Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Danynhioo
Cthulhu
Level 147
God Stats
0W - 1L
1,693 SR
Queue Stats
11W - 5L
1,751 Elo+
Party 1
Arachne
Arachne
Mexjcan
Arachne
Level 153
God Stats
1W - 1L
1,893 SR
Queue Stats
48W - 28L
1,612 Elo+
Solo
Thoth
Thoth
ThePapiSenpai
Thoth
Level 182
God Stats
0W - 4L
1,308 SR
Queue Stats
362W - 406L
1,434 Elo+
Solo
Team Averages
Level 152
1,579 SR
1,559 Elo+

VS

Team Averages
Level 154
1,415 SR
1,480 Elo+
Chiron
Chiron
 
Chiron
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
D4rkSors3r
Khepri
Level 109
God Stats
1W - 2L
1,160 SR
Queue Stats
73W - 85L
1,441 Elo+
Solo
Anubis
Anubis
LuciferTheDecent
Anubis
Level 121
God Stats
10W - 9L
1,417 SR
Queue Stats
429W - 415L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 3 / 5
6,566
938
8,813
9,332
5,916
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
 
Khepri
10
0 / 5 / 5
6,261
894
2,577
10,123
7,636
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cthulhu
Danynhioo
Cthulhu
11
1 / 2 / 2
6,307
901
3,904
6,214
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Mexjcan
Arachne
12
4 / 3 / 2
7,178
1,025
3,968
9,579
4,421
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 4 / 4
6,180
883
3,501
6,019
2,913
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
6 / 1 / 5
7,572
1,082
9,028
5,295
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ao Kuang
 
Ao Kuang
12
6 / 2 / 9
7,568
1,081
8,085
7,138
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
 
Neith
13
1 / 0 / 14
7,197
1,028
9,571
4,731
1,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
D4rkSors3r
Khepri
12
1 / 2 / 10
6,796
971
3,599
7,631
6,888
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 1 / 8
7,513
1,073
7,079
5,103
3,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
6
Kills
17
17
Deaths
6
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
5
1.17
L
Khepri
 
Khepri
0
5
5
0.5
W
Chiron
 
Chiron
6
1
5
8.5
W
Ao Kuang
 
Ao Kuang
6
2
9
5.25
W
Neith
 
Neith
1
0
14
8
W
Khepri
D4rkSors3r
Khepri
1
2
10
3
L
Cthulhu
Danynhioo
Cthulhu
1
2
2
1
W
3
1
8
7
L
Arachne
Mexjcan
Arachne
4
3
2
1.67
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,763
Damage
37,362
41,267
Taken
29,898
25,675
Mitigated
18,912
10,245
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,813
752
286
2,212
9,332
5,916
0
4,956
4,193
0
17,704
L
Khepri
 
Khepri
2,577
355
151
767
10,123
7,636
0
4,422
5,550
5,801
0
W
Chiron
 
Chiron
9,028
3,062
523
846
5,295
2,038
616
2,615
2,680
0
22,428
W
Ao Kuang
 
Ao Kuang
8,085
1,136
1,115
3,000
7,138
4,415
915
793
6,345
9,210
247
W
Neith
 
Neith
9,571
2,333
985
2,198
4,731
1,871
845
2,110
2,621
0
19,278
W
Khepri
D4rkSors3r
Khepri
3,599
273
392
213
7,631
6,888
0
2,133
5,498
7,518
1,019
L
Cthulhu
Danynhioo
Cthulhu
3,904
87
201
1,404
6,214
4,789
0
2,863
3,305
12,861
0
W
7,079
191
1,491
2,098
5,103
3,700
158
2,331
2,772
18,799
0
L
Arachne
Mexjcan
Arachne
3,968
1,886
350
3,946
9,579
4,421
0
3,076
6,385
0
6,111
L
3,501
87
262
666
6,019
2,913
0
2,280
3,585
10,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,492
Gold Earned
36,646
65
Minions Killed
118
0
Camps Cleared
0
607,190
Distance Traveled
727,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,566
938
16
2
0
157,731
0
L
Khepri
6,261
894
2
0
0
111,028
0
W
Chiron
7,572
1,082
34
5
0
141,748
0
W
Ao Kuang
7,568
1,081
5
1
0
142,920
0
W
Neith
7,197
1,028
32
5
0
151,408
0
W
Khepri
6,796
971
18
3
0
137,266
0
L
Cthulhu
6,307
901
21
3
0
88,762
0
W
Anubis
7,513
1,073
29
4
0
154,180
0
L
Arachne
7,178
1,025
6
1
0
147,346
0
L
Thoth
6,180
883
20
3
0
102,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role