Player Matchup

Chaac
Chaac
Gold III
Ajl19987216
Chaac
Gold III
Level 128
God Stats
38W - 46L
1,503 SR
Queue Stats
172W - 167L
1,524 MMR
Party 1
Vulcan
Vulcan
Silver I
Ice Cold Ziggy
Vulcan
Silver I
Level 126
God Stats
16W - 14L
1,564 SR
Queue Stats
164W - 164L
1,124 MMR
Party 1
Shiva
Shiva
Gold I
ScrubDaddy7532
Shiva
Gold I
Level 112
God Stats
21W - 21L
1,605 SR
Queue Stats
161W - 156L
1,524 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,558 SR
1,391 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,571 SR
942 MMR
Kumbhakarna
Kumbhakarna
Silver I
ShadtheSouless
Kumbhakarna
Silver I
Level 136
God Stats
30W - 29L
1,785 SR
Queue Stats
184W - 207L
1,140 MMR
Solo
Scylla
Scylla
Bronze II
Zuixide
Scylla
Bronze II
Level 102
God Stats
50W - 72L
1,428 SR
Queue Stats
573W - 842L
259 MMR
Solo
Fenrir
Fenrir
Silver V
ygb don
Fenrir
Silver V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
9,713
883
10,458
12,121
12,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
6 / 0 / 4
11,071
1,006
9,218
6,772
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 7
9,977
907
11,299
12,720
10,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
MulanDanzaburouBastetCthulhuAchilles

VS

Bans
BacchusAgniIzanamiKuzenboHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ShadtheSouless
Kumbhakarna
14
1 / 1 / 0
8,100
736
8,035
15,842
15,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Zuixide
Scylla
13
0 / 3 / 1
8,073
734
3,953
7,747
3,768
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
ygb don
Fenrir
12
0 / 6 / 1
7,573
688
5,339
12,706
5,273
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
2
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
6
0
4
8
W
3
1
7
6.5
L
Kumbhakarna
ShadtheSouless
Kumbhakarna
1
1
0
1
L
Scylla
Zuixide
Scylla
0
3
1
0.17
L
Fenrir
ygb don
Fenrir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,975
Damage
17,327
31,613
Taken
36,295
25,264
Mitigated
24,692
9,743
Healing
1,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,458
483
0
4,760
12,121
12,625
999
3,984
7,757
0
35,180
W
9,218
442
0
1,153
6,772
2,369
1,042
1,937
4,520
58,658
0
W
11,299
1,293
0
3,830
12,720
10,270
1,460
4,296
8,096
0
30,569
L
Kumbhakarna
ShadtheSouless
Kumbhakarna
8,035
421
0
1,362
15,842
15,651
0
3,575
11,928
18,338
2,272
L
Scylla
Zuixide
Scylla
3,953
764
0
0
7,747
3,768
0
2,356
5,209
28,292
451
L
Fenrir
ygb don
Fenrir
5,339
1,983
0
580
12,706
5,273
0
2,666
9,832
0
16,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,761
Gold Earned
23,746
175
Minions Killed
97
0
Camps Cleared
0
662,162
Distance Traveled
622,075
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,713
883
53
5
0
214,428
0
W
Vulcan
11,071
1,006
85
8
0
216,862
0
W
Shiva
9,977
907
37
3
0
230,872
0
L
Kumbhakarna
8,100
736
26
2
0
219,134
2
L
Scylla
8,073
734
41
4
0
211,901
0
L
Fenrir
7,573
688
30
3
0
191,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role