Player Matchup

Nemesis
Nemesis
Platinum V
Aexoras
Nemesis
Platinum V
Level 157
God Stats
10W - 9L
1,654 SR
Queue Stats
52W - 44L
1,797 MMR
Party 1
Cupid
Cupid
Gold I
JOJO-777-POPO
Cupid
Gold I
Level 191
God Stats
1W - 2L
1,554 SR
Queue Stats
26W - 21L
1,773 MMR
Solo
Ganesha
Ganesha
Platinum IV
Khotas
Ganesha
Platinum IV
Level 156
God Stats
1W - 3L
1,452 SR
Queue Stats
35W - 32L
1,757 MMR
Solo
Mulan
Mulan
Gold II
PaulaDeenButter
Mulan
Gold II
Level 155
God Stats
24W - 14L
1,700 SR
Queue Stats
267W - 266L
1,748 MMR
Solo
Nu Wa
Nu Wa
Gold I
SillyMangoo
Nu Wa
Gold I
Level 45
God Stats
3W - 3L
1,658 SR
Queue Stats
24W - 19L
1,860 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,604 SR
1,787 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 202
1,467 SR
1,705 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
 
Rama
Platinum V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
SakuraE-girl
Fenrir
Platinum II
Level 352
God Stats
1W - 2L
1,324 SR
Queue Stats
94W - 73L
1,836 MMR
Solo
Anubis
Anubis
Platinum II
SexyBlackHammer
Anubis
Platinum II
Level 184
God Stats
26W - 13L
1,692 SR
Queue Stats
736W - 725L
1,869 MMR
Party 2
Sobek
Sobek
Platinum III
YoGotSmoke
Sobek
Platinum III
Level 118
God Stats
1W - 1L
1,318 SR
Queue Stats
575W - 573L
1,822 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aexoras
Nemesis
6
4 / 1 / 1
3,845
769
3,614
3,992
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 0 / 0
3,659
732
1,702
2,064
502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ganesha
Khotas
Ganesha
6
0 / 1 / 3
3,633
727
1,735
5,139
1,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 2 / 0
3,203
641
1,213
3,643
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

6
2 / 1 / 2
3,647
729
3,360
2,334
331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MedusaSusanoCthulhu

VS

Bans
ThanatosChang'eKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 0 / 0
4,589
918
1,704
3,904
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Rama
 
Rama
6
0 / 2 / 0
3,695
739
1,994
2,881
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
7
3 / 2 / 0
3,983
797
2,162
4,742
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 3 / 1
3,249
650
1,661
3,017
1,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
4
0 / 1 / 1
3,203
641
1,275
4,947
2,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
5
5
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Rama
 
Rama
0
2
0
0
L
Nemesis
Aexoras
Nemesis
4
1
1
4.5
L
2
0
0
2
L
Ganesha
Khotas
Ganesha
0
1
3
1.5
L
0
2
0
0
W
Fenrir
3
2
0
1.5
W
0
3
1
0.17
L
2
1
2
3
W
Sobek
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,624
Damage
8,796
17,172
Taken
19,491
4,650
Mitigated
7,716
5,589
Healing
6,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,704
514
0
1,678
3,904
2,488
0
100
3,800
64
23,914
W
Rama
 
Rama
1,994
1,818
0
470
2,881
640
0
299
2,578
0
21,123
L
Nemesis
Aexoras
Nemesis
3,614
2,199
0
678
3,992
1,078
0
456
3,536
0
17,002
L
1,702
1,262
87
707
2,064
502
0
171
1,893
0
18,102
L
Ganesha
Khotas
Ganesha
1,735
252
823
1,787
5,139
1,746
0
1,030
4,109
9,384
1,664
L
1,213
256
0
962
3,643
993
0
64
3,579
0
12,787
W
Fenrir
2,162
768
0
2,106
4,742
1,243
0
609
4,061
0
15,578
W
1,661
287
0
825
3,017
1,113
0
2,142
672
14,682
0
L
3,360
1,219
0
545
2,334
331
0
1,279
1,055
13,193
341
W
Sobek
1,275
217
0
1,297
4,947
2,232
0
1,363
3,540
5,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,987
Gold Earned
18,719
145
Minions Killed
161
0
Camps Cleared
0
492,357
Distance Traveled
486,229
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,589
918
47
9
0
82,555
0
W
Rama
3,695
739
49
10
0
94,020
0
L
Nemesis
3,845
769
31
6
0
132,776
0
L
Cupid
3,659
732
57
11
0
98,838
0
L
Ganesha
3,633
727
1
0
0
103,121
0
L
Mulan
3,203
641
32
6
0
60,019
2
W
Fenrir
3,983
797
36
7
0
126,024
1
W
Anubis
3,249
650
25
5
0
79,108
0
L
Nu Wa
3,647
729
24
5
0
97,603
0
W
Sobek
3,203
641
4
1
0
104,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role