Player Matchup

Hercules
Hercules
Arrow1oo
Hercules
Level 129
God Stats
53W - 38L
1,636 SR
Queue Stats
229W - 250L
1,534 Elo+
Party 2
Ix Chel
Ix Chel
BreadSliced
Ix Chel
Level 126
God Stats
3W - 2L
1,711 SR
Queue Stats
251W - 303L
1,516 Elo+
Party 2
Sobek
Sobek
Gambiinnoo
Sobek
Level 140
God Stats
18W - 14L
1,688 SR
Queue Stats
385W - 363L
1,504 Elo+
Solo
Izanami
Izanami
HaywoodJablomey
Izanami
Level 23
God Stats
1W - 2L
1,738 SR
Queue Stats
19W - 13L
1,617 Elo+
Party 1
Gilgamesh
Gilgamesh
Sauceley
Gilgamesh
Level 63
God Stats
0W - 2L
1,269 SR
Queue Stats
74W - 67L
1,580 Elo+
Party 1
Team Averages
Level 96
1,609 SR
1,550 Elo+

VS

Team Averages
Level 139
1,494 SR
1,521 Elo+
Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
GrayzSin
He Bo
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 173L
1,643 Elo+
Solo
Ne Zha
Ne Zha
Sineater666
Ne Zha
Level 105
God Stats
7W - 4L
1,626 SR
Queue Stats
226W - 214L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
yuujyu
Kuzenbo
Level 143
God Stats
4W - 7L
1,342 SR
Queue Stats
417W - 409L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arrow1oo
Hercules
13
8 / 3 / 2
7,720
594
9,412
10,024
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
BreadSliced
Ix Chel
12
2 / 3 / 3
6,873
529
4,287
6,967
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
9
0 / 3 / 4
5,813
447
2,577
9,427
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 5 / 1
7,143
549
3,219
8,203
2,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
Sauceley
Gilgamesh
12
1 / 5 / 1
7,145
550
5,962
16,358
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
5 / 3 / 0
9,495
730
10,456
10,829
5,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
 
Cupid
15
6 / 2 / 2
8,573
659
9,278
6,330
2,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
GrayzSin
He Bo
13
6 / 3 / 0
8,089
622
7,753
6,336
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
12
1 / 3 / 5
6,718
517
3,496
9,637
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
yuujyu
Kuzenbo
10
1 / 1 / 6
6,779
521
3,820
10,644
10,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
12
Kills
19
19
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
3
0
1.67
W
Cupid
 
Cupid
6
2
2
3.5
L
Hercules
Arrow1oo
Hercules
8
3
2
3
L
Ix Chel
BreadSliced
Ix Chel
2
3
3
1.17
L
Sobek
0
3
4
0.67
W
He Bo
GrayzSin
He Bo
6
3
0
2
L
1
5
1
0.3
L
Gilgamesh
Sauceley
Gilgamesh
1
5
1
0.3
W
Ne Zha
1
3
5
1.17
W
Kuzenbo
yuujyu
Kuzenbo
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,457
Damage
34,803
50,979
Taken
43,776
22,427
Mitigated
22,808
14,012
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,456
3,357
0
1,224
10,829
5,527
0
177
10,652
0
80,643
W
Cupid
 
Cupid
9,278
5,685
0
3,269
6,330
2,163
0
271
6,059
0
71,060
L
Hercules
Arrow1oo
Hercules
9,412
3,159
0
3,563
10,024
4,211
0
1,732
8,206
0
46,333
L
Ix Chel
BreadSliced
Ix Chel
4,287
417
378
1,213
6,967
1,659
0
4,278
2,375
39,976
0
L
Sobek
2,577
201
0
3,184
9,427
6,768
0
2,303
7,004
13,407
354
W
He Bo
GrayzSin
He Bo
7,753
606
0
1,157
6,336
1,755
0
1,707
4,447
44,770
0
L
3,219
1,821
0
1,765
8,203
2,867
757
674
7,529
0
59,338
L
Gilgamesh
Sauceley
Gilgamesh
5,962
1,586
0
3,909
16,358
6,922
0
2,022
14,292
0
51,326
W
Ne Zha
3,496
740
0
4,779
9,637
3,060
0
850
8,711
0
38,472
W
Kuzenbo
yuujyu
Kuzenbo
3,820
1,458
0
1,570
10,644
10,303
0
3,281
7,157
13,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,694
Gold Earned
39,654
399
Minions Killed
436
0
Camps Cleared
0
1,230,341
Distance Traveled
1,312,836
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,495
730
135
10
0
239,806
3
W
Cupid
8,573
659
112
9
0
245,844
0
L
Hercules
7,720
594
81
6
0
275,664
0
L
Ix Chel
6,873
529
83
6
0
259,095
2
L
Sobek
5,813
447
20
2
0
260,579
2
W
He Bo
8,089
622
105
8
0
245,704
0
L
Izanami
7,143
549
121
9
0
225,130
2
L
Gilgamesh
7,145
550
94
7
0
209,873
2
W
Ne Zha
6,718
517
71
5
0
284,462
0
W
Kuzenbo
6,779
521
13
1
0
297,020
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role