Player Matchup

Set
Set
BaileyGezer123
Set
Level 105
God Stats
3W - 6L
1,376 SR
Queue Stats
79W - 112L
1,431 Elo+
Party 1
Hercules
Hercules
H3td
Hercules
Level 171
God Stats
1W - 1L
1,669 SR
Queue Stats
91W - 79L
1,479 Elo+
Solo
Cthulhu
Cthulhu
Vreyzor
Cthulhu
Level 89
God Stats
14W - 8L
1,576 SR
Queue Stats
338W - 321L
1,492 Elo+
Solo
Apollo
Apollo
lenypo
Apollo
Level 126
God Stats
18W - 13L
1,393 SR
Queue Stats
113W - 108L
1,464 Elo+
Solo
Poseidon
Poseidon
playervx118
Poseidon
Level 181
God Stats
1W - 1L
1,538 SR
Queue Stats
81W - 106L
1,463 Elo+
Party 1
Team Averages
Level 134
1,511 SR
1,466 Elo+

VS

Team Averages
Level 91
1,565 SR
1,473 Elo+
Sylvanus
Sylvanus
Ferris404
Sylvanus
Level 113
God Stats
27W - 19L
1,638 SR
Queue Stats
425W - 383L
1,549 Elo+
Party 3
Discordia
Discordia
L3GEND-_ARY0
Discordia
Level 109
God Stats
1W - 1L
1,874 SR
Queue Stats
352W - 343L
1,443 Elo+
Party 2
Heimdallr
Heimdallr
olibobobob
Heimdallr
Level 29
God Stats
3W - 4L
1,491 SR
Queue Stats
23W - 43L
1,357 Elo+
Party 3
Ymir
Ymir
plainflow
Ymir
Level 122
God Stats
5W - 10L
1,446 SR
Queue Stats
145W - 131L
1,497 Elo+
Party 3
Thor
Thor
sroomie
Thor
Level 82
God Stats
2W - 5L
1,375 SR
Queue Stats
249W - 225L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 4
10,560
621
9,854
15,199
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
H3td
Hercules
13
1 / 1 / 7
7,316
430
5,366
11,367
9,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Cthulhu
Vreyzor
Cthulhu
15
2 / 6 / 8
9,106
536
12,365
17,424
9,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Apollo
lenypo
Apollo
16
6 / 3 / 4
9,618
566
8,955
10,469
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
playervx118
Poseidon
16
4 / 2 / 2
9,511
559
6,634
8,036
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ferris404
Sylvanus
15
4 / 4 / 0
9,904
583
11,124
14,107
11,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Discordia
L3GEND-_ARY0
Discordia
15
4 / 4 / 0
9,338
549
10,127
7,517
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
olibobobob
Heimdallr
13
1 / 5 / 3
7,942
467
8,570
10,774
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
11
0 / 3 / 3
7,218
425
2,937
12,900
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
sroomie
Thor
14
5 / 5 / 4
8,590
505
9,732
16,772
5,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
21
Kills
14
14
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Sylvanus
Ferris404
Sylvanus
4
4
0
1
W
Hercules
H3td
Hercules
1
1
7
4.5
L
Discordia
L3GEND-_ARY0
Discordia
4
4
0
1
W
Cthulhu
Vreyzor
Cthulhu
2
6
8
1
W
Apollo
lenypo
Apollo
6
3
4
2.67
L
Heimdallr
olibobobob
Heimdallr
1
5
3
0.5
L
Ymir
0
3
3
0.5
W
Poseidon
playervx118
Poseidon
4
2
2
2.5
L
Thor
sroomie
Thor
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,174
Damage
42,490
62,495
Taken
62,070
31,193
Mitigated
32,746
21,398
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,854
4,894
0
5,483
15,199
7,240
0
5,792
9,081
0
86,863
L
Sylvanus
Ferris404
Sylvanus
11,124
3,433
602
3,624
14,107
11,220
200
6,249
7,751
59,717
14,066
W
Hercules
H3td
Hercules
5,366
1,036
0
3,934
11,367
9,291
1
2,695
8,406
0
16,748
L
Discordia
L3GEND-_ARY0
Discordia
10,127
203
0
1,204
7,517
2,602
201
2,725
4,618
61,953
456
W
Cthulhu
Vreyzor
Cthulhu
12,365
1,369
706
4,662
17,424
9,161
0
7,868
9,448
57,856
1,261
W
Apollo
lenypo
Apollo
8,955
5,501
0
5,291
10,469
3,323
3,642
1,778
8,655
0
78,778
L
Heimdallr
olibobobob
Heimdallr
8,570
3,172
0
2,891
10,774
3,934
357
1,788
8,902
0
58,535
L
Ymir
2,937
313
0
1,515
12,900
9,522
0
4,255
8,397
14,403
0
W
Poseidon
playervx118
Poseidon
6,634
375
0
1,322
8,036
2,178
487
3,567
3,955
72,904
967
L
Thor
sroomie
Thor
9,732
3,706
0
6,278
16,772
5,468
0
3,150
13,536
0
62,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,111
Gold Earned
42,992
519
Minions Killed
452
0
Camps Cleared
0
1,796,726
Distance Traveled
1,571,945
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,560
621
127
7
0
368,582
1
L
Sylvanus
9,904
583
129
8
0
277,097
2
W
Hercules
7,316
430
12
1
0
326,334
6
L
Discordia
9,338
549
122
7
0
347,577
3
W
Cthulhu
9,106
536
93
5
0
352,579
0
W
Apollo
9,618
566
134
8
0
386,818
0
L
Heimdallr
7,942
467
97
6
0
294,796
0
L
Ymir
7,218
425
17
1
0
322,182
1
W
Poseidon
9,511
559
153
9
0
362,413
7
L
Thor
8,590
505
87
5
0
330,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role