Player Matchup

Bacchus
Bacchus
A Sadistic Crab
Bacchus
Level 134
God Stats
4W - 6L
1,370 SR
Queue Stats
500W - 487L
1,500 Elo+
Party 1
Zeus
Zeus
GoCrazyTriz
Zeus
Level 95
God Stats
4W - 3L
1,543 SR
Queue Stats
208W - 215L
1,472 Elo+
Party 1
Discordia
Discordia
NewOrleansX
Discordia
Level 157
God Stats
2W - 2L
1,645 SR
Queue Stats
258W - 231L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
PackofJews
Kuzenbo
Level 157
God Stats
2W - 8L
1,313 SR
Queue Stats
371W - 378L
1,566 Elo+
Party 1
Thor
Thor
Ripptile
Thor
Level 149
God Stats
4W - 12L
1,302 SR
Queue Stats
309W - 318L
1,495 Elo+
Party 1
Team Averages
Level 138
1,435 SR
1,514 Elo+

VS

Team Averages
Level 127
1,528 SR
1,529 Elo+
Yu Huang
Yu Huang
Gollumtopseur
Yu Huang
Level 145
God Stats
1W - 1L
1,299 SR
Queue Stats
9W - 8L
1,551 Elo+
Solo
Poseidon
Poseidon
HohlFoods
Poseidon
Level 158
God Stats
3W - 0L
1,820 SR
Queue Stats
69W - 65L
1,536 Elo+
Solo
Ah Puch
Ah Puch
REAL_BOOM
Ah Puch
Level 154
God Stats
3W - 1L
1,443 SR
Queue Stats
110W - 129L
1,496 Elo+
Solo
Cu Chulainn
Cu Chulainn
StonedSmurf2
Cu Chulainn
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 35L
1,488 Elo+
Solo
Khepri
Khepri
deepseafisher35
Khepri
Level 156
God Stats
4W - 2L
1,580 SR
Queue Stats
226W - 233L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 6
9,615
687
6,886
15,904
21,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 7 / 1
8,257
590
4,868
9,895
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
NewOrleansX
Discordia
15
1 / 7 / 5
9,117
651
12,003
11,633
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
PackofJews
Kuzenbo
15
2 / 5 / 3
8,826
630
6,662
13,833
20,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
17
4 / 6 / 1
10,230
731
6,282
12,260
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Gollumtopseur
Yu Huang
17
6 / 1 / 8
10,855
775
9,716
8,945
4,149
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
HohlFoods
Poseidon
18
8 / 3 / 16
11,818
844
14,680
10,187
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
REAL_BOOM
Ah Puch
17
5 / 0 / 14
11,308
808
12,281
9,068
4,695
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
StonedSmurf2
Cu Chulainn
18
7 / 3 / 21
11,769
841
16,357
19,232
21,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 3 / 18
11,486
820
2,514
12,239
13,650
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
107
8
Kills
30
30
Deaths
10
16
Assists
77
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
L
0
7
1
0.07
W
Yu Huang
Gollumtopseur
Yu Huang
6
1
8
10
W
Poseidon
HohlFoods
Poseidon
8
3
16
5.33
L
Discordia
NewOrleansX
Discordia
1
7
5
0.5
L
Kuzenbo
PackofJews
Kuzenbo
2
5
3
0.7
W
Ah Puch
REAL_BOOM
Ah Puch
5
0
14
12
L
Thor
4
6
1
0.75
W
Cu Chulainn
StonedSmurf2
Cu Chulainn
7
3
21
5.83
W
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,701
Damage
55,548
63,525
Taken
59,671
55,338
Mitigated
49,008
11,131
Healing
18,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,886
529
866
2,914
15,904
21,465
0
9,909
5,995
16,433
316
L
4,868
291
271
964
9,895
3,845
0
4,609
5,286
23,230
0
W
Yu Huang
Gollumtopseur
Yu Huang
9,716
350
3,254
3,817
8,945
4,149
1,193
5,718
3,035
21,193
0
W
Poseidon
HohlFoods
Poseidon
14,680
1,464
285
1,262
10,187
4,707
3,477
5,855
4,136
48,070
659
L
Discordia
NewOrleansX
Discordia
12,003
438
197
985
11,633
4,332
0
7,753
3,880
27,857
0
L
Kuzenbo
PackofJews
Kuzenbo
6,662
2,672
0
1,010
13,833
20,345
0
8,761
5,072
13,032
126
W
Ah Puch
REAL_BOOM
Ah Puch
12,281
54
1,365
2,672
9,068
4,695
1,126
5,971
2,777
21,824
0
L
Thor
6,282
107
2,365
1,559
12,260
5,351
0
8,454
3,806
0
15,792
W
Cu Chulainn
StonedSmurf2
Cu Chulainn
16,357
1,702
925
1,406
19,232
21,807
718
8,489
10,332
435
39,812
W
2,514
20
1,724
1,367
12,239
13,650
626
2,900
9,257
7,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,045
Gold Earned
57,236
130
Minions Killed
181
0
Camps Cleared
0
1,230,204
Distance Traveled
1,332,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,615
687
13
1
0
277,026
0
L
Zeus
8,257
590
40
3
0
206,900
0
W
Yu Huang
10,855
775
41
3
0
273,118
0
W
Poseidon
11,818
844
71
5
0
272,577
0
L
Discordia
9,117
651
34
2
0
240,440
0
L
Kuzenbo
8,826
630
16
1
0
251,814
0
W
Ah Puch
11,308
808
26
2
0
293,292
0
L
Thor
10,230
731
27
2
0
254,024
0
W
Cu Chulainn
11,769
841
35
3
0
254,091
0
W
Khepri
11,486
820
8
1
0
239,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role