Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
IlQarni18
Arachne
Level 78
God Stats
2W - 3L
1,330 SR
Queue Stats
114W - 122L
1,432 Elo+
Party 2
Danzaburou
Danzaburou
ItzKyle30
Danzaburou
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 120L
1,482 Elo+
Party 2
Tyr
Tyr
LevelOneInvade
Tyr
Level 156
God Stats
1W - 1L
1,302 SR
Queue Stats
31W - 37L
1,468 Elo+
Solo
Ymir
Ymir
bradyking123
Ymir
Level 80
God Stats
7W - 3L
1,725 SR
Queue Stats
84W - 92L
1,412 Elo+
Party 2
Team Averages
Level 108
1,471 SR
1,459 Elo+

VS

Team Averages
Level 102
1,516 SR
1,401 Elo+
Vamana
Vamana
 
Vamana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Consti4389
Nut
Level 84
God Stats
4W - 4L
1,581 SR
Queue Stats
138W - 129L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
XxCrazyAustriaxX
Cthulhu
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
68W - 80L
1,226 Elo+
Party 1
Tiamat
Tiamat
campanos
Tiamat
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,429 Elo+
Solo
Ravana
Ravana
the210selectaz
Ravana
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 56L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
7 / 0 / 2
8,888
684
10,549
2,556
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
IlQarni18
Arachne
12
3 / 0 / 5
7,181
552
3,341
8,703
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Danzaburou
ItzKyle30
Danzaburou
12
1 / 3 / 1
7,037
541
3,539
8,516
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 0 / 2
7,592
584
6,295
14,014
12,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
0 / 1 / 2
6,908
531
3,500
10,561
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 2 / 0
6,764
520
6,729
11,422
9,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 1
5,883
453
5,447
6,443
1,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 1 / 1
6,483
499
6,921
10,062
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
campanos
Tiamat
11
0 / 5 / 0
6,079
468
1,089
8,184
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,123
471
2,603
7,007
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
2
8
L
Vamana
 
Vamana
0
2
0
0
L
2
2
1
1.25
W
Arachne
IlQarni18
Arachne
3
0
5
5.5
W
Danzaburou
ItzKyle30
Danzaburou
1
3
1
0.5
W
1
0
2
2
L
2
1
1
2.5
W
0
1
2
1
L
Tiamat
campanos
Tiamat
0
5
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,224
Damage
22,789
44,350
Taken
43,118
26,103
Mitigated
21,232
20,183
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,549
3,077
0
704
2,556
886
1,219
883
1,673
61,175
3,105
L
Vamana
 
Vamana
6,729
3,399
0
3,793
11,422
9,726
0
519
10,817
0
48,109
L
5,447
1,967
91
787
6,443
1,365
0
2,896
3,436
0
26,247
W
Arachne
IlQarni18
Arachne
3,341
2,105
115
3,760
8,703
3,393
0
742
7,961
0
37,280
W
Danzaburou
ItzKyle30
Danzaburou
3,539
1,526
0
3,061
8,516
2,784
256
2,501
6,015
0
41,655
W
6,295
1,981
0
8,599
14,014
12,358
0
0
14,014
0
47,968
L
6,921
772
65
2,665
10,062
5,693
0
3,778
6,165
28,440
70
W
3,500
520
0
3,944
10,561
6,682
174
3,814
6,747
20,260
2,800
L
Tiamat
campanos
Tiamat
1,089
0
0
990
8,184
2,386
0
3,497
4,472
35,181
0
L
2,603
646
0
3,330
7,007
2,062
0
2,415
4,423
0
41,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,606
Gold Earned
31,332
366
Minions Killed
325
0
Camps Cleared
0
1,353,499
Distance Traveled
1,231,355
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,888
684
106
8
0
232,336
4
L
Vamana
6,764
520
81
6
0
231,830
4
L
Nut
5,883
453
50
4
0
256,301
4
W
Arachne
7,181
552
55
4
0
326,693
0
W
Danzaburou
7,037
541
91
7
0
236,581
0
W
Tyr
7,592
584
93
7
0
270,157
0
L
Cthulhu
6,483
499
37
3
0
251,190
4
W
Ymir
6,908
531
21
2
0
287,732
0
L
Tiamat
6,079
468
70
5
0
205,520
2
L
Ravana
6,123
471
87
7
0
286,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role