Player Matchup

King Arthur
King Arthur
OverMonkeyman
King Arthur
Level 82
God Stats
5W - 8L
1,421 SR
Queue Stats
16W - 25L
1,398 Elo+
Solo
Lancelot
Lancelot
QRM_X7
Lancelot
Level 103
God Stats
142W - 152L
1,508 SR
Queue Stats
286W - 289L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fingaf5s51
Morgan Le Fay
Level 87
God Stats
234W - 226L
1,506 SR
Queue Stats
691W - 738L
1,464 Elo+
Solo
Team Averages
Level 91
1,478 SR
1,442 Elo+

VS

Team Averages
Level 86
1,480 SR
1,456 Elo+
Danzaburou
Danzaburou
BakedPotato2557
Danzaburou
Level 55
God Stats
1W - 5L
1,270 SR
Queue Stats
28W - 38L
1,491 Elo+
Solo
Ares
Ares
Cleanup187
Ares
Level 96
God Stats
44W - 29L
1,550 SR
Queue Stats
224W - 221L
1,369 Elo+
Solo
Vulcan
Vulcan
UTalDo G0D
Vulcan
Level 106
God Stats
130W - 101L
1,618 SR
Queue Stats
300W - 300L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
OverMonkeyman
King Arthur
14
0 / 4 / 3
9,385
670
2,846
15,033
10,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
QRM_X7
Lancelot
14
2 / 4 / 1
9,792
699
6,284
12,147
4,882
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
fingaf5s51
Morgan Le Fay
17
1 / 2 / 1
10,190
728
7,574
9,063
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BakedPotato2557
Danzaburou
17
5 / 2 / 3
12,582
899
9,864
8,203
3,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

18
2 / 1 / 8
11,213
801
5,811
9,397
8,435
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
UTalDo G0D
Vulcan
19
3 / 0 / 5
12,024
859
14,967
7,323
4,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BakedPotato2557
Danzaburou
5
2
3
3.25
W
2
1
8
6
L
King Arthur
OverMonkeyman
King Arthur
0
4
3
0.38
L
Lancelot
QRM_X7
Lancelot
2
4
1
0.63
W
Vulcan
UTalDo G0D
Vulcan
3
0
5
5.5
L
Morgan Le Fay
fingaf5s51
Morgan Le Fay
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,704
Damage
30,642
36,243
Taken
24,923
18,287
Mitigated
16,510
4,715
Healing
2,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BakedPotato2557
Danzaburou
9,864
2,374
0
1,149
8,203
3,437
331
1,136
6,845
0
55,918
W
5,811
295
0
491
9,397
8,435
1,397
3,346
5,446
14,819
935
L
King Arthur
OverMonkeyman
King Arthur
2,846
292
0
304
15,033
10,715
0
8,921
6,030
0
15,127
L
Lancelot
QRM_X7
Lancelot
6,284
1,202
0
1,718
12,147
4,882
0
5,713
6,366
0
30,036
W
Vulcan
UTalDo G0D
Vulcan
14,967
38
0
1,327
7,323
4,638
1,361
2,095
4,994
60,128
1,319
L
Morgan Le Fay
fingaf5s51
Morgan Le Fay
7,574
108
0
2,693
9,063
2,690
0
5,790
3,264
36,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,367
Gold Earned
35,819
157
Minions Killed
195
0
Camps Cleared
0
775,779
Distance Traveled
786,253
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,582
899
66
5
0
259,988
0
W
Ares
11,213
801
21
2
0
265,903
0
L
King Arthur
9,385
670
21
2
0
253,758
2
L
Lancelot
9,792
699
54
4
0
246,436
0
W
Vulcan
12,024
859
108
8
0
260,362
5
L
Morgan Le Fay
10,190
728
82
6
0
275,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role