Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
KarmaTheGoat147
Surtr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,505 Elo+
Solo
Eset
Eset
NotaGmSmurf
Eset
Level 35
God Stats
4W - 5L
1,500 SR
Queue Stats
125W - 96L
1,600 Elo+
Solo
Cerberus
Cerberus
Wellummm
Cerberus
Level 116
God Stats
0W - 2L
1,360 SR
Queue Stats
41W - 31L
1,573 Elo+
Solo
Team Averages
Level 101
1,472 SR
1,536 Elo+

VS

Team Averages
Level 126
1,545 SR
1,497 Elo+
Discordia
Discordia
 
Discordia
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HeavenlyGod_3000
Hercules
Level 125
God Stats
4W - 5L
1,474 SR
Queue Stats
214W - 276L
1,439 Elo+
Solo
Ravana
Ravana
IJormedAnhur
Ravana
Level 155
God Stats
9W - 9L
1,554 SR
Queue Stats
268W - 252L
1,565 Elo+
Solo
Bacchus
Bacchus
boujeebigfoot
Bacchus
Level 44
God Stats
27W - 14L
1,681 SR
Queue Stats
73W - 64L
1,505 Elo+
Solo
Danzaburou
Danzaburou
lcantfindmyeye
Danzaburou
Level 139
God Stats
12W - 10L
1,517 SR
Queue Stats
227W - 221L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 0
5,896
536
3,313
5,771
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
 
Neith
10
2 / 2 / 1
5,595
509
4,678
5,296
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 2
4,998
454
2,674
7,806
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 0
7,047
641
3,404
3,383
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Wellummm
Cerberus
8
0 / 4 / 3
5,105
464
3,325
9,537
5,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 1 / 0
6,223
566
2,566
4,757
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
6,630
603
2,316
8,181
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
11
1 / 2 / 3
5,779
525
3,361
4,456
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
10
3 / 1 / 4
6,126
557
5,288
8,202
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
lcantfindmyeye
Danzaburou
11
3 / 0 / 3
6,626
602
6,365
4,975
1,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
10
10
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Neith
 
Neith
2
2
1
1.25
W
Discordia
 
Discordia
2
1
0
2
W
1
1
1
1.5
W
Ravana
1
2
3
1.25
L
1
3
2
0.67
L
1
0
0
1
L
Cerberus
Wellummm
Cerberus
0
4
3
0.38
W
Bacchus
3
1
4
5
W
Danzaburou
lcantfindmyeye
Danzaburou
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,394
Damage
19,896
31,793
Taken
30,571
16,503
Mitigated
14,588
7,361
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,313
0
0
1,380
5,771
4,348
0
500
5,271
27,423
1,360
L
Neith
 
Neith
4,678
1,403
0
1,432
5,296
1,534
0
2,241
3,055
0
42,602
W
Discordia
 
Discordia
2,566
100
0
1,174
4,757
1,133
0
3,094
1,353
39,862
0
W
2,316
495
0
2,507
8,181
3,858
0
2,484
5,151
0
51,332
W
Ravana
3,361
1,018
0
2,465
4,456
1,369
0
598
3,818
0
45,069
L
2,674
1,044
0
1,025
7,806
3,736
38
1,562
6,244
695
21,699
L
3,404
61
0
753
3,383
1,034
0
1,368
2,015
48,487
860
L
Cerberus
Wellummm
Cerberus
3,325
164
0
2,771
9,537
5,851
0
1,954
7,583
14,240
0
W
Bacchus
5,288
1,022
0
2,575
8,202
6,749
0
1,089
7,113
18,379
1,991
W
Danzaburou
lcantfindmyeye
Danzaburou
6,365
3,265
0
2,189
4,975
1,479
0
1,847
3,128
0
48,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
31,384
337
Minions Killed
390
0
Camps Cleared
0
1,057,238
Distance Traveled
1,101,797
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,896
536
79
7
0
184,674
0
L
Neith
5,595
509
72
7
0
191,941
2
W
Discordia
6,223
566
79
7
0
227,436
6
W
Hercules
6,630
603
107
10
0
219,815
0
W
Ravana
5,779
525
82
7
0
254,425
2
L
Surtr
4,998
454
43
4
0
234,032
3
L
Eset
7,047
641
104
9
0
226,492
2
L
Cerberus
5,105
464
39
4
0
220,099
4
W
Bacchus
6,126
557
23
2
0
206,874
3
W
Danzaburou
6,626
602
99
9
0
193,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role