Player Matchup

Thanatos
Thanatos
Ghostmeester-941
Thanatos
Level 27
God Stats
1W - 3L
1,690 SR
Queue Stats
18W - 47L
1,295 Elo+
Party 2
Athena
Athena
Miku-gaming15
Athena
Level 15
God Stats
7W - 10L
1,073 SR
Queue Stats
13W - 44L
1,120 Elo+
Party 2
Agni
Agni
fabled_prime
Agni
Level 52
God Stats
0W - 5L
1,441 SR
Queue Stats
43W - 80L
1,228 Elo+
Party 2
Team Averages
Level 31
1,401 SR
1,214 Elo+

VS

Team Averages
Level 63
1,434 SR
1,426 Elo+
Artemis
Artemis
Authentike9633
Artemis
Level 28
God Stats
5W - 6L
1,391 SR
Queue Stats
46W - 56L
1,365 Elo+
Party 1
Baron Samedi
Baron Samedi
XenoM SteLeR
Baron Samedi
Level 112
God Stats
11W - 14L
1,437 SR
Queue Stats
212W - 216L
1,405 Elo+
Party 1
Surtr
Surtr
mesti01
Surtr
Level 48
God Stats
3W - 3L
1,472 SR
Queue Stats
16W - 16L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
8,135
678
2,832
11,962
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 7 / 5
8,708
726
5,402
17,687
13,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
5 / 9 / 2
10,011
834
8,185
11,665
3,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 11
11,110
926
10,285
9,231
2,938
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
XenoM SteLeR
Baron Samedi
19
12 / 0 / 7
12,684
1,057
14,887
5,938
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
mesti01
Surtr
15
7 / 5 / 6
10,862
905
9,742
13,742
5,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
23
23
Deaths
7
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
L
0
7
5
0.36
L
2
7
5
0.64
W
Baron Samedi
XenoM SteLeR
Baron Samedi
12
0
7
15.5
L
5
9
2
0.67
W
Surtr
mesti01
Surtr
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,419
Damage
34,914
41,314
Taken
28,911
20,472
Mitigated
11,806
4,336
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,285
5,338
0
1,060
9,231
2,938
1,680
4,888
4,138
0
39,874
L
2,832
631
0
1,516
11,962
3,120
0
5,659
6,200
0
14,056
L
5,402
716
0
1,499
17,687
13,696
0
7,310
10,157
15,315
146
W
Baron Samedi
XenoM SteLeR
Baron Samedi
14,887
814
891
3,692
5,938
3,244
512
2,332
3,447
52,217
2,606
L
8,185
334
0
1,321
11,665
3,656
0
2,137
9,471
30,983
0
W
Surtr
mesti01
Surtr
9,742
4,468
0
4,000
13,742
5,624
48
5,735
7,613
1,062
34,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,854
Gold Earned
34,656
85
Minions Killed
182
0
Camps Cleared
0
533,225
Distance Traveled
609,271
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,110
926
64
5
0
209,515
0
L
Thanatos
8,135
678
21
2
0
184,503
0
L
Athena
8,708
726
19
2
0
182,527
0
W
Baron Samedi
12,684
1,057
84
7
0
223,704
1
L
Agni
10,011
834
45
4
0
166,195
0
W
Surtr
10,862
905
34
3
0
176,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role