Player Matchup

Cu Chulainn
Cu Chulainn
AQ22-Qill
Cu Chulainn
Level 68
God Stats
22W - 22L
1,489 SR
Queue Stats
472W - 490L
1,497 Elo+
Solo
Medusa
Medusa
DeadCaliber5422
Medusa
Level 32
God Stats
1W - 1L
1,756 SR
Queue Stats
1W - 11L
1,044 Elo+
Solo
Janus
Janus
ReverseVyhbs
Janus
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 87L
1,330 Elo+
Solo
Tiamat
Tiamat
Scar_face1900
Tiamat
Level 43
God Stats
3W - 1L
1,888 SR
Queue Stats
39W - 41L
1,443 Elo+
Solo
Horus
Horus
Strollwumpf
Horus
Level 35
God Stats
15W - 11L
1,421 SR
Queue Stats
55W - 66L
1,463 Elo+
Solo
Team Averages
Level 42
1,611 SR
1,355 Elo+

VS

Team Averages
Level 85
1,436 SR
1,435 Elo+
Nox
Nox
IMSLOWFR
Nox
Level 78
God Stats
22W - 19L
1,483 SR
Queue Stats
125W - 121L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
RIPboom2302
Cu Chulainn
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,293 Elo+
Solo
Susano
Susano
Tacota-del-Norte
Susano
Level 175
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 155L
1,431 Elo+
Solo
Medusa
Medusa
YourGmasLover
Medusa
Level 76
God Stats
35W - 30L
1,502 SR
Queue Stats
180W - 168L
1,481 Elo+
Solo
Olorun
Olorun
alcholic-annonem
Olorun
Level 61
God Stats
1W - 2L
1,197 SR
Queue Stats
173W - 170L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AQ22-Qill
Cu Chulainn
15
1 / 0 / 0
8,051
503
10,313
16,416
15,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 3 / 2
7,224
452
9,853
10,155
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 5 / 2
7,911
494
4,903
12,196
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 2
7,584
474
4,306
10,213
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 5
7,785
487
7,330
17,479
15,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
9,717
607
6,142
7,386
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
RIPboom2302
Cu Chulainn
16
0 / 1 / 0
9,849
616
9,980
13,652
11,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
9 / 2 / 4
9,563
598
10,164
12,426
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 3 / 3
7,678
480
9,900
10,215
3,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 4 / 3
7,805
488
8,299
13,401
3,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
11
Kills
17
17
Deaths
12
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AQ22-Qill
Cu Chulainn
1
0
0
1
L
3
3
2
1.33
W
4
2
4
3
W
Cu Chulainn
RIPboom2302
Cu Chulainn
0
1
0
0
L
4
5
2
1
L
1
6
2
0.33
L
2
3
5
1.5
W
9
2
4
5.5
W
1
3
3
0.83
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,705
Damage
44,485
66,459
Taken
57,080
42,308
Mitigated
25,852
17,002
Healing
19,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AQ22-Qill
Cu Chulainn
10,313
1,606
0
4,562
16,416
15,753
0
0
16,416
727
65,985
L
9,853
3,191
0
1,293
10,155
3,452
0
4,297
5,858
0
48,040
W
6,142
542
0
583
7,386
2,524
674
3,207
3,454
67,384
1,570
W
Cu Chulainn
RIPboom2302
Cu Chulainn
9,980
2,155
0
4,782
13,652
11,737
0
210
13,442
0
82,816
L
4,903
151
0
4,288
12,196
3,682
0
1,388
10,808
53,867
526
L
4,306
405
0
775
10,213
4,369
0
4,073
6,140
42,484
1,212
L
7,330
1,950
458
5,626
17,479
15,052
0
4,437
13,042
0
25,871
W
10,164
2,497
0
5,919
12,426
4,649
0
2,298
10,007
0
68,471
W
9,900
4,182
0
2,210
10,215
3,084
407
1,358
8,857
0
61,141
W
8,299
3,876
754
4,982
13,401
3,858
480
1,133
12,268
42,313
3,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,555
Gold Earned
44,612
415
Minions Killed
549
0
Camps Cleared
0
1,533,965
Distance Traveled
1,567,934
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,051
503
124
8
0
302,917
6
L
Medusa
7,224
452
74
5
0
300,494
0
W
Nox
9,717
607
142
9
0
332,035
0
W
Cu Chulainn
9,849
616
151
9
0
284,513
0
L
Janus
7,911
494
97
6
0
313,766
0
L
Tiamat
7,584
474
86
5
0
289,494
0
L
Horus
7,785
487
34
2
0
327,294
7
W
Susano
9,563
598
100
6
0
355,594
0
W
Medusa
7,678
480
95
6
0
327,715
0
W
Olorun
7,805
488
61
4
0
268,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role