Player Matchup

Atlas
Atlas
Gold IV
Ajl19987216
Atlas
Gold IV
Level 128
God Stats
13W - 15L
1,572 SR
Queue Stats
120W - 120L
1,522 MMR
Party 1
Raijin
Raijin
Silver I
Ice Cold Ziggy
Raijin
Silver I
Level 126
God Stats
6W - 12L
1,335 SR
Queue Stats
111W - 116L
1,122 MMR
Party 1
Danzaburou
Danzaburou
Gold I
ScrubDaddy7532
Danzaburou
Gold I
Level 112
God Stats
94W - 84L
1,578 SR
Queue Stats
121W - 115L
1,620 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,495 SR
1,421 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,611 SR
1,295 MMR
Tiamat
Tiamat
Gold V
Kid_Premo
Tiamat
Gold V
Level 93
God Stats
8W - 10L
1,430 SR
Queue Stats
51W - 73L
1,125 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Sirawesome08
Sun Wukong
Silver I
Level 80
God Stats
3W - 1L
1,630 SR
Queue Stats
24W - 28L
1,371 MMR
Solo
Ne Zha
Ne Zha
Gold III
TheJonesZone
Ne Zha
Gold III
Level 94
God Stats
1W - 1L
1,773 SR
Queue Stats
24W - 27L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,574
736
9,437
20,196
20,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 6 / 3
9,783
753
6,321
10,915
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ScrubDaddy7532
Danzaburou
15
2 / 3 / 2
10,023
771
5,713
8,516
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesChaacMulanCthulhuBastet

VS

Bans
YmirAnubisNu WaKuzenboThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kid_Premo
Tiamat
17
2 / 0 / 7
10,874
836
10,429
8,131
6,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Sirawesome08
Sun Wukong
18
8 / 4 / 3
11,938
918
15,947
13,698
10,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
18
1 / 0 / 9
11,122
856
8,596
13,612
11,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
11
11
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
1
6
3
0.42
W
Tiamat
Kid_Premo
Tiamat
2
0
7
5.5
L
Danzaburou
ScrubDaddy7532
Danzaburou
2
3
2
1
W
Sun Wukong
Sirawesome08
Sun Wukong
8
4
3
2.38
W
Ne Zha
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,471
Damage
34,972
39,627
Taken
35,441
27,305
Mitigated
28,405
5,565
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,437
2,160
0
1,872
20,196
20,493
0
5,736
12,745
30,210
615
L
6,321
649
0
1,540
10,915
3,845
0
1,739
8,565
33,101
169
W
Tiamat
Kid_Premo
Tiamat
10,429
385
0
3,975
8,131
6,295
1,573
2,524
5,395
53,290
1,243
L
Danzaburou
ScrubDaddy7532
Danzaburou
5,713
1,463
0
2,153
8,516
2,967
0
1,975
5,947
0
23,915
W
Sun Wukong
Sirawesome08
Sun Wukong
15,947
2,995
0
2,416
13,698
10,713
780
5,577
7,706
516
34,756
W
Ne Zha
8,596
2,022
0
4,150
13,612
11,397
383
6,110
7,101
0
38,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,380
Gold Earned
33,934
134
Minions Killed
182
0
Camps Cleared
0
616,414
Distance Traveled
800,022
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,574
736
34
3
0
249,546
2
L
Raijin
9,783
753
56
4
0
196,832
0
W
Tiamat
10,874
836
86
7
0
259,059
0
L
Danzaburou
10,023
771
44
3
0
170,036
0
W
Sun Wukong
11,938
918
36
3
0
254,383
0
W
Ne Zha
11,122
856
60
5
0
286,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role