Player Matchup

Aphrodite
Aphrodite
DankKillerXD
Aphrodite
Level 109
God Stats
1W - 1L
1,517 SR
Queue Stats
49W - 61L
1,560 Elo+
Solo
Achilles
Achilles
Galactismatt
Achilles
Level 105
God Stats
3W - 5L
1,554 SR
Queue Stats
240W - 213L
1,610 Elo+
Solo
Ra
Ra
IlCowboyll
Ra
Level 125
God Stats
2W - 1L
1,828 SR
Queue Stats
76W - 63L
1,578 Elo+
Solo
Ne Zha
Ne Zha
Littletyke1
Ne Zha
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,530 Elo+
Solo
Heimdallr
Heimdallr
drose231
Heimdallr
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 122L
1,522 Elo+
Solo
Team Averages
Level 103
1,580 SR
1,560 Elo+

VS

Team Averages
Level 110
1,470 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SlickHrick
Janus
Level 155
God Stats
51W - 39L
1,552 SR
Queue Stats
415W - 391L
1,455 Elo+
Solo
Lancelot
Lancelot
addhad
Lancelot
Level 18
God Stats
2W - 1L
1,491 SR
Queue Stats
39W - 25L
1,603 Elo+
Party 1
Cerberus
Cerberus
xFaIlenAngeI
Cerberus
Level 126
God Stats
1W - 1L
1,306 SR
Queue Stats
478W - 453L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DankKillerXD
Aphrodite
7
0 / 5 / 0
4,534
412
1,478
8,918
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Galactismatt
Achilles
9
0 / 3 / 0
5,070
461
3,824
8,668
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 0
6,018
547
3,317
6,870
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
1 / 4 / 0
5,120
465
3,554
10,727
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heimdallr
drose231
Heimdallr
10
0 / 2 / 0
5,063
460
1,906
6,283
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 0 / 4
6,978
634
9,743
4,887
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
 
Osiris
12
4 / 2 / 1
6,401
582
4,012
8,417
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
12
4 / 0 / 3
6,875
625
4,461
4,012
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
addhad
Lancelot
12
3 / 0 / 2
7,276
661
6,860
6,820
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
xFaIlenAngeI
Cerberus
11
2 / 0 / 9
6,376
580
3,220
6,741
3,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
2
Kills
18
18
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
4
7
W
Osiris
 
Osiris
4
2
1
2.25
L
Aphrodite
DankKillerXD
Aphrodite
0
5
0
0
L
Achilles
Galactismatt
Achilles
0
3
0
0
L
1
4
0
0.25
L
Ne Zha
1
4
0
0.25
W
Janus
4
0
3
5.5
W
Lancelot
addhad
Lancelot
3
0
2
4
L
Heimdallr
drose231
Heimdallr
0
2
0
0
W
Cerberus
xFaIlenAngeI
Cerberus
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,079
Damage
28,296
41,466
Taken
30,877
18,543
Mitigated
15,133
12,699
Healing
8,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,743
3,423
0
880
4,887
1,414
1,752
639
4,170
0
49,903
W
Osiris
 
Osiris
4,012
1,425
0
1,000
8,417
4,349
0
2,218
5,893
0
41,178
L
Aphrodite
DankKillerXD
Aphrodite
1,478
63
528
2,650
8,918
3,939
0
1,655
7,183
9,438
0
L
Achilles
Galactismatt
Achilles
3,824
915
0
2,034
8,668
6,237
0
0
8,668
697
29,062
L
3,317
286
468
2,023
6,870
2,488
0
1,978
4,772
39,532
450
L
Ne Zha
3,554
1,701
0
2,726
10,727
3,904
0
2,400
8,189
0
31,690
W
Janus
4,461
462
0
1,018
4,012
1,219
0
120
3,828
46,707
479
W
Lancelot
addhad
Lancelot
6,860
1,088
0
1,560
6,820
4,443
0
981
5,475
0
49,366
L
Heimdallr
drose231
Heimdallr
1,906
977
0
2,270
6,283
1,975
0
1,053
5,230
0
38,559
W
Cerberus
xFaIlenAngeI
Cerberus
3,220
397
252
3,453
6,741
3,708
0
642
6,059
23,032
2,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,805
Gold Earned
33,906
283
Minions Killed
394
0
Camps Cleared
0
1,103,149
Distance Traveled
1,154,416
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,978
634
63
6
0
203,016
0
W
Osiris
6,401
582
65
6
0
246,387
0
L
Aphrodite
4,534
412
18
2
0
209,651
0
L
Achilles
5,070
461
52
5
0
229,873
0
L
Ra
6,018
547
87
8
0
204,364
2
L
Ne Zha
5,120
465
59
5
0
255,017
0
W
Janus
6,875
625
102
9
0
232,562
4
W
Lancelot
7,276
661
105
10
0
247,092
0
L
Heimdallr
5,063
460
67
6
0
204,244
0
W
Cerberus
6,376
580
59
5
0
225,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role