Player Matchup

Hun Batz
Hun Batz
K2shmoker
Hun Batz
Level 65
God Stats
2W - 7L
1,317 SR
Queue Stats
337W - 346L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Panther290
Zhong Kui
Level 65
God Stats
13W - 16L
1,554 SR
Queue Stats
157W - 153L
1,495 Elo+
Party 1
Merlin
Merlin
Zoic IceKing
Merlin
Level 108
God Stats
5W - 12L
1,380 SR
Queue Stats
341W - 324L
1,448 Elo+
Party 1
Sobek
Sobek
Zoic Recon
Sobek
Level 93
God Stats
14W - 13L
1,561 SR
Queue Stats
198W - 199L
1,426 Elo+
Party 1
Surtr
Surtr
mondayzzz3
Surtr
Level 64
God Stats
0W - 4L
1,323 SR
Queue Stats
170W - 166L
1,501 Elo+
Party 1
Team Averages
Level 79
1,427 SR
1,469 Elo+

VS

Team Averages
Level 135
1,490 SR
1,519 Elo+
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Destrophe
Thanatos
Level 103
God Stats
11W - 7L
1,479 SR
Queue Stats
75W - 43L
1,600 Elo+
Solo
Erlang Shen
Erlang Shen
Girthquake6313
Erlang Shen
Level 145
God Stats
15W - 15L
1,519 SR
Queue Stats
294W - 258L
1,537 Elo+
Solo
Scylla
Scylla
Reaper91793
Scylla
Level 146
God Stats
4W - 1L
1,560 SR
Queue Stats
120W - 118L
1,484 Elo+
Solo
Artemis
Artemis
Skaterkid307
Artemis
Level 126
God Stats
7W - 10L
1,393 SR
Queue Stats
434W - 401L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
K2shmoker
Hun Batz
7
0 / 2 / 2
4,512
451
1,067
5,836
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Panther290
Zhong Kui
9
1 / 3 / 1
5,503
550
2,424
4,452
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Merlin
12
0 / 0 / 1
5,924
592
2,392
4,403
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sobek
9
2 / 1 / 1
5,879
588
2,797
7,160
3,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Surtr
11
2 / 4 / 0
6,111
611
5,976
9,640
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 5
5,659
566
3,410
6,717
3,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Destrophe
Thanatos
11
5 / 1 / 1
5,997
600
3,796
7,754
2,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
Girthquake6313
Erlang Shen
11
2 / 2 / 1
5,803
580
5,948
7,616
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 0 / 0
5,803
580
2,698
2,992
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Skaterkid307
Artemis
12
3 / 0 / 1
6,308
631
4,872
4,081
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
10
10
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
5
1.25
W
Thanatos
Destrophe
Thanatos
5
1
1
5.5
W
Erlang Shen
Girthquake6313
Erlang Shen
2
2
1
1.25
L
Hun Batz
K2shmoker
Hun Batz
0
2
2
0.5
L
Zhong Kui
Panther290
Zhong Kui
1
3
1
0.5
W
Scylla
0
0
0
0
W
Artemis
Skaterkid307
Artemis
3
0
1
3.5
L
Merlin
0
0
1
0.5
L
Sobek
2
1
1
2.5
L
Surtr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,656
Damage
20,724
31,491
Taken
29,160
14,199
Mitigated
14,118
10,232
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,410
1,377
0
1,005
6,717
3,834
0
3,992
2,649
26,014
2,091
W
Thanatos
Destrophe
Thanatos
3,796
1,337
0
6,137
7,754
2,357
0
760
6,918
0
42,046
W
Erlang Shen
Girthquake6313
Erlang Shen
5,948
3,473
0
2,346
7,616
5,913
0
247
6,927
503
31,325
L
Hun Batz
K2shmoker
Hun Batz
1,067
64
0
1,656
5,836
1,372
0
355
5,481
0
16,554
L
Zhong Kui
Panther290
Zhong Kui
2,424
811
0
748
4,452
2,381
0
857
3,595
30,625
8,411
W
Scylla
2,698
360
0
750
2,992
802
192
1,139
1,820
45,899
759
W
Artemis
Skaterkid307
Artemis
4,872
1,928
0
714
4,081
1,212
0
1,482
2,599
0
43,923
L
Merlin
2,392
97
0
920
4,403
1,286
0
2,567
1,836
41,875
1,127
L
Sobek
2,797
639
1,365
2,828
7,160
3,368
0
1,609
5,551
12,472
0
L
Surtr
5,976
2,987
0
2,715
9,640
5,792
0
796
8,844
375
37,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,929
Gold Earned
29,570
302
Minions Killed
361
0
Camps Cleared
0
1,042,513
Distance Traveled
1,040,689
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,659
566
40
4
0
201,353
4
W
Thanatos
5,997
600
68
7
0
236,259
0
W
Erlang Shen
5,803
580
76
8
0
197,810
0
L
Hun Batz
4,512
451
31
3
0
248,609
0
L
Zhong Kui
5,503
550
82
8
0
190,457
1
W
Scylla
5,803
580
89
9
0
211,220
2
W
Artemis
6,308
631
88
9
0
194,047
0
L
Merlin
5,924
592
93
9
0
209,689
0
L
Sobek
5,879
588
17
2
0
219,654
0
L
Surtr
6,111
611
79
8
0
174,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role