Player Matchup

Neith
Neith
JaxSunh
Neith
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,393 Elo+
Solo
Janus
Janus
broozeeee99
Janus
Level 136
God Stats
2W - 0L
1,529 SR
Queue Stats
103W - 88L
1,555 Elo+
Party 2
Sobek
Sobek
cheezizle
Sobek
Level 102
God Stats
18W - 13L
1,614 SR
Queue Stats
133W - 119L
1,547 Elo+
Party 2
Awilix
Awilix
skippa17
Awilix
Level 89
God Stats
208W - 117L
1,687 SR
Queue Stats
429W - 404L
1,537 Elo+
Solo
Cthulhu
Cthulhu
vahnzizka
Cthulhu
Level 157
God Stats
4W - 2L
1,644 SR
Queue Stats
215W - 212L
1,503 Elo+
Solo
Team Averages
Level 104
1,595 SR
1,507 Elo+

VS

Team Averages
Level 107
1,612 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Natureboiwoo
Kukulkan
Level 124
God Stats
3W - 2L
1,661 SR
Queue Stats
95W - 88L
1,550 Elo+
Party 1
Sobek
Sobek
hinricu
Sobek
Level 36
God Stats
7W - 6L
1,450 SR
Queue Stats
92W - 108L
1,327 Elo+
Solo
Loki
Loki
itsjxseph
Loki
Level 83
God Stats
3W - 1L
1,951 SR
Queue Stats
86W - 72L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JaxSunh
Neith
14
6 / 1 / 6
8,943
639
11,130
13,563
5,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 6
7,053
504
6,050
6,958
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
cheezizle
Sobek
12
5 / 0 / 10
7,880
563
6,070
11,460
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
skippa17
Awilix
14
7 / 3 / 9
7,856
561
9,498
11,962
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
vahnzizka
Cthulhu
14
6 / 1 / 7
8,436
603
9,531
10,982
7,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 2 / 0
7,659
547
11,616
9,536
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
 
Ymir
9
1 / 8 / 1
5,950
425
6,027
13,011
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Natureboiwoo
Kukulkan
12
3 / 4 / 0
6,863
490
7,204
8,115
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
hinricu
Sobek
10
0 / 5 / 4
6,254
447
6,863
14,347
11,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
12
1 / 6 / 4
6,633
474
5,329
11,696
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
25
Kills
8
8
Deaths
25
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
L
Ymir
 
Ymir
1
8
1
0.19
W
Neith
JaxSunh
Neith
6
1
6
9
L
Kukulkan
Natureboiwoo
Kukulkan
3
4
0
0.75
W
1
3
6
1.33
W
Sobek
cheezizle
Sobek
5
0
10
10
L
Sobek
hinricu
Sobek
0
5
4
0.4
L
Loki
1
6
4
0.5
W
Awilix
skippa17
Awilix
7
3
9
3.83
W
Cthulhu
vahnzizka
Cthulhu
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
37,039
54,925
Taken
56,705
30,518
Mitigated
26,168
20,617
Healing
14,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,616
3,804
0
3,263
9,536
2,977
0
674
8,862
0
58,987
L
Ymir
 
Ymir
6,027
963
0
1,295
13,011
5,305
0
6,504
6,507
25,862
0
W
Neith
JaxSunh
Neith
11,130
3,512
0
7,188
13,563
5,844
611
2,261
11,302
0
72,520
L
Kukulkan
Natureboiwoo
Kukulkan
7,204
1,034
0
1,916
8,115
2,635
0
5,109
2,856
47,346
0
W
6,050
192
0
1,434
6,958
2,412
0
3,258
3,700
48,454
0
W
Sobek
cheezizle
Sobek
6,070
463
0
3,822
11,460
10,292
0
4,598
6,822
16,890
967
L
Sobek
hinricu
Sobek
6,863
192
0
4,273
14,347
11,698
0
6,327
7,734
22,634
326
L
Loki
5,329
630
0
4,129
11,696
3,553
0
2,632
8,996
0
44,937
W
Awilix
skippa17
Awilix
9,498
3,708
0
5,951
11,962
4,184
24
4,604
7,170
0
59,491
W
Cthulhu
vahnzizka
Cthulhu
9,531
829
41
2,181
10,982
7,786
0
4,934
5,701
53,473
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,168
Gold Earned
33,359
415
Minions Killed
353
0
Camps Cleared
0
1,456,297
Distance Traveled
1,346,382
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,659
547
97
7
0
251,275
0
L
Ymir
5,950
425
50
4
0
230,794
5
W
Neith
8,943
639
129
9
0
263,602
2
L
Kukulkan
6,863
490
103
7
0
256,181
2
W
Janus
7,053
504
106
8
0
285,780
0
W
Sobek
7,880
563
15
1
0
301,583
0
L
Sobek
6,254
447
28
2
0
306,296
2
L
Loki
6,633
474
75
5
0
301,836
1
W
Awilix
7,856
561
78
6
0
317,389
0
W
Cthulhu
8,436
603
87
6
0
287,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role