Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Akane-_-muki
Fenrir
Level 106
God Stats
11W - 11L
1,481 SR
Queue Stats
244W - 220L
1,593 Elo+
Solo
Hachiman
Hachiman
SweetRatMilk
Hachiman
Level 87
God Stats
3W - 6L
1,447 SR
Queue Stats
60W - 65L
1,441 Elo+
Party 2
Kukulkan
Kukulkan
dastrobinator
Kukulkan
Level 133
God Stats
1W - 0L
1,482 SR
Queue Stats
85W - 87L
1,493 Elo+
Party 2
Anhur
Anhur
stevemamadisimo
Anhur
Level 180
God Stats
5W - 11L
1,580 SR
Queue Stats
208W - 186L
1,570 Elo+
Solo
Team Averages
Level 131
1,498 SR
1,519 Elo+

VS

Team Averages
Level 98
1,561 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LogiFugginBear
Vamana
Level 126
God Stats
3W - 7L
1,472 SR
Queue Stats
515W - 512L
1,468 Elo+
Party 1
Mulan
Mulan
NewTHGo
Mulan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 96L
1,448 Elo+
Solo
Nu Wa
Nu Wa
SHEFFboyRDEE
Nu Wa
Level 117
God Stats
23W - 18L
1,610 SR
Queue Stats
283W - 282L
1,525 Elo+
Party 1
Eset
Eset
THEDILLYWIGGLE
Eset
Level 157
God Stats
8W - 6L
1,722 SR
Queue Stats
483W - 423L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 1
3,702
617
1,992
5,214
2,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
7
3 / 0 / 1
4,296
716
2,359
5,048
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
SweetRatMilk
Hachiman
7
1 / 2 / 0
3,793
632
1,080
4,092
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kukulkan
dastrobinator
Kukulkan
9
0 / 0 / 2
4,586
764
1,382
1,829
462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
3 / 0 / 0
5,362
894
4,030
3,618
1,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 0 / 3
4,289
715
2,058
2,656
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 2 / 0
3,738
623
1,128
5,377
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
NewTHGo
Mulan
6
0 / 3 / 0
3,680
613
1,322
4,895
1,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 2
4,304
717
3,585
2,770
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
2 / 1 / 1
3,907
651
4,033
4,331
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
4
4
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
1
0.25
L
Izanami
 
Izanami
0
0
3
1.5
W
Fenrir
3
0
1
3.5
L
1
2
0
0.5
L
Mulan
NewTHGo
Mulan
0
3
0
0
L
1
1
2
2
W
Hachiman
SweetRatMilk
Hachiman
1
2
0
0.5
L
2
1
1
2.5
W
Kukulkan
dastrobinator
Kukulkan
0
0
2
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,843
Damage
12,126
19,801
Taken
20,029
7,222
Mitigated
6,339
6,466
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,992
129
48
1,734
5,214
2,791
0
2,105
2,867
12,148
0
L
Izanami
 
Izanami
2,058
1,330
0
1,598
2,656
692
0
1,185
1,471
0
24,088
W
Fenrir
2,359
517
0
1,305
5,048
1,608
0
1,331
3,484
0
23,836
L
1,128
347
0
2,141
5,377
1,548
0
309
5,022
0
17,309
L
Mulan
NewTHGo
Mulan
1,322
189
0
932
4,895
1,774
0
0
4,578
965
12,993
L
3,585
771
0
495
2,770
642
0
837
1,743
25,385
0
W
Hachiman
SweetRatMilk
Hachiman
1,080
604
0
1,147
4,092
998
0
2,037
1,654
0
13,097
L
4,033
697
0
824
4,331
1,683
0
807
3,524
17,368
0
W
Kukulkan
dastrobinator
Kukulkan
1,382
47
0
750
1,829
462
0
866
793
24,858
892
W
4,030
1,578
0
1,482
3,618
1,363
0
325
3,233
0
28,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,739
Gold Earned
19,918
215
Minions Killed
207
0
Camps Cleared
0
689,960
Distance Traveled
674,641
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,702
617
19
3
0
136,027
0
L
Izanami
4,289
715
57
10
0
142,820
0
W
Fenrir
4,296
716
40
7
0
169,864
0
L
Vamana
3,738
623
39
7
0
159,380
0
L
Mulan
3,680
613
31
5
0
102,385
0
L
Nu Wa
4,304
717
55
9
0
137,449
1
W
Hachiman
3,793
632
31
5
0
128,364
0
L
Eset
3,907
651
25
4
0
132,607
1
W
Kukulkan
4,586
764
77
13
0
137,997
1
W
Anhur
5,362
894
48
8
0
117,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role