Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 105
God Stats
483W - 464L
1,503 SR
Queue Stats
611W - 634L
1,450 Elo+
Solo
Skadi
Skadi
Ozyrel2350
Skadi
Level 107
God Stats
4W - 2L
1,395 SR
Queue Stats
95W - 93L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
Scarduld
Tsukuyomi
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 155L
1,421 Elo+
Solo
Tiamat
Tiamat
Shakusky07
Tiamat
Level 59
God Stats
4W - 8L
1,337 SR
Queue Stats
104W - 102L
1,479 Elo+
Solo
Team Averages
Level 108
1,447 SR
1,453 Elo+

VS

Team Averages
Level 72
1,546 SR
1,414 Elo+
Cernunnos
Cernunnos
Eyeluh
Cernunnos
Level 65
God Stats
41W - 31L
1,555 SR
Queue Stats
346W - 345L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
NotFilpz
Kuzenbo
Level 28
God Stats
3W - 2L
1,517 SR
Queue Stats
64W - 104L
1,351 Elo+
Party 1
Camazotz
Camazotz
PANDA MAN5001
Camazotz
Level 100
God Stats
12W - 18L
1,346 SR
Queue Stats
313W - 376L
1,416 Elo+
Party 1
Ao Kuang
Ao Kuang
ULikeDizNut
Ao Kuang
Level 43
God Stats
4W - 2L
1,535 SR
Queue Stats
41W - 50L
1,416 Elo+
Party 1
Nike
Nike
XΞNON
Nike
Level 124
God Stats
4W - 0L
1,780 SR
Queue Stats
190W - 184L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 2 / 0
9,101
607
8,176
13,129
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Graiskye
Cthulhu
11
0 / 3 / 1
7,119
475
4,608
10,594
7,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Skadi
12
1 / 5 / 1
6,862
457
6,495
8,964
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
Scarduld
Tsukuyomi
12
1 / 8 / 3
6,738
449
6,138
14,036
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tiamat
Shakusky07
Tiamat
12
2 / 6 / 0
7,410
494
5,763
10,274
5,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eyeluh
Cernunnos
13
0 / 3 / 1
7,002
467
5,572
9,436
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
NotFilpz
Kuzenbo
12
1 / 0 / 5
7,673
512
4,962
8,786
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
PANDA MAN5001
Camazotz
15
8 / 1 / 5
9,111
607
7,546
11,697
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
ULikeDizNut
Ao Kuang
16
6 / 1 / 3
10,098
673
11,004
14,655
8,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nike
XΞNON
Nike
15
9 / 1 / 7
9,637
642
9,332
11,337
4,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
24
24
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
0
1
W
Cernunnos
Eyeluh
Cernunnos
0
3
1
0.17
L
Cthulhu
Graiskye
Cthulhu
0
3
1
0.17
W
Kuzenbo
NotFilpz
Kuzenbo
1
0
5
3.5
L
Skadi
1
5
1
0.3
W
Camazotz
PANDA MAN5001
Camazotz
8
1
5
10.5
L
Tsukuyomi
Scarduld
Tsukuyomi
1
8
3
0.31
L
Tiamat
Shakusky07
Tiamat
2
6
0
0.33
W
Ao Kuang
ULikeDizNut
Ao Kuang
6
1
3
7.5
W
Nike
XΞNON
Nike
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,180
Damage
38,416
56,997
Taken
55,911
25,594
Mitigated
28,751
13,325
Healing
26,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,176
345
0
4,455
13,129
6,270
0
6,697
6,432
0
68,735
W
Cernunnos
Eyeluh
Cernunnos
5,572
1,146
0
3,656
9,436
3,514
230
1,661
7,729
0
53,057
L
Cthulhu
Graiskye
Cthulhu
4,608
119
84
1,588
10,594
7,774
0
2,728
7,866
31,102
402
W
Kuzenbo
NotFilpz
Kuzenbo
4,962
1,937
0
4,084
8,786
8,086
301
3,012
5,758
21,748
710
L
Skadi
6,495
2,175
0
960
8,964
2,423
932
2,167
6,797
0
47,046
W
Camazotz
PANDA MAN5001
Camazotz
7,546
2,328
0
8,453
11,697
4,021
64
1,384
10,067
0
61,573
L
Tsukuyomi
Scarduld
Tsukuyomi
6,138
1,811
0
3,825
14,036
3,788
0
2,178
11,858
0
40,047
L
Tiamat
Shakusky07
Tiamat
5,763
791
0
2,413
10,274
5,339
0
1,583
8,691
37,802
1,264
W
Ao Kuang
ULikeDizNut
Ao Kuang
11,004
3,118
0
7,580
14,655
8,878
1,249
1,498
12,950
62,588
11,220
W
Nike
XΞNON
Nike
9,332
1,231
0
3,127
11,337
4,252
176
1,702
9,399
0
69,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,230
Gold Earned
43,521
420
Minions Killed
436
0
Camps Cleared
0
1,507,870
Distance Traveled
1,566,130
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,101
607
139
9
0
329,133
1
W
Cernunnos
7,002
467
76
5
0
290,520
4
L
Cthulhu
7,119
475
42
3
0
307,408
8
W
Kuzenbo
7,673
512
30
2
0
274,855
0
L
Skadi
6,862
457
87
6
0
265,943
0
W
Camazotz
9,111
607
88
6
0
344,378
0
L
Tsukuyomi
6,738
449
60
4
0
322,008
0
L
Tiamat
7,410
494
92
6
0
283,378
3
W
Ao Kuang
10,098
673
131
9
0
324,769
0
W
Nike
9,637
642
111
7
0
331,608
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role