Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Dzymaki
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Party 1
Cthulhu
Cthulhu
Ztwxy
Cthulhu
Level 110
God Stats
10W - 9L
1,443 SR
Queue Stats
399W - 381L
1,522 Elo+
Solo
Thor
Thor
sifohotman
Thor
Level 86
God Stats
10W - 16L
1,494 SR
Queue Stats
369W - 382L
1,491 Elo+
Solo
Team Averages
Level 72
1,487 SR
1,454 Elo+

VS

Team Averages
Level 85
1,504 SR
1,472 Elo+
Scylla
Scylla
Arcieliza
Scylla
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
223W - 224L
1,514 Elo+
Solo
King Arthur
King Arthur
Flymatto
King Arthur
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 74L
1,530 Elo+
Party 2
Ratatoskr
Ratatoskr
MadScorpion32
Ratatoskr
Level 61
God Stats
3W - 3L
1,175 SR
Queue Stats
39W - 54L
1,407 Elo+
Party 2
Artemis
Artemis
NikoriG
Artemis
Level 103
God Stats
3W - 3L
1,576 SR
Queue Stats
114W - 121L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
illochema
Kumbhakarna
Level 122
God Stats
4W - 1L
1,767 SR
Queue Stats
71W - 81L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 6 / 0
5,183
471
1,189
5,280
1,158
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
 
Medusa
7
0 / 6 / 0
4,719
429
3,041
7,862
1,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Dzymaki
Bacchus
8
0 / 7 / 0
4,971
452
1,859
10,098
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Ztwxy
Cthulhu
14
8 / 0 / 0
8,014
729
7,478
7,498
7,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 2 / 1
5,878
534
4,125
9,399
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arcieliza
Scylla
13
8 / 0 / 2
7,867
715
7,363
4,475
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Flymatto
King Arthur
8
0 / 7 / 0
4,535
412
2,687
10,741
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
MadScorpion32
Ratatoskr
10
2 / 2 / 2
5,653
514
2,553
7,934
2,401
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
NikoriG
Artemis
11
9 / 0 / 2
7,045
640
7,963
3,654
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
illochema
Kumbhakarna
10
2 / 0 / 10
6,903
628
4,924
7,438
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
9
Kills
21
21
Deaths
9
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
6
0
0
L
Medusa
 
Medusa
0
6
0
0
W
Scylla
Arcieliza
Scylla
8
0
2
9
L
Bacchus
Dzymaki
Bacchus
0
7
0
0
W
King Arthur
Flymatto
King Arthur
0
7
0
0
W
Ratatoskr
MadScorpion32
Ratatoskr
2
2
2
1.5
W
Artemis
NikoriG
Artemis
9
0
2
10
L
Cthulhu
Ztwxy
Cthulhu
8
0
0
8
W
Kumbhakarna
illochema
Kumbhakarna
2
0
10
7
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,692
Damage
25,490
40,137
Taken
34,242
22,057
Mitigated
16,262
9,387
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,189
385
0
469
5,280
1,158
0
4,056
894
20,967
847
L
Medusa
 
Medusa
3,041
1,508
0
476
7,862
1,941
0
2,814
5,008
0
21,684
W
Scylla
Arcieliza
Scylla
7,363
327
0
2,248
4,475
1,430
0
903
3,572
56,198
1,183
L
Bacchus
Dzymaki
Bacchus
1,859
159
0
1,013
10,098
8,364
0
2,764
7,320
9,781
0
W
King Arthur
Flymatto
King Arthur
2,687
550
0
580
10,741
5,953
0
6,394
4,347
1,507
18,179
W
Ratatoskr
MadScorpion32
Ratatoskr
2,553
1,061
0
3,556
7,934
2,401
0
1,560
6,374
0
35,641
W
Artemis
NikoriG
Artemis
7,963
2,774
517
1,502
3,654
1,327
672
478
3,176
0
44,728
L
Cthulhu
Ztwxy
Cthulhu
7,478
1,068
0
2,501
7,498
7,818
0
487
7,011
55,077
1,887
W
Kumbhakarna
illochema
Kumbhakarna
4,924
560
0
2,120
7,438
5,151
113
1,006
6,432
19,550
1,320
L
4,125
865
0
4,928
9,399
2,776
0
1,999
7,356
0
42,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,765
Gold Earned
32,003
278
Minions Killed
318
0
Camps Cleared
0
1,034,139
Distance Traveled
1,134,936
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,183
471
40
4
0
169,166
0
L
Medusa
4,719
429
37
3
0
182,493
0
W
Scylla
7,867
715
118
11
0
224,415
2
L
Bacchus
4,971
452
11
1
0
188,473
0
W
King Arthur
4,535
412
32
3
0
223,413
0
W
Ratatoskr
5,653
514
66
6
0
259,804
0
W
Artemis
7,045
640
80
7
0
206,946
0
L
Cthulhu
8,014
729
100
9
0
240,883
0
W
Kumbhakarna
6,903
628
22
2
0
220,358
3
L
Thor
5,878
534
90
8
0
253,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role