Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kool Aid Van
Danzaburou
Level 87
God Stats
16W - 12L
1,620 SR
Queue Stats
78W - 86L
1,546 Elo+
Solo
Izanami
Izanami
Vinysemdedo
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 137L
1,113 Elo+
Solo
Ix Chel
Ix Chel
Z3 Outcast
Ix Chel
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,386 Elo+
Solo
Aphrodite
Aphrodite
jamiel_Pendragon
Aphrodite
Level 45
God Stats
12W - 15L
1,712 SR
Queue Stats
224W - 241L
1,422 Elo+
Solo
Team Averages
Level 81
1,566 SR
1,393 Elo+

VS

Team Averages
Level 111
1,573 SR
1,468 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DomKageUI
Shiva
Level 104
God Stats
3W - 2L
1,289 SR
Queue Stats
138W - 151L
1,413 Elo+
Party 1
Loki
Loki
hurshy21
Loki
Level 175
God Stats
7W - 4L
1,650 SR
Queue Stats
108W - 107L
1,490 Elo+
Solo
Danzaburou
Danzaburou
onlyonevo
Danzaburou
Level 106
God Stats
50W - 38L
1,572 SR
Queue Stats
166W - 174L
1,397 Elo+
Party 1
Ao Kuang
Ao Kuang
xbreakax TTV
Ao Kuang
Level 103
God Stats
4W - 3L
1,853 SR
Queue Stats
101W - 92L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 2 / 1
5,867
587
3,314
5,768
2,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Kool Aid Van
Danzaburou
12
5 / 3 / 0
6,243
624
4,401
7,629
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Vinysemdedo
Izanami
7
1 / 5 / 0
4,573
457
2,378
6,542
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Z3 Outcast
Ix Chel
8
1 / 5 / 1
5,135
514
5,373
7,643
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
7
0 / 6 / 1
4,728
473
3,896
10,794
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
7 / 0 / 4
6,665
667
7,436
2,491
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
DomKageUI
Shiva
9
7 / 1 / 7
6,855
686
6,223
9,283
5,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
9
2 / 4 / 4
5,240
524
3,126
8,309
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
onlyonevo
Danzaburou
11
4 / 0 / 7
6,875
688
8,332
6,514
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
xbreakax TTV
Ao Kuang
10
1 / 2 / 0
5,313
531
3,702
8,161
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
7
Kills
21
21
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
Hera
 
Hera
7
0
4
9
W
Shiva
DomKageUI
Shiva
7
1
7
10.5
L
Danzaburou
Kool Aid Van
Danzaburou
5
3
0
1.67
L
Izanami
Vinysemdedo
Izanami
1
5
0
0.2
L
Ix Chel
Z3 Outcast
Ix Chel
1
5
1
0.3
W
Loki
2
4
4
1
L
Aphrodite
0
6
1
0.08
W
Danzaburou
onlyonevo
Danzaburou
4
0
7
7.5
W
Ao Kuang
xbreakax TTV
Ao Kuang
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,362
Damage
28,819
38,376
Taken
34,758
13,049
Mitigated
13,656
11,408
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,314
320
0
2,052
5,768
2,965
0
3,287
2,453
36,155
1,311
W
Hera
 
Hera
7,436
844
0
1,004
2,491
650
9
488
1,959
37,950
0
W
Shiva
DomKageUI
Shiva
6,223
1,343
302
2,182
9,283
5,907
0
4,821
4,193
0
18,837
L
Danzaburou
Kool Aid Van
Danzaburou
4,401
1,415
0
795
7,629
2,694
0
1,229
6,314
0
40,868
L
Izanami
Vinysemdedo
Izanami
2,378
2,107
0
594
6,542
1,401
0
0
6,542
0
17,584
L
Ix Chel
Z3 Outcast
Ix Chel
5,373
690
190
1,252
7,643
1,978
15
3,411
3,917
25,711
932
W
Loki
3,126
1,051
0
2,505
8,309
2,020
0
2,374
5,718
0
31,538
L
Aphrodite
3,896
741
2,100
4,425
10,794
4,011
0
2,061
8,468
19,628
0
W
Danzaburou
onlyonevo
Danzaburou
8,332
3,303
0
3,525
6,514
2,021
726
984
5,530
0
48,164
W
Ao Kuang
xbreakax TTV
Ao Kuang
3,702
1,202
0
3,642
8,161
3,058
0
2,897
4,859
26,711
1,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,546
Gold Earned
30,948
264
Minions Killed
283
0
Camps Cleared
0
933,145
Distance Traveled
1,000,092
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,867
587
73
7
0
170,734
0
W
Hera
6,665
667
82
8
0
221,806
4
W
Shiva
6,855
686
24
2
0
210,263
4
L
Danzaburou
6,243
624
76
8
0
211,918
0
L
Izanami
4,573
457
33
3
0
180,331
1
L
Ix Chel
5,135
514
57
6
0
189,540
1
W
Loki
5,240
524
50
5
0
205,387
1
L
Aphrodite
4,728
473
25
3
0
180,622
2
W
Danzaburou
6,875
688
74
7
0
201,429
0
W
Ao Kuang
5,313
531
53
5
0
161,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role