Player Matchup

Ra
Ra
Platinum I
 
Ra
Platinum I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Platinum III
 
Nut
Platinum III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Criminal_V1n3
Sun Wukong
Platinum II
Level 166
God Stats
7W - 9L
1,628 SR
Queue Stats
176W - 173L
1,752 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
DumbFurry
Tsukuyomi
Gold IV
Level 95
God Stats
2W - 4L
1,536 SR
Queue Stats
13W - 11L
1,685 MMR
Solo
Bakasura
Bakasura
Platinum IV
cheirodeku
Bakasura
Platinum IV
Level 128
God Stats
1W - 4L
1,666 SR
Queue Stats
219W - 215L
1,675 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,566 SR
1,622 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,589 SR
1,735 MMR
Set
Set
Platinum V
Autrell
Set
Platinum V
Level 207
God Stats
4W - 1L
1,619 SR
Queue Stats
197W - 186L
1,800 MMR
Solo
Danzaburou
Danzaburou
Platinum II
JCBarr
Danzaburou
Platinum II
Level 146
God Stats
7W - 6L
1,483 SR
Queue Stats
132W - 130L
1,778 MMR
Party 1
Merlin
Merlin
Platinum II
Parsiii
Merlin
Platinum II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 159L
1,804 MMR
Party 1
Shiva
Shiva
Platinum IV
demon-unitdcm
Shiva
Platinum IV
Level 128
God Stats
6W - 3L
1,844 SR
Queue Stats
167W - 161L
1,646 MMR
Solo
Terra
Terra
Platinum IV
vicen_deziayt
Terra
Platinum IV
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
241W - 233L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 3 / 0
7,785
556
4,134
7,026
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
 
Nut
14
2 / 3 / 4
7,565
540
8,329
10,808
3,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Criminal_V1n3
Sun Wukong
11
1 / 1 / 0
7,114
508
5,521
10,189
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
DumbFurry
Tsukuyomi
12
3 / 6 / 2
6,857
490
6,355
11,034
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
cheirodeku
Bakasura
12
2 / 4 / 4
6,869
491
5,343
12,847
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AnhurSusano

VS

Bans
KumbhakarnaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
16
12 / 0 / 3
9,581
684
11,437
13,117
6,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
JCBarr
Danzaburou
14
1 / 5 / 6
8,347
596
9,894
10,996
3,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Parsiii
Merlin
15
2 / 1 / 3
8,427
602
4,344
4,540
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
0 / 2 / 1
8,702
622
6,032
10,725
8,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 2 / 7
7,993
571
5,426
12,494
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
17
17
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
3
0
0.67
L
Nut
 
Nut
2
3
4
1.33
W
Set
12
0
3
13.5
L
Sun Wukong
Criminal_V1n3
Sun Wukong
1
1
0
1
L
Tsukuyomi
DumbFurry
Tsukuyomi
3
6
2
0.67
W
Danzaburou
JCBarr
Danzaburou
1
5
6
0.8
W
Merlin
Parsiii
Merlin
2
1
3
3.5
L
Bakasura
cheirodeku
Bakasura
2
4
4
1
W
0
2
1
0.25
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,682
Damage
37,133
51,904
Taken
51,872
19,858
Mitigated
29,350
19,910
Healing
16,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,134
400
290
2,149
7,026
2,401
156
3,259
3,621
56,462
989
L
Nut
 
Nut
8,329
5,094
0
5,581
10,808
3,597
0
1,337
9,471
0
59,866
W
Set
11,437
6,088
0
4,540
13,117
6,121
0
1,486
11,373
0
70,215
L
Sun Wukong
Criminal_V1n3
Sun Wukong
5,521
1,119
0
4,006
10,189
5,218
0
381
9,808
0
45,859
L
Tsukuyomi
DumbFurry
Tsukuyomi
6,355
1,522
0
3,171
11,034
3,252
0
2,528
8,439
0
43,402
W
Danzaburou
JCBarr
Danzaburou
9,894
4,565
0
3,594
10,996
3,566
438
0
10,996
0
65,384
W
Merlin
Parsiii
Merlin
4,344
198
0
852
4,540
1,300
0
1,159
3,188
63,201
0
L
Bakasura
cheirodeku
Bakasura
5,343
3,984
0
4,713
12,847
5,390
3
1,610
11,237
0
29,305
W
6,032
713
0
2,924
10,725
8,679
0
0
10,725
0
68,639
W
5,426
394
932
3,631
12,494
9,684
160
1,040
11,286
25,401
2,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,190
Gold Earned
43,050
438
Minions Killed
497
0
Camps Cleared
0
1,415,868
Distance Traveled
1,450,142
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,785
556
116
8
0
291,044
1
L
Nut
7,565
540
93
7
0
248,874
3
W
Set
9,581
684
105
8
0
313,782
0
L
Sun Wukong
7,114
508
88
6
0
252,881
2
L
Tsukuyomi
6,857
490
63
5
0
304,914
4
W
Danzaburou
8,347
596
99
7
0
257,714
1
W
Merlin
8,427
602
123
9
0
278,537
2
L
Bakasura
6,869
491
78
6
0
318,155
3
W
Shiva
8,702
622
127
9
0
278,093
0
W
Terra
7,993
571
43
3
0
322,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role