Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Chicken-Jay-
Surtr
Level 32
God Stats
2W - 3L
1,228 SR
Queue Stats
14W - 31L
1,195 Elo+
Solo
Danzaburou
Danzaburou
Comand
Danzaburou
Level 81
God Stats
5W - 4L
1,576 SR
Queue Stats
13W - 16L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
GoKı
Cthulhu
Level 118
God Stats
2W - 0L
1,816 SR
Queue Stats
12W - 15L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
SzahaL30
Nu Wa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 40L
1,430 Elo+
Solo
Team Averages
Level 81
1,524 SR
1,377 Elo+

VS

Team Averages
Level 87
1,565 SR
1,447 Elo+
Fenrir
Fenrir
ELQUILLO
Fenrir
Level 57
God Stats
4W - 2L
1,788 SR
Queue Stats
50W - 59L
1,374 Elo+
Solo
Persephone
Persephone
ItsMeRudolf
Persephone
Level 65
God Stats
5W - 5L
1,494 SR
Queue Stats
24W - 26L
1,522 Elo+
Solo
Chaac
Chaac
kidsaint
Chaac
Level 116
God Stats
14W - 5L
1,553 SR
Queue Stats
188W - 184L
1,450 Elo+
Solo
Chernobog
Chernobog
seagate2424
Chernobog
Level 126
God Stats
14W - 8L
1,590 SR
Queue Stats
532W - 536L
1,437 Elo+
Solo
Guan Yu
Guan Yu
sini_21
Guan Yu
Level 69
God Stats
20W - 28L
1,401 SR
Queue Stats
159W - 162L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
11 / 3 / 4
10,390
611
10,154
15,500
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
2 / 1 / 10
9,864
580
7,544
11,412
8,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
Comand
Danzaburou
15
3 / 3 / 8
8,744
514
11,827
13,301
4,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
GoKı
Cthulhu
14
3 / 2 / 3
8,824
519
10,770
16,292
14,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
SzahaL30
Nu Wa
16
5 / 3 / 11
10,516
619
13,109
8,553
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ELQUILLO
Fenrir
15
3 / 8 / 2
7,941
467
8,210
21,064
9,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
ItsMeRudolf
Persephone
13
2 / 6 / 0
8,347
491
8,995
11,392
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
kidsaint
Chaac
1
0 / 0 / 0
4,836
284
0
1,670
281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chernobog
seagate2424
Chernobog
16
3 / 3 / 1
9,001
529
12,094
15,007
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
sini_21
Guan Yu
12
3 / 6 / 1
8,169
481
6,785
20,162
17,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
24
Kills
11
12
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
3
4
4.33
W
2
1
10
7
W
Danzaburou
Comand
Danzaburou
3
3
8
2.33
L
Fenrir
ELQUILLO
Fenrir
3
8
2
0.5
W
Cthulhu
GoKı
Cthulhu
3
2
3
2.25
L
Persephone
ItsMeRudolf
Persephone
2
6
0
0.33
W
Nu Wa
SzahaL30
Nu Wa
5
3
11
3.5
L
Chaac
kidsaint
Chaac
0
0
0
0
L
Chernobog
seagate2424
Chernobog
3
3
1
1.17
L
Guan Yu
sini_21
Guan Yu
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,404
Damage
36,084
65,058
Taken
69,295
35,262
Mitigated
34,868
27,256
Healing
17,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,154
2,242
0
11,801
15,500
6,511
0
1,776
13,724
0
83,965
W
7,544
1,606
0
1,996
11,412
8,021
949
2,010
9,402
1,044
68,334
W
Danzaburou
Comand
Danzaburou
11,827
8,176
0
4,361
13,301
4,191
977
384
12,917
0
56,215
L
Fenrir
ELQUILLO
Fenrir
8,210
1,385
129
2,876
21,064
9,179
0
4,256
16,808
0
66,040
W
Cthulhu
GoKı
Cthulhu
10,770
1,258
2,753
3,486
16,292
14,006
0
431
15,861
46,644
1,505
L
Persephone
ItsMeRudolf
Persephone
8,995
220
0
1,309
11,392
2,682
0
4,276
7,102
60,612
0
W
Nu Wa
SzahaL30
Nu Wa
13,109
1,956
0
2,859
8,553
2,533
652
4,608
3,945
67,056
497
L
Chaac
kidsaint
Chaac
0
0
0
0
1,670
281
0
1,670
0
0
0
L
Chernobog
seagate2424
Chernobog
12,094
7,685
0
7,049
15,007
5,444
0
5,433
9,574
0
84,080
L
Guan Yu
sini_21
Guan Yu
6,785
832
1,540
4,707
20,162
17,282
0
7,616
12,546
214
21,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,338
Gold Earned
38,294
513
Minions Killed
379
0
Camps Cleared
0
1,741,710
Distance Traveled
1,346,143
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,390
611
121
7
0
402,213
0
W
Surtr
9,864
580
113
7
0
355,777
0
W
Danzaburou
8,744
514
88
5
0
300,668
0
L
Fenrir
7,941
467
99
6
0
341,493
0
W
Cthulhu
8,824
519
67
4
0
358,139
2
L
Persephone
8,347
491
108
6
0
306,380
3
W
Nu Wa
10,516
619
124
7
0
324,913
0
L
Chaac
4,836
284
0
0
0
14,507
0
L
Chernobog
9,001
529
130
8
0
337,503
1
L
Guan Yu
8,169
481
42
2
0
346,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role