Player Matchup

Fenrir
Fenrir
Gold II
CT Clipz
Fenrir
Gold II
Level 148
God Stats
4W - 3L
1,643 SR
Queue Stats
115W - 106L
1,632 MMR
Party 1
Discordia
Discordia
Gold II
Gutsy Goddess
Discordia
Gold II
Level 121
God Stats
46W - 52L
1,489 SR
Queue Stats
571W - 480L
1,603 MMR
Party 1
Xing Tian
Xing Tian
Gold III
VillanousDif
Xing Tian
Gold III
Level 159
God Stats
4W - 6L
1,336 SR
Queue Stats
131W - 130L
1,569 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,490 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,566 SR
1,535 MMR
Nu Wa
Nu Wa
Gold IV
DJPedrinho01
Nu Wa
Gold IV
Level 156
God Stats
9W - 6L
1,601 SR
Queue Stats
37W - 39L
1,640 MMR
Solo
Chaac
Chaac
Platinum IV
Deos_Syje
Chaac
Platinum IV
Level 155
God Stats
18W - 17L
1,506 SR
Queue Stats
252W - 272L
1,697 MMR
Solo
Chiron
Chiron
Gold IV
Vine_Maniac
Chiron
Gold IV
Level 126
God Stats
8W - 6L
1,591 SR
Queue Stats
69W - 77L
1,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CT Clipz
Fenrir
15
1 / 4 / 0
9,706
693
7,809
17,708
16,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Gutsy Goddess
Discordia
16
1 / 3 / 0
10,134
724
12,248
8,114
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xing Tian
VillanousDif
Xing Tian
15
0 / 2 / 1
9,614
687
6,346
18,013
20,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KumbhakarnaCthulhuCu ChulainnNe ZhaAchilles

VS

Bans
MedusaMartichorasBacchusCharybdisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 4
11,462
819
16,159
8,408
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Deos_Syje
Chaac
18
2 / 0 / 7
11,446
818
11,772
14,804
15,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
18
4 / 2 / 3
11,151
797
10,044
9,988
4,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
9
9
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CT Clipz
Fenrir
1
4
0
0.25
W
3
0
4
5
W
Chaac
Deos_Syje
Chaac
2
0
7
5.5
L
Discordia
Gutsy Goddess
Discordia
1
3
0
0.33
L
Xing Tian
VillanousDif
Xing Tian
0
2
1
0.25
W
Chiron
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,403
Damage
37,975
43,835
Taken
33,200
38,952
Mitigated
23,006
6,720
Healing
10,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CT Clipz
Fenrir
7,809
971
0
4,188
17,708
16,185
0
7,074
10,545
1,142
34,007
W
16,159
5,708
0
1,124
8,408
3,138
1,808
5,623
2,542
46,681
0
W
Chaac
Deos_Syje
Chaac
11,772
2,099
0
6,601
14,804
15,449
490
6,151
8,406
3,368
54,328
L
Discordia
Gutsy Goddess
Discordia
12,248
0
0
451
8,114
1,911
0
3,602
4,470
58,118
0
L
Xing Tian
VillanousDif
Xing Tian
6,346
153
0
2,081
18,013
20,856
0
6,244
11,671
28,750
2,959
W
Chiron
10,044
3,696
1,121
1,741
9,988
4,419
1,574
7,411
2,360
0
33,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,454
Gold Earned
34,059
202
Minions Killed
198
0
Camps Cleared
0
766,304
Distance Traveled
798,566
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,706
693
65
5
0
262,207
2
W
Nu Wa
11,462
819
78
6
0
246,262
2
W
Chaac
11,446
818
68
5
0
301,386
0
L
Discordia
10,134
724
87
6
0
263,094
2
L
Xing Tian
9,614
687
50
4
0
241,003
0
W
Chiron
11,151
797
52
4
0
250,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role