Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
 
Martichoras
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Hephaisztosz
Arachne
Level 128
God Stats
88W - 83L
1,549 SR
Queue Stats
148W - 138L
1,525 Elo+
Solo
Ah Puch
Ah Puch
Hiroqo
Ah Puch
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 61L
1,487 Elo+
Party 2
Osiris
Osiris
ImPrettyTerrible
Osiris
Level 47
God Stats
0W - 3L
1,313 SR
Queue Stats
18W - 22L
1,437 Elo+
Solo
Team Averages
Level 92
1,472 SR
1,490 Elo+

VS

Team Averages
Level 106
1,508 SR
1,499 Elo+
Nut
Nut
HotGirlFishy
Nut
Level 146
God Stats
19W - 14L
1,620 SR
Queue Stats
173W - 139L
1,512 Elo+
Solo
Surtr
Surtr
Slider_Foxx
Surtr
Level 104
God Stats
11W - 3L
1,784 SR
Queue Stats
70W - 73L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
Taratatata
Kuzenbo
Level 68
God Stats
5W - 3L
1,552 SR
Queue Stats
87W - 78L
1,462 Elo+
Party 1
Arachne
Arachne
bedvark
Arachne
Level 87
God Stats
1W - 0L
1,285 SR
Queue Stats
190W - 171L
1,461 Elo+
Party 1
Chronos
Chronos
l-ScxR3CroW-x
Chronos
Level 127
God Stats
1W - 1L
1,301 SR
Queue Stats
16W - 14L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 0 / 0
5,164
469
3,338
6,351
4,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
 
Martichoras
8
0 / 3 / 0
4,679
425
3,348
6,135
1,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Hephaisztosz
Arachne
11
2 / 0 / 1
5,858
533
4,180
4,959
1,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Hiroqo
Ah Puch
10
1 / 3 / 0
5,604
509
5,503
5,857
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
5,630
512
4,855
9,918
6,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,379
580
3,748
6,657
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
4 / 2 / 0
6,924
629
6,130
9,521
4,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Taratatata
Kuzenbo
9
0 / 0 / 4
5,739
522
3,354
6,370
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
bedvark
Arachne
11
4 / 2 / 0
5,796
527
4,410
10,362
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
13
2 / 0 / 0
7,192
654
4,148
4,894
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
11
11
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Martichoras
 
Martichoras
0
3
0
0
L
Arachne
Hephaisztosz
Arachne
2
0
1
2.5
L
Ah Puch
Hiroqo
Ah Puch
1
3
0
0.33
W
1
0
2
2
L
1
5
2
0.4
W
4
2
0
2
W
Kuzenbo
Taratatata
Kuzenbo
0
0
4
2
W
Arachne
bedvark
Arachne
4
2
0
2
W
Chronos
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,224
Damage
21,790
33,220
Taken
37,804
16,083
Mitigated
18,752
7,976
Healing
12,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,338
150
201
1,950
6,351
4,288
0
3,640
2,541
19,371
0
L
Martichoras
 
Martichoras
3,348
741
0
1,085
6,135
1,715
0
3,077
2,896
0
33,266
L
Arachne
Hephaisztosz
Arachne
4,180
3,232
0
773
4,959
1,851
0
98
4,861
325
31,200
L
Ah Puch
Hiroqo
Ah Puch
5,503
130
0
1,322
5,857
1,864
0
200
5,657
37,277
1,296
W
3,748
1,241
0
1,875
6,657
2,035
0
3,636
3,021
0
46,022
L
4,855
1,608
0
2,645
9,918
6,365
0
281
8,851
0
30,859
W
6,130
1,784
0
4,036
9,521
4,938
0
0
9,521
1,249
39,648
W
Kuzenbo
Taratatata
Kuzenbo
3,354
1,697
0
1,245
6,370
5,916
0
2,269
4,101
10,730
1,496
W
Arachne
bedvark
Arachne
4,410
3,356
0
3,136
10,362
4,128
0
1,350
9,012
0
37,842
W
Chronos
4,148
1,295
0
2,055
4,894
1,735
0
1,545
3,349
59,447
808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
32,030
297
Minions Killed
384
0
Camps Cleared
0
1,039,076
Distance Traveled
1,090,629
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,164
469
33
3
0
209,815
0
L
Martichoras
4,679
425
61
6
0
198,987
2
L
Arachne
5,858
533
69
6
0
218,806
0
L
Ah Puch
5,604
509
69
6
0
207,430
0
W
Nut
6,379
580
104
9
0
215,927
3
L
Osiris
5,630
512
65
6
0
204,038
0
W
Surtr
6,924
629
74
7
0
195,212
3
W
Kuzenbo
5,739
522
7
1
0
237,597
4
W
Arachne
5,796
527
60
5
0
219,812
0
W
Chronos
7,192
654
139
13
0
222,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role