Player Matchup

Ganesha
Ganesha
Diamond III
Alepeno
Ganesha
Diamond III
Level 158
God Stats
16W - 17L
1,592 SR
Queue Stats
333W - 323L
2,090 MMR
Party 2
Cupid
Cupid
Diamond V
CrazyForCatnip
Cupid
Diamond V
Level 90
God Stats
14W - 10L
1,664 SR
Queue Stats
189W - 171L
2,035 MMR
Party 2
Yu Huang
Yu Huang
Diamond I
McЈoshyJoshJosh
Yu Huang
Diamond I
Level 107
God Stats
101W - 99L
1,639 SR
Queue Stats
313W - 277L
2,484 MMR
Solo
Ravana
Ravana
Diamond IV
Smite2IsBad
Ravana
Diamond IV
Level 109
God Stats
8W - 5L
1,563 SR
Queue Stats
137W - 110L
2,072 MMR
Party 1
Chaac
Chaac
Diamond IV
Wotomai
Chaac
Diamond IV
Level 149
God Stats
2W - 1L
1,625 SR
Queue Stats
114W - 97L
2,069 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,616 SR
2,150 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,474 SR
2,022 MMR
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond V
Amaudray12
Hel
Diamond V
Level 193
God Stats
1W - 2L
1,576 SR
Queue Stats
143W - 128L
2,100 MMR
Party 3
Raijin
Raijin
Diamond III
VendettαHn
Raijin
Diamond III
Level 65
God Stats
0W - 4L
1,167 SR
Queue Stats
71W - 54L
2,200 MMR
Solo
Set
Set
Platinum II
Yeqqon
Set
Platinum II
Level 217
God Stats
5W - 4L
1,610 SR
Queue Stats
49W - 29L
2,106 MMR
Party 3
Achilles
Achilles
Diamond IV
sammyoof123
Achilles
Diamond IV
Level 104
God Stats
1W - 5L
1,515 SR
Queue Stats
81W - 64L
2,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alepeno
Ganesha
10
0 / 1 / 5
5,714
519
4,215
8,594
4,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 2
5,929
539
5,084
5,698
1,629
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 5
7,028
639
9,152
4,481
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
12
6 / 3 / 2
6,959
633
5,689
6,192
2,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
Wotomai
Chaac
11
1 / 3 / 0
5,793
527
2,793
7,729
6,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AnhurCliodhnaAwilixNu Wa

VS

Bans
OdinKumbhakarnaBake KujiraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 1 / 1
5,828
530
4,513
6,017
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
1 / 2 / 0
5,782
526
3,968
9,297
4,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
10
1 / 6 / 1
5,663
515
2,197
8,578
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Yeqqon
Set
13
5 / 2 / 2
6,901
627
5,965
9,875
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
sammyoof123
Achilles
12
2 / 0 / 2
6,725
611
5,428
6,934
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
9
9
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
1
0.5
W
Ganesha
Alepeno
Ganesha
0
1
5
2.5
L
1
2
0
0.5
W
0
0
2
1
W
4
2
5
3.25
W
Ravana
6
3
2
2.33
L
Raijin
1
6
1
0.25
W
Chaac
Wotomai
Chaac
1
3
0
0.33
L
Set
Yeqqon
Set
5
2
2
3
L
Achilles
sammyoof123
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,933
Damage
22,071
32,694
Taken
40,701
17,093
Mitigated
16,882
9,402
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,513
3,409
0
2,758
6,017
1,935
0
712
5,221
0
47,794
W
Ganesha
Alepeno
Ganesha
4,215
651
0
2,308
8,594
4,910
0
2,512
5,948
20,644
2,142
L
3,968
744
1,714
4,261
9,297
4,747
0
4,582
4,498
18,812
0
W
5,084
2,925
335
3,189
5,698
1,629
0
1,588
4,110
0
46,283
W
9,152
565
0
550
4,481
1,296
0
1,365
2,906
42,891
798
W
Ravana
5,689
2,125
0
625
6,192
2,418
0
302
5,797
0
44,868
L
Raijin
2,197
236
0
150
8,578
2,161
0
4,188
4,045
28,666
0
W
Chaac
Wotomai
Chaac
2,793
369
0
2,395
7,729
6,840
0
0
7,245
663
32,640
L
Set
Yeqqon
Set
5,965
2,351
0
1,162
9,875
4,558
0
2,752
6,932
0
55,070
L
Achilles
sammyoof123
Achilles
5,428
1,595
0
4,012
6,934
3,481
0
295
6,639
0
43,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,423
Gold Earned
30,899
346
Minions Killed
367
0
Camps Cleared
0
1,186,097
Distance Traveled
1,053,746
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,828
530
110
10
0
199,605
2
W
Ganesha
5,714
519
6
1
0
241,425
5
L
Hel
5,782
526
17
2
0
211,295
1
W
Cupid
5,929
539
112
10
0
211,283
0
W
Yu Huang
7,028
639
94
9
0
210,711
0
W
Ravana
6,959
633
76
7
0
278,437
0
L
Raijin
5,663
515
64
6
0
218,579
4
W
Chaac
5,793
527
58
5
0
244,241
0
L
Set
6,901
627
91
8
0
244,170
0
L
Achilles
6,725
611
85
8
0
180,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role