Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
KeWis
Chang'e
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,550 Elo+
Party 1
Bacchus
Bacchus
Lorwis
Bacchus
Level 176
God Stats
1W - 2L
1,480 SR
Queue Stats
49W - 46L
1,546 Elo+
Party 1
Fenrir
Fenrir
dinopoeper
Fenrir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,547 Elo+
Party 1
Team Averages
Level 123
1,495 SR
1,536 Elo+

VS

Team Averages
Level 129
1,657 SR
1,567 Elo+
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Laphis
Scylla
Level 127
God Stats
2W - 0L
1,933 SR
Queue Stats
20W - 10L
1,721 Elo+
Solo
Maui
Maui
china丶辣条
Maui
Level 92
God Stats
9W - 3L
1,671 SR
Queue Stats
512W - 467L
1,493 Elo+
Solo
Thoth
Thoth
çentiskorch
Thoth
Level 155
God Stats
2W - 0L
1,682 SR
Queue Stats
92W - 71L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 3 / 1
6,039
1,208
4,081
7,870
8,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
KeWis
Chang'e
11
0 / 1 / 4
5,634
1,127
4,522
5,752
2,048
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Lorwis
Bacchus
9
1 / 3 / 1
5,103
1,021
3,739
6,753
8,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
dinopoeper
Fenrir
10
0 / 3 / 2
4,979
996
1,145
4,719
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 1 / 6
6,289
1,258
6,932
5,112
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
 
Ra
10
2 / 1 / 6
6,144
1,229
2,845
3,236
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Laphis
Scylla
11
5 / 2 / 4
6,870
1,374
4,926
3,862
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 10
6,069
1,214
2,040
4,572
4,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 9
6,012
1,202
5,047
3,290
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
4
Kills
10
10
Deaths
6
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
3
1
1.17
W
Bastet
 
Bastet
2
1
6
5
W
Ra
 
Ra
2
1
6
5
L
Chang'e
KeWis
Chang'e
0
1
4
2
W
Scylla
Laphis
Scylla
5
2
4
3.5
L
Bacchus
Lorwis
Bacchus
1
3
1
0.5
W
0
1
10
5
L
Fenrir
dinopoeper
Fenrir
0
3
2
0.33
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,487
Damage
21,790
25,094
Taken
20,072
20,365
Mitigated
11,936
8,434
Healing
9,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,081
1,130
268
1,216
7,870
8,278
0
3,621
4,180
7,411
781
W
Bastet
 
Bastet
6,932
869
214
1,259
5,112
1,956
521
3,232
1,880
0
11,827
W
Ra
 
Ra
2,845
729
5,034
1,091
3,236
1,823
805
1,845
1,391
9,784
0
L
Chang'e
KeWis
Chang'e
4,522
95
1,773
3,354
5,752
2,048
0
2,773
2,933
12,926
435
W
Scylla
Laphis
Scylla
4,926
910
0
470
3,862
2,098
782
2,148
1,714
11,448
292
L
Bacchus
Lorwis
Bacchus
3,739
125
464
1,203
6,753
8,224
0
4,216
2,334
9,344
0
W
2,040
521
0
232
4,572
4,470
308
2,314
2,258
4,748
0
L
Fenrir
dinopoeper
Fenrir
1,145
246
0
156
4,719
1,815
0
3,738
921
0
3,744
W
5,047
96
599
676
3,290
1,589
1,199
2,380
910
9,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,755
Gold Earned
31,384
46
Minions Killed
64
0
Camps Cleared
0
384,650
Distance Traveled
476,636
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,039
1,208
4
1
0
97,142
0
W
Bastet
6,289
1,258
11
2
0
113,866
0
W
Ra
6,144
1,229
17
3
0
78,616
0
L
Chang'e
5,634
1,127
20
4
0
116,754
0
W
Scylla
6,870
1,374
17
3
0
84,824
0
L
Bacchus
5,103
1,021
13
3
0
94,239
0
W
Maui
6,069
1,214
6
1
0
90,780
0
L
Fenrir
4,979
996
9
2
0
76,515
0
W
Thoth
6,012
1,202
13
3
0
108,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role