
8,511
946
37
4
0
214,180
0
L
Mercury
2,436
271
0
0
0
0
0
W
Zeus
9,110
1,012
12
1
0
135,415
0
W
Izanami
8,739
971
45
5
0
168,936
0
L
Athena
6,823
758
4
0
0
147,880
0
L
Cupid
7,292
810
24
3
0
153,405
0
W
Skadi
7,709
857
11
1
0
189,295
0
L
Sol
7,452
828
33
4
0
163,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role