Player Matchup

Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum V
ArtoriasLK
Horus
Platinum V
Level 194
God Stats
4W - 1L
1,577 SR
Queue Stats
229W - 222L
1,747 MMR
Party 1
Zeus
Zeus
Gold I
SIow4low
Zeus
Gold I
Level 49
God Stats
5W - 1L
1,718 SR
Queue Stats
144W - 132L
1,591 MMR
Solo
Hachiman
Hachiman
Gold II
Th3IvanUR
Hachiman
Gold II
Level 126
God Stats
15W - 6L
1,768 SR
Queue Stats
35W - 32L
1,612 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,613 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,631 SR
1,585 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
AquilesRuko
Nu Wa
Platinum IV
Level 121
God Stats
34W - 24L
1,674 SR
Queue Stats
148W - 136L
1,686 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
DiabloKurtWagner
Sylvanus
Gold IV
Level 93
God Stats
7W - 5L
1,521 SR
Queue Stats
47W - 47L
1,512 MMR
Party 3
Mercury
Mercury
Gold III
Jeeqaa
Mercury
Gold III
Level 104
God Stats
1W - 2L
1,717 SR
Queue Stats
46W - 44L
1,559 MMR
Party 3
Amaterasu
Amaterasu
Platinum IV
Thevege
Amaterasu
Platinum IV
Level 159
God Stats
8W - 5L
1,743 SR
Queue Stats
297W - 287L
1,666 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 1 / 0
4,466
744
2,326
4,206
1,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
 
Fafnir
7
1 / 0 / 4
3,889
648
2,757
4,089
2,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
7
3 / 0 / 0
4,218
703
1,791
3,403
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
8
0 / 0 / 1
4,432
739
1,078
2,182
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
Th3IvanUR
Hachiman
7
2 / 1 / 3
3,964
661
4,089
4,032
1,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Maman BrigitteAwilixAthenaKumbhakarna

VS

Bans
TsukuyomiBacchusCthulhuNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
4
0 / 2 / 0
3,036
506
1,516
2,931
645
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 0
3,953
659
1,588
946
210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 1
3,825
638
2,804
4,683
2,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
Jeeqaa
Mercury
7
1 / 2 / 0
3,714
619
1,580
4,952
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Thevege
Amaterasu
7
1 / 1 / 0
4,187
698
2,291
4,409
1,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
2
2
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
0
1
W
Fafnir
 
Fafnir
1
0
4
3
L
Anhur
 
Anhur
0
2
0
0
L
0
0
0
0
W
Horus
3
0
0
3
L
0
2
1
0.25
L
Mercury
Jeeqaa
Mercury
1
2
0
0.5
W
Zeus
0
0
1
0.5
W
Hachiman
Th3IvanUR
Hachiman
2
1
3
3.5
L
Amaterasu
Thevege
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,041
Damage
9,779
17,912
Taken
17,921
6,713
Mitigated
6,852
8,101
Healing
5,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,326
1,291
0
2,296
4,206
1,324
0
177
3,782
0
23,657
W
Fafnir
 
Fafnir
2,757
659
0
1,618
4,089
2,560
0
1,106
2,955
6,696
0
L
Anhur
 
Anhur
1,516
1,180
0
692
2,931
645
0
720
2,211
0
10,456
L
1,588
583
0
657
946
210
0
456
490
19,522
0
W
Horus
1,791
718
120
416
3,403
1,217
0
713
2,614
0
20,722
L
2,804
560
868
1,060
4,683
2,647
0
1,455
3,228
9,910
881
L
Mercury
Jeeqaa
Mercury
1,580
732
0
485
4,952
1,442
0
1,170
3,782
0
18,210
W
Zeus
1,078
270
0
1,262
2,182
506
0
779
1,290
31,886
663
W
Hachiman
Th3IvanUR
Hachiman
4,089
2,425
0
2,389
4,032
1,106
0
1,163
2,841
0
26,879
L
Amaterasu
Thevege
Amaterasu
2,291
729
0
1,580
4,409
1,908
0
0
4,139
529
20,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,969
Gold Earned
18,715
224
Minions Killed
158
0
Camps Cleared
0
633,580
Distance Traveled
588,226
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,466
744
59
10
0
134,559
0
W
Fafnir
3,889
648
14
2
0
128,390
0
L
Anhur
3,036
506
20
3
0
70,466
0
L
Nu Wa
3,953
659
50
8
0
123,113
1
W
Horus
4,218
703
37
6
0
146,239
0
L
Sylvanus
3,825
638
14
2
0
117,683
0
L
Mercury
3,714
619
32
5
0
153,829
0
W
Zeus
4,432
739
76
13
0
115,224
1
W
Hachiman
3,964
661
38
6
0
109,168
1
L
Amaterasu
4,187
698
42
7
0
123,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role