Player Matchup

Cthulhu
Cthulhu
Abdul037
Cthulhu
Level 155
God Stats
7W - 2L
1,634 SR
Queue Stats
296W - 261L
1,488 Elo+
Party 1
Thanatos
Thanatos
DDKay-
Thanatos
Level 106
God Stats
42W - 22L
1,741 SR
Queue Stats
283W - 279L
1,448 Elo+
Solo
Agni
Agni
Marcorum4
Agni
Level 133
God Stats
2W - 1L
1,492 SR
Queue Stats
112W - 116L
1,503 Elo+
Party 1
Cernunnos
Cernunnos
faith_Secret_OG
Cernunnos
Level 127
God Stats
1W - 1L
1,313 SR
Queue Stats
219W - 188L
1,534 Elo+
Solo
Atlas
Atlas
naka7a9pet
Atlas
Level 159
God Stats
65W - 60L
1,588 SR
Queue Stats
85W - 77L
1,528 Elo+
Solo
Team Averages
Level 136
1,554 SR
1,500 Elo+

VS

Team Averages
Level 138
1,427 SR
1,546 Elo+
Arachne
Arachne
 
Arachne
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Adwald
Geb
Level 145
God Stats
0W - 1L
1,541 SR
Queue Stats
7W - 5L
1,613 Elo+
Solo
Odin
Odin
BigusPinus
Odin
Level 158
God Stats
0W - 1L
1,287 SR
Queue Stats
118W - 96L
1,597 Elo+
Solo
Xbalanque
Xbalanque
Jdms
Xbalanque
Level 113
God Stats
0W - 1L
1,307 SR
Queue Stats
52W - 34L
1,506 Elo+
Solo
Yu Huang
Yu Huang
Marcomnd
Yu Huang
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 80L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abdul037
Cthulhu
15
4 / 0 / 2
9,170
573
18,076
15,845
17,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
DDKay-
Thanatos
16
7 / 1 / 6
9,169
573
10,258
14,600
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
15
1 / 2 / 2
8,290
518
5,926
8,563
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
faith_Secret_OG
Cernunnos
17
5 / 0 / 3
9,702
606
11,052
10,125
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
13
2 / 0 / 9
7,460
466
8,390
8,930
7,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
0 / 5 / 1
7,167
448
5,591
17,493
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
Adwald
Geb
10
0 / 6 / 0
6,361
398
6,453
15,992
11,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 3 / 0
8,189
512
8,705
19,580
12,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Jdms
Xbalanque
13
0 / 4 / 0
7,570
473
7,227
11,859
3,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Marcomnd
Yu Huang
16
3 / 1 / 0
9,282
580
10,564
10,756
3,885
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
19
Kills
3
3
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
1
0.1
W
Cthulhu
Abdul037
Cthulhu
4
0
2
5
L
Geb
Adwald
Geb
0
6
0
0
L
0
3
0
0
W
Thanatos
DDKay-
Thanatos
7
1
6
10
L
Xbalanque
Jdms
Xbalanque
0
4
0
0
L
Yu Huang
Marcomnd
Yu Huang
3
1
0
3
W
Agni
1
2
2
1
W
Cernunnos
faith_Secret_OG
Cernunnos
5
0
3
6.5
W
Atlas
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,702
Damage
38,540
58,063
Taken
75,680
36,750
Mitigated
37,859
28,227
Healing
19,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,591
4,262
0
7,230
17,493
6,226
0
5,600
11,605
0
60,534
W
Cthulhu
Abdul037
Cthulhu
18,076
1,484
22
5,577
15,845
17,058
0
1,080
14,765
73,552
2,479
L
Geb
Adwald
Geb
6,453
1,362
0
2,227
15,992
11,844
0
6,743
9,067
20,347
0
L
8,705
2,555
0
4,884
19,580
12,451
0
10,863
7,510
0
68,732
W
Thanatos
DDKay-
Thanatos
10,258
3,755
0
12,203
14,600
6,209
165
3,056
11,346
0
76,221
L
Xbalanque
Jdms
Xbalanque
7,227
3,125
0
2,331
11,859
3,453
0
1,712
10,147
0
54,089
L
Yu Huang
Marcomnd
Yu Huang
10,564
1,013
0
2,363
10,756
3,885
0
5,432
5,324
84,780
1,964
W
Agni
5,926
87
0
2,081
8,563
1,890
202
6,027
2,002
66,001
0
W
Cernunnos
faith_Secret_OG
Cernunnos
11,052
4,163
0
6,117
10,125
3,887
0
2,211
7,884
0
91,249
W
Atlas
8,390
2,979
263
1,964
8,930
7,706
110
3,640
5,206
29,118
894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,791
Gold Earned
38,569
547
Minions Killed
495
0
Camps Cleared
0
1,710,282
Distance Traveled
1,637,896
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,167
448
91
6
0
367,168
7
W
Cthulhu
9,170
573
138
9
0
345,816
5
L
Geb
6,361
398
15
1
0
314,086
0
L
Odin
8,189
512
114
7
0
331,884
4
W
Thanatos
9,169
573
106
7
0
405,095
0
L
Xbalanque
7,570
473
108
7
0
307,920
0
L
Yu Huang
9,282
580
167
10
0
316,838
2
W
Agni
8,290
518
115
7
0
328,314
6
W
Cernunnos
9,702
606
143
9
0
308,328
4
W
Atlas
7,460
466
45
3
0
322,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role