Player Matchup

Agni
Agni
Gold I
AsapHxCanelO
Agni
Gold I
Level 140
God Stats
5W - 6L
1,624 SR
Queue Stats
511W - 516L
1,444 MMR
Solo
Hun Batz
Hun Batz
Gold III
BaigBros1294
Hun Batz
Gold III
Level 108
God Stats
2W - 4L
1,547 SR
Queue Stats
264W - 270L
1,467 MMR
Party 2
Fafnir
Fafnir
Gold V
M-U-B-A-R-I-K
Fafnir
Gold V
Level 109
God Stats
22W - 11L
1,670 SR
Queue Stats
403W - 419L
1,379 MMR
Party 2
Anhur
Anhur
Gold V
kuvanitoo10
Anhur
Gold V
Level 131
God Stats
1W - 3L
1,579 SR
Queue Stats
34W - 36L
1,377 MMR
Solo
King Arthur
King Arthur
Gold I
zengzhiji
King Arthur
Gold I
Level 144
God Stats
172W - 156L
1,546 SR
Queue Stats
293W - 305L
1,454 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,593 SR
1,424 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,656 SR
1,424 MMR
Heimdallr
Heimdallr
Gold IV
Equilibrized
Heimdallr
Gold IV
Level 159
God Stats
1W - 0L
1,559 SR
Queue Stats
17W - 19L
1,449 MMR
Party 1
Hades
Hades
Gold V
Guvis
Hades
Gold V
Level 129
God Stats
104W - 96L
1,548 SR
Queue Stats
128W - 132L
1,368 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Haffinator1
Nu Wa
Gold IV
Level 155
God Stats
3W - 1L
1,939 SR
Queue Stats
19W - 20L
1,403 MMR
Party 1
Achilles
Achilles
Gold III
Russkiy-s-ak
Achilles
Gold III
Level 118
God Stats
2W - 0L
1,736 SR
Queue Stats
84W - 82L
1,464 MMR
Solo
Mercury
Mercury
Silver IV
kvarteh
Mercury
Silver IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,834
417
776
4,982
1,142
Hun Batz
BaigBros1294
Hun Batz
12
1 / 3 / 2
6,677
477
5,461
12,494
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 2 / 1
7,367
526
4,960
12,782
11,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 6 / 0
7,274
520
6,547
12,850
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
zengzhiji
King Arthur
13
0 / 4 / 0
7,261
519
8,078
14,207
12,710
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
FenrirAwilixAo KuangMedusaKuzenbo

VS

Bans
ArtioAresGebHeraNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Equilibrized
Heimdallr
14
4 / 3 / 2
8,671
619
7,550
8,410
2,372
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
Guvis
Hades
15
4 / 0 / 1
9,360
669
8,287
11,282
7,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 0 / 2
9,346
668
12,367
4,393
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Russkiy-s-ak
Achilles
12
1 / 0 / 7
7,517
537
5,806
10,023
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
kvarteh
Mercury
13
2 / 4 / 6
7,457
533
4,774
11,784
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
7
Kills
18
19
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Hun Batz
BaigBros1294
Hun Batz
1
3
2
0.67
W
Heimdallr
Equilibrized
Heimdallr
4
3
2
1.67
W
Hades
Guvis
Hades
4
0
1
4.5
W
7
0
2
8
L
1
2
1
0.75
W
Achilles
Russkiy-s-ak
Achilles
1
0
7
4.5
L
4
6
0
0.67
W
Mercury
kvarteh
Mercury
2
4
6
1.25
L
King Arthur
zengzhiji
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,822
Damage
38,784
57,315
Taken
45,892
33,328
Mitigated
24,393
10,447
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
776
0
0
515
4,982
1,142
0
2,603
2,062
24,683
0
L
Hun Batz
BaigBros1294
Hun Batz
5,461
2,311
0
550
12,494
4,202
0
3,519
8,583
0
56,504
W
Heimdallr
Equilibrized
Heimdallr
7,550
3,345
0
2,616
8,410
2,372
215
1,112
7,298
0
72,037
W
Hades
Guvis
Hades
8,287
1,562
580
7,914
11,282
7,496
102
340
10,942
72,726
1,097
W
12,367
1,450
0
891
4,393
1,341
1,044
636
3,677
64,415
1,492
L
4,960
1,752
0
3,634
12,782
11,613
0
4,387
8,094
21,970
3,816
W
Achilles
Russkiy-s-ak
Achilles
5,806
1,154
0
3,417
10,023
8,808
0
1,499
8,524
0
19,984
L
6,547
3,119
0
3,601
12,850
3,661
0
1,077
11,593
0
56,754
W
Mercury
kvarteh
Mercury
4,774
2,694
0
1,849
11,784
4,376
0
2,399
9,315
0
59,946
L
King Arthur
zengzhiji
King Arthur
8,078
661
0
2,147
14,207
12,710
0
7,637
6,355
461
60,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,413
Gold Earned
42,351
382
Minions Killed
509
0
Camps Cleared
0
1,326,122
Distance Traveled
1,436,413
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,834
417
53
4
0
162,991
0
L
Hun Batz
6,677
477
98
7
0
358,823
0
W
Heimdallr
8,671
619
120
9
0
251,727
0
W
Hades
9,360
669
153
11
0
251,313
5
W
Nu Wa
9,346
668
116
8
0
277,743
3
L
Fafnir
7,367
526
35
3
0
319,001
6
W
Achilles
7,517
537
28
2
0
308,816
1
L
Anhur
7,274
520
90
6
0
234,284
3
W
Mercury
7,457
533
92
7
0
346,814
3
L
King Arthur
7,261
519
106
8
0
251,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role