Player Matchup

Hercules
Hercules
AllThaHype
Hercules
Level 157
God Stats
3W - 2L
1,241 SR
Queue Stats
370W - 361L
1,544 Elo+
Solo
Camazotz
Camazotz
BalanFromSchool
Camazotz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 112L
1,418 Elo+
Party 1
Poseidon
Poseidon
NoShaka4U
Poseidon
Level 88
God Stats
2W - 2L
1,403 SR
Queue Stats
67W - 65L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
RiiGht x TwiiX
Cthulhu
Level 146
God Stats
2W - 0L
1,299 SR
Queue Stats
78W - 92L
1,429 Elo+
Party 1
Anubis
Anubis
UCANDlENOW
Anubis
Level 26
God Stats
3W - 6L
1,340 SR
Queue Stats
16W - 30L
1,373 Elo+
Party 1
Team Averages
Level 107
1,357 SR
1,445 Elo+

VS

Team Averages
Level 129
1,455 SR
1,493 Elo+
Raijin
Raijin
 
Raijin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
King Ken696
Cthulhu
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,451 Elo+
Solo
Neith
Neith
Orinion
Neith
Level 130
God Stats
3W - 14L
1,253 SR
Queue Stats
202W - 236L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
ShinobiYingYang
Nu Wa
Level 152
God Stats
5W - 3L
1,508 SR
Queue Stats
257W - 247L
1,538 Elo+
Solo
Arachne
Arachne
thedeathca11
Arachne
Level 116
God Stats
16W - 20L
1,514 SR
Queue Stats
106W - 109L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AllThaHype
Hercules
13
4 / 0 / 9
8,287
637
7,662
11,428
7,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Camazotz
14
3 / 2 / 7
7,796
600
6,543
11,677
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Poseidon
NoShaka4U
Poseidon
15
9 / 0 / 1
9,894
761
7,967
5,700
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
4 / 0 / 4
8,103
623
7,469
7,562
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Anubis
UCANDlENOW
Anubis
12
1 / 2 / 5
7,408
570
3,746
7,358
2,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 3 / 1
7,270
559
7,501
7,266
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
King Ken696
Cthulhu
9
0 / 4 / 1
5,565
428
4,539
11,100
6,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Orinion
Neith
11
0 / 5 / 0
6,083
468
4,460
8,959
2,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 4 / 0
6,592
507
4,015
5,120
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
thedeathca11
Arachne
11
2 / 5 / 2
6,280
483
4,512
13,472
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
21
Kills
4
4
Deaths
21
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
1
0.83
W
Hercules
AllThaHype
Hercules
4
0
9
8.5
W
Camazotz
3
2
7
3.25
L
Cthulhu
King Ken696
Cthulhu
0
4
1
0.13
W
Poseidon
NoShaka4U
Poseidon
9
0
1
9.5
L
Neith
Orinion
Neith
0
5
0
0
W
4
0
4
6
L
0
4
0
0
W
Anubis
UCANDlENOW
Anubis
1
2
5
1.75
L
Arachne
thedeathca11
Arachne
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,387
Damage
25,027
43,725
Taken
45,917
19,263
Mitigated
15,738
17,653
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,501
616
0
818
7,266
2,193
0
1,579
5,671
46,644
1,066
W
Hercules
AllThaHype
Hercules
7,662
1,749
1,975
3,083
11,428
7,817
0
3,851
7,442
0
23,162
W
Camazotz
6,543
2,345
0
6,380
11,677
3,692
0
2,923
8,582
0
57,906
L
Cthulhu
King Ken696
Cthulhu
4,539
558
1,428
2,608
11,100
6,363
0
5,069
5,607
19,805
0
W
Poseidon
NoShaka4U
Poseidon
7,967
1,053
0
1,948
5,700
1,534
1,248
1,604
3,884
80,379
1,030
L
Neith
Orinion
Neith
4,460
1,592
0
1,303
8,959
2,686
0
3,942
4,708
0
43,442
W
7,469
1,397
57
1,402
7,562
3,619
344
2,134
5,290
48,875
2,113
L
4,015
282
0
958
5,120
1,298
0
3,314
1,806
41,597
0
W
Anubis
UCANDlENOW
Anubis
3,746
314
0
2,808
7,358
2,601
350
4,609
2,611
43,318
634
L
Arachne
thedeathca11
Arachne
4,512
2,919
0
5,790
13,472
3,198
0
3,884
9,534
0
42,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
31,790
486
Minions Killed
357
0
Camps Cleared
0
1,412,060
Distance Traveled
1,274,498
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,270
559
99
8
0
255,195
0
W
Hercules
8,287
637
34
3
0
295,564
3
W
Camazotz
7,796
600
98
8
0
320,855
0
L
Cthulhu
5,565
428
19
1
0
245,505
0
W
Poseidon
9,894
761
148
11
0
280,203
2
L
Neith
6,083
468
83
6
0
248,093
2
W
Cthulhu
8,103
623
104
8
0
274,258
5
L
Nu Wa
6,592
507
90
7
0
247,647
6
W
Anubis
7,408
570
102
8
0
241,180
4
L
Arachne
6,280
483
66
5
0
278,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role