Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Kabanator
Ymir
Gold V
Level 147
God Stats
53W - 51L
1,526 SR
Queue Stats
118W - 125L
1,390 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
OLD_WOLF_IRAN
Gilgamesh
Gold IV
Level 148
God Stats
4W - 2L
1,447 SR
Queue Stats
179W - 183L
1,421 MMR
Solo
Hel
Hel
Gold II
Slagtermester
Hel
Gold II
Level 176
God Stats
10W - 5L
1,645 SR
Queue Stats
92W - 84L
1,423 MMR
Solo
Hou Yi
Hou Yi
Gold V
kobanishe
Hou Yi
Gold V
Level 125
God Stats
15W - 19L
1,448 SR
Queue Stats
117W - 125L
1,397 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,513 SR
1,426 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,529 SR
1,387 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
MantaJochen319
Sylvanus
Silver I
Level 148
God Stats
26W - 23L
1,596 SR
Queue Stats
218W - 222L
1,325 MMR
Solo
Danzaburou
Danzaburou
Gold III
NatOP
Danzaburou
Gold III
Level 107
God Stats
63W - 53L
1,585 SR
Queue Stats
197W - 204L
1,280 MMR
Party 1
Osiris
Osiris
Silver I
ThdClick
Osiris
Silver I
Level 49
God Stats
3W - 2L
1,697 SR
Queue Stats
35W - 37L
1,406 MMR
Solo
Hades
Hades
Gold V
WockMan
Hades
Gold V
Level 178
God Stats
3W - 7L
1,266 SR
Queue Stats
23W - 32L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 0 / 1
3,374
675
997
3,786
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
6
0 / 0 / 3
3,757
751
1,423
2,103
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
OLD_WOLF_IRAN
Gilgamesh
7
1 / 0 / 0
3,815
763
2,256
4,411
1,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

7
3 / 0 / 0
4,346
869
2,020
1,568
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
kobanishe
Hou Yi
7
1 / 0 / 0
3,684
737
341
1,602
427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
FreyaLancelotSusanoThor

VS

Bans
AphroditeChang'eKumbhakarnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 1 / 0
3,137
627
1,531
3,166
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
6
0 / 1 / 0
3,519
704
2,025
4,095
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
NatOP
Danzaburou
7
0 / 1 / 0
3,311
662
562
2,354
612
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
ThdClick
Osiris
6
0 / 2 / 0
3,089
618
1,275
3,581
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
WockMan
Hades
1
0 / 0 / 0
2,417
483
0
0
0

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
1
0.5
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Ymir
0
0
3
1.5
L
Sylvanus
0
1
0
0
L
Danzaburou
NatOP
Danzaburou
0
1
0
0
W
Gilgamesh
OLD_WOLF_IRAN
Gilgamesh
1
0
0
1
W
3
0
0
3
L
Osiris
ThdClick
Osiris
0
2
0
0
L
Hades
WockMan
Hades
0
0
0
0
W
Hou Yi
kobanishe
Hou Yi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,037
Damage
5,393
13,470
Taken
13,196
4,969
Mitigated
5,882
6,295
Healing
5,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
997
139
0
630
3,786
1,075
0
728
2,960
0
17,119
L
Kuzenbo
 
Kuzenbo
1,531
306
0
822
3,166
1,528
0
1,896
1,270
12,297
0
W
Ymir
1,423
146
0
603
2,103
1,120
0
26
2,077
10,752
0
L
Sylvanus
2,025
559
0
2,285
4,095
2,330
0
0
3,782
16,021
266
L
Danzaburou
NatOP
Danzaburou
562
0
0
737
2,354
612
0
109
2,245
0
17,791
W
Gilgamesh
OLD_WOLF_IRAN
Gilgamesh
2,256
467
0
1,837
4,411
1,937
0
1,710
2,423
0
19,997
W
2,020
269
1,243
1,432
1,568
410
0
573
889
21,296
1,048
L
Osiris
ThdClick
Osiris
1,275
412
0
1,175
3,581
1,412
0
1,320
2,261
0
14,522
L
Hades
WockMan
Hades
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
kobanishe
Hou Yi
341
144
0
550
1,602
427
0
0
1,602
0
18,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,976
Gold Earned
15,473
171
Minions Killed
124
0
Camps Cleared
0
538,985
Distance Traveled
394,822
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,374
675
33
7
0
119,670
0
L
Kuzenbo
3,137
627
26
5
0
99,188
0
W
Ymir
3,757
751
16
3
0
109,172
2
L
Sylvanus
3,519
704
35
7
0
87,644
0
L
Danzaburou
3,311
662
34
7
0
92,651
0
W
Gilgamesh
3,815
763
33
7
0
109,253
0
W
Hel
4,346
869
49
10
0
96,197
0
L
Osiris
3,089
618
29
6
0
115,339
0
L
Hades
2,417
483
0
0
0
0
0
W
Hou Yi
3,684
737
40
8
0
104,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role