Player Matchup

Bacchus
Bacchus
Don Creed26
Bacchus
Level 128
God Stats
5W - 8L
1,512 SR
Queue Stats
79W - 77L
1,373 Elo+
Solo
Sol
Sol
Luccalvez
Sol
Level 55
God Stats
11W - 13L
1,428 SR
Queue Stats
89W - 107L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
Skeletonmyth
Sun Wukong
Level 119
God Stats
1W - 1L
1,250 SR
Queue Stats
42W - 46L
1,428 Elo+
Solo
Susano
Susano
Sweetums14
Susano
Level 37
God Stats
9W - 16L
1,422 SR
Queue Stats
69W - 98L
1,342 Elo+
Solo
Skadi
Skadi
koestermarie91
Skadi
Level 45
God Stats
8W - 6L
1,611 SR
Queue Stats
54W - 65L
1,338 Elo+
Solo
Team Averages
Level 77
1,444 SR
1,373 Elo+

VS

Team Averages
Level 68
1,467 SR
1,397 Elo+
Chronos
Chronos
 
Chronos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AquA-G7iTcH
Ishtar
Level 128
God Stats
0W - 1L
1,150 SR
Queue Stats
202W - 186L
1,428 Elo+
Solo
Amaterasu
Amaterasu
n0vA_lonfer
Amaterasu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,539 Elo+
Solo
Arachne
Arachne
nabo_503
Arachne
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,326 Elo+
Solo
Ganesha
Ganesha
real_Mammoth1
Ganesha
Level 35
God Stats
1W - 1L
1,683 SR
Queue Stats
24W - 54L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Don Creed26
Bacchus
12
1 / 1 / 14
7,348
668
5,530
5,578
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
6,698
609
2,057
5,275
1,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Skeletonmyth
Sun Wukong
13
6 / 0 / 1
8,023
729
5,676
5,985
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Sweetums14
Susano
12
5 / 1 / 2
6,662
606
4,242
5,760
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
12 / 0 / 2
7,677
698
9,846
5,276
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 2 / 0
5,350
486
2,621
5,484
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
8
1 / 7 / 0
4,702
427
3,208
8,246
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
n0vA_lonfer
Amaterasu
7
1 / 3 / 1
4,888
444
1,465
7,710
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
nabo_503
Arachne
8
0 / 6 / 1
4,697
427
841
9,469
2,323
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ganesha
8
0 / 6 / 1
5,152
468
2,235
9,833
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
24
Kills
3
3
Deaths
24
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
2
0
0.5
L
Ishtar
1
7
0
0.14
W
Bacchus
Don Creed26
Bacchus
1
1
14
8
W
0
1
0
0
W
Sun Wukong
Skeletonmyth
Sun Wukong
6
0
1
6.5
W
Susano
Sweetums14
Susano
5
1
2
6
W
12
0
2
13
L
Amaterasu
n0vA_lonfer
Amaterasu
1
3
1
0.5
L
Arachne
nabo_503
Arachne
0
6
1
0.08
L
Ganesha
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,351
Damage
10,370
27,874
Taken
40,742
12,467
Mitigated
17,783
10,292
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,621
791
0
1,902
5,484
1,475
0
2,229
3,255
25,878
1,527
L
Ishtar
3,208
1,495
0
684
8,246
2,558
0
2,917
5,329
0
21,895
W
Bacchus
Don Creed26
Bacchus
5,530
435
0
1,499
5,578
4,106
152
898
4,680
24,776
1,604
W
2,057
939
0
2,425
5,275
1,514
3,230
1,640
3,618
42,802
464
W
Sun Wukong
Skeletonmyth
Sun Wukong
5,676
1,783
0
2,651
5,985
3,680
44
0
5,985
0
51,491
W
Susano
Sweetums14
Susano
4,242
1,045
0
2,584
5,760
1,699
0
880
4,880
0
32,554
W
9,846
5,509
0
1,133
5,276
1,468
695
1,517
3,759
0
42,584
L
Amaterasu
n0vA_lonfer
Amaterasu
1,465
714
0
2,450
7,710
4,976
0
180
7,384
0
25,366
L
Arachne
nabo_503
Arachne
841
466
0
1,893
9,469
2,323
0
0
9,205
0
17,454
L
Ganesha
2,235
514
0
450
9,833
6,451
0
1,838
7,995
14,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
24,789
348
Minions Killed
199
0
Camps Cleared
0
1,077,932
Distance Traveled
937,668
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,350
486
63
6
0
213,924
0
L
Ishtar
4,702
427
49
4
0
185,451
1
W
Bacchus
7,348
668
44
4
0
224,331
5
W
Sol
6,698
609
78
7
0
179,273
0
W
Sun Wukong
8,023
729
100
9
0
197,874
2
W
Susano
6,662
606
60
5
0
263,474
0
W
Skadi
7,677
698
66
6
0
212,980
3
L
Amaterasu
4,888
444
42
4
0
158,345
0
L
Arachne
4,697
427
35
3
0
199,564
0
L
Ganesha
5,152
468
10
1
0
180,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role