Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EnriqueSWave
Ah Muzen Cab
Level 104
God Stats
2W - 0L
1,229 SR
Queue Stats
25W - 42L
1,364 Elo+
Solo
Cthulhu
Cthulhu
KILLTHEMALL37
Cthulhu
Level 149
God Stats
4W - 1L
1,733 SR
Queue Stats
33W - 36L
1,518 Elo+
Solo
Da Ji
Da Ji
LordAndycupper
Da Ji
Level 123
God Stats
1W - 1L
1,276 SR
Queue Stats
7W - 10L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
ReformedDunn
Kuzenbo
Level 60
God Stats
2W - 3L
1,510 SR
Queue Stats
158W - 121L
1,590 Elo+
Solo
Team Averages
Level 121
1,450 SR
1,478 Elo+

VS

Team Averages
Level 114
1,571 SR
1,478 Elo+
Osiris
Osiris
CxP NopeHat
Osiris
Level 146
God Stats
2W - 3L
1,525 SR
Queue Stats
91W - 81L
1,498 Elo+
Solo
Apollo
Apollo
DaddKisserr
Apollo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,265 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
El-aZikaLa_Tubo4
Morgan Le Fay
Level 228
God Stats
1W - 5L
1,542 SR
Queue Stats
284W - 288L
1,555 Elo+
Solo
Sylvanus
Sylvanus
KanyeezusJeezus
Sylvanus
Level 55
God Stats
5W - 2L
1,785 SR
Queue Stats
42W - 42L
1,488 Elo+
Party 1
Thor
Thor
KanyesterWestrus
Thor
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 84L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 0
5,689
569
4,165
2,300
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
EnriqueSWave
Ah Muzen Cab
10
2 / 0 / 2
5,286
529
4,194
3,514
920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
11
2 / 0 / 0
6,288
629
6,900
7,988
5,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 1 / 3
5,460
546
3,511
6,285
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
ReformedDunn
Kuzenbo
10
1 / 0 / 4
5,622
562
4,539
8,384
7,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 2 / 0
5,263
526
4,236
10,942
6,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
9
0 / 2 / 0
4,819
482
2,436
5,233
1,389
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morgan Le Fay
El-aZikaLa_Tubo4
Morgan Le Fay
10
0 / 2 / 1
5,262
526
3,595
5,404
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
8
1 / 3 / 0
5,216
522
2,350
7,251
3,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
0 / 1 / 1
5,151
515
2,239
7,029
2,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
1
1
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
0
2
L
Osiris
0
2
0
0
L
Apollo
0
2
0
0
L
Morgan Le Fay
El-aZikaLa_Tubo4
Morgan Le Fay
0
2
1
0.25
W
Ah Muzen Cab
EnriqueSWave
Ah Muzen Cab
2
0
2
3
W
Cthulhu
2
0
0
2
L
Sylvanus
1
3
0
0.33
L
0
1
1
0.5
W
3
1
3
4.5
W
Kuzenbo
ReformedDunn
Kuzenbo
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,309
Damage
14,856
28,471
Taken
35,859
16,187
Mitigated
14,956
8,322
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,165
1,539
0
561
2,300
553
180
1,161
917
37,977
285
L
Osiris
4,236
1,403
0
2,160
10,942
6,265
0
6,208
4,734
0
34,494
L
Apollo
2,436
1,242
0
1,388
5,233
1,389
0
1,325
3,908
0
34,467
L
Morgan Le Fay
El-aZikaLa_Tubo4
Morgan Le Fay
3,595
44
0
1,207
5,404
1,155
0
3,728
1,676
36,645
0
W
Ah Muzen Cab
EnriqueSWave
Ah Muzen Cab
4,194
1,745
0
250
3,514
920
0
314
3,200
0
31,933
W
Cthulhu
6,900
1,276
0
1,500
7,988
5,699
0
0
7,988
38,738
1,905
L
Sylvanus
2,350
717
430
1,495
7,251
3,671
0
1,496
5,755
15,197
1,431
L
2,239
439
0
750
7,029
2,476
0
2,111
4,918
0
38,331
W
3,511
718
0
3,428
6,285
1,836
0
1,807
4,346
0
34,725
W
Kuzenbo
ReformedDunn
Kuzenbo
4,539
1,777
0
2,583
8,384
7,179
0
2,154
6,128
21,772
1,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,345
Gold Earned
25,711
293
Minions Killed
317
0
Camps Cleared
0
977,125
Distance Traveled
950,912
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,689
569
66
7
0
198,552
7
L
Osiris
5,263
526
60
6
0
185,480
4
L
Apollo
4,819
482
57
6
0
168,704
1
L
Morgan Le Fay
5,262
526
83
8
0
197,357
0
W
Ah Muzen Cab
5,286
529
61
6
0
174,411
3
W
Cthulhu
6,288
629
77
8
0
181,130
0
L
Sylvanus
5,216
522
42
4
0
183,473
2
L
Thor
5,151
515
75
8
0
215,898
2
W
Da Ji
5,460
546
60
6
0
214,546
2
W
Kuzenbo
5,622
562
29
3
0
208,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role