Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Hidde on Bushi
Artemis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,466 Elo+
Solo
Cerberus
Cerberus
arcano19
Cerberus
Level 132
God Stats
11W - 7L
1,804 SR
Queue Stats
183W - 187L
1,566 Elo+
Solo
Hercules
Hercules
Ŧakkar
Hercules
Level 125
God Stats
28W - 24L
1,518 SR
Queue Stats
337W - 328L
1,542 Elo+
Party 1
Eset
Eset
Εseτ
Eset
Level 157
God Stats
17W - 17L
1,496 SR
Queue Stats
344W - 336L
1,521 Elo+
Party 1
Team Averages
Level 115
1,564 SR
1,519 Elo+

VS

Team Averages
Level 114
1,439 SR
1,458 Elo+
Loki
Loki
ChicOPsYcOsE
Loki
Level 35
God Stats
2W - 0L
1,191 SR
Queue Stats
38W - 42L
1,282 Elo+
Solo
Bellona
Bellona
FunnyLeader
Bellona
Level 183
God Stats
4W - 9L
1,228 SR
Queue Stats
51W - 51L
1,446 Elo+
Solo
Izanami
Izanami
Hercvlesluck
Izanami
Level 87
God Stats
6W - 7L
1,463 SR
Queue Stats
76W - 62L
1,503 Elo+
Solo
Ah Puch
Ah Puch
MaxiEdeny
Ah Puch
Level 147
God Stats
90W - 68L
1,578 SR
Queue Stats
408W - 413L
1,545 Elo+
Solo
Atlas
Atlas
pelito33
Atlas
Level 120
God Stats
4W - 2L
1,734 SR
Queue Stats
161W - 175L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
2 / 6 / 1
6,749
519
7,553
17,291
12,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 4 / 1
5,547
427
2,960
7,031
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
arcano19
Cerberus
9
3 / 4 / 3
5,951
458
3,725
10,926
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Ŧakkar
Hercules
13
3 / 2 / 6
6,974
536
6,541
10,733
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Εseτ
Eset
12
2 / 2 / 4
7,369
567
4,744
5,739
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
6,759
520
4,172
9,320
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
FunnyLeader
Bellona
14
4 / 1 / 4
8,288
638
12,240
13,214
10,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Hercvlesluck
Izanami
15
4 / 0 / 5
8,254
635
5,778
5,261
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
MaxiEdeny
Ah Puch
14
4 / 1 / 3
8,301
639
11,652
5,550
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
pelito33
Atlas
10
3 / 4 / 7
6,872
529
4,213
11,342
7,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
18
18
Deaths
11
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
6
1
0.42
W
3
5
4
1
W
Bellona
FunnyLeader
Bellona
4
1
4
6
W
Izanami
Hercvlesluck
Izanami
4
0
5
6.5
L
0
4
1
0.13
W
Ah Puch
MaxiEdeny
Ah Puch
4
1
3
5.5
L
Cerberus
arcano19
Cerberus
3
4
3
1.13
W
Atlas
pelito33
Atlas
3
4
7
1.63
L
Hercules
Ŧakkar
Hercules
3
2
6
3
L
Eset
Εseτ
Eset
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,523
Damage
38,055
51,720
Taken
44,687
27,215
Mitigated
24,121
9,312
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
7,553
2,937
0
3,661
17,291
12,361
0
1,149
16,142
0
44,070
W
4,172
908
0
0
9,320
2,642
0
1,032
8,272
0
41,794
W
Bellona
FunnyLeader
Bellona
12,240
7,294
0
5,453
13,214
10,929
0
870
11,642
0
55,512
W
Izanami
Hercvlesluck
Izanami
5,778
3,848
0
2,480
5,261
1,476
580
956
4,279
0
74,290
L
2,960
1,542
0
1,515
7,031
1,689
0
1,653
5,378
0
25,903
W
Ah Puch
MaxiEdeny
Ah Puch
11,652
498
0
1,623
5,550
1,341
0
2,347
2,913
66,742
934
L
Cerberus
arcano19
Cerberus
3,725
268
0
1,895
10,926
6,796
0
4,141
6,785
15,533
0
W
Atlas
pelito33
Atlas
4,213
1,940
355
2,217
11,342
7,733
262
2,859
8,336
14,324
0
L
Hercules
Ŧakkar
Hercules
6,541
2,014
0
1,154
10,733
4,790
0
4,740
5,993
0
55,324
L
Eset
Εseτ
Eset
4,744
333
121
966
5,739
1,579
0
4,050
1,689
44,380
612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
38,474
333
Minions Killed
429
0
Camps Cleared
0
1,251,647
Distance Traveled
1,214,747
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,749
519
81
6
0
244,222
1
W
Loki
6,759
520
67
5
0
244,157
0
W
Bellona
8,288
638
92
7
0
221,831
6
W
Izanami
8,254
635
142
11
0
247,915
1
L
Artemis
5,547
427
40
3
0
203,140
2
W
Ah Puch
8,301
639
116
9
0
264,043
5
L
Cerberus
5,951
458
27
2
0
269,090
2
W
Atlas
6,872
529
12
1
0
236,801
1
L
Hercules
6,974
536
82
6
0
301,126
0
L
Eset
7,369
567
103
8
0
234,069
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role