Player Matchup

Atlas
Atlas
Pablo_TheLlama
Atlas
Level 67
God Stats
17W - 10L
1,538 SR
Queue Stats
24W - 19L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
PeepoBlanket
Sun Wukong
Level 155
God Stats
8W - 3L
1,629 SR
Queue Stats
179W - 164L
1,505 Elo+
Solo
Serqet
Serqet
SaOp Rhytox
Serqet
Level 105
God Stats
7W - 11L
1,530 SR
Queue Stats
148W - 143L
1,538 Elo+
Solo
Skadi
Skadi
Teranno
Skadi
Level 108
God Stats
2W - 0L
1,300 SR
Queue Stats
157W - 168L
1,448 Elo+
Solo
Medusa
Medusa
Viking676
Medusa
Level 155
God Stats
73W - 54L
1,635 SR
Queue Stats
277W - 251L
1,545 Elo+
Solo
Team Averages
Level 118
1,526 SR
1,505 Elo+

VS

Team Averages
Level 131
1,401 SR
1,490 Elo+
Xing Tian
Xing Tian
Dazai_XDD
Xing Tian
Level 68
God Stats
0W - 2L
1,249 SR
Queue Stats
35W - 25L
1,437 Elo+
Solo
Bakasura
Bakasura
Fero57
Bakasura
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 159L
1,514 Elo+
Solo
Bacchus
Bacchus
RAUL LEGION
Bacchus
Level 129
God Stats
0W - 4L
1,132 SR
Queue Stats
89W - 90L
1,469 Elo+
Solo
Ullr
Ullr
bxldur
Ullr
Level 154
God Stats
5W - 3L
1,730 SR
Queue Stats
342W - 325L
1,541 Elo+
Solo
Sol
Sol
krepin52
Sol
Level 146
God Stats
2W - 3L
1,397 SR
Queue Stats
883W - 896L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 4
9,184
540
6,495
14,378
11,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
PeepoBlanket
Sun Wukong
17
5 / 1 / 7
10,734
631
13,260
13,977
11,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
16
5 / 5 / 6
9,345
550
8,976
14,067
5,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Teranno
Skadi
16
3 / 2 / 2
9,490
558
5,618
8,447
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
Viking676
Medusa
17
5 / 4 / 3
10,861
639
15,146
15,628
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dazai_XDD
Xing Tian
13
1 / 6 / 3
7,883
464
8,450
17,216
11,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Fero57
Bakasura
17
8 / 2 / 1
10,134
596
9,599
18,591
9,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
RAUL LEGION
Bacchus
12
2 / 5 / 3
7,775
457
6,957
14,867
13,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ullr
bxldur
Ullr
13
1 / 7 / 3
7,944
467
5,808
14,065
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 4
9,992
588
10,278
7,722
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
15
16
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Dazai_XDD
Xing Tian
1
6
3
0.42
L
Bakasura
Fero57
Bakasura
8
2
1
4.25
W
3
4
4
1.25
W
Sun Wukong
PeepoBlanket
Sun Wukong
5
1
7
8.5
L
Bacchus
RAUL LEGION
Bacchus
2
5
3
0.7
W
Serqet
5
5
6
1.6
W
Skadi
Teranno
Skadi
3
2
2
2
W
Medusa
Viking676
Medusa
5
4
3
1.63
L
Ullr
bxldur
Ullr
1
7
3
0.36
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,495
Damage
41,092
66,497
Taken
72,461
38,317
Mitigated
41,957
9,947
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Dazai_XDD
Xing Tian
8,450
832
0
1,303
17,216
11,252
0
874
16,342
36,673
1,505
L
Bakasura
Fero57
Bakasura
9,599
5,918
0
7,689
18,591
9,097
0
706
17,117
0
68,296
W
6,495
2,042
0
2,853
14,378
11,422
0
9,240
4,968
21,604
392
W
Sun Wukong
PeepoBlanket
Sun Wukong
13,260
2,610
0
964
13,977
11,384
0
1,245
11,893
143
81,917
L
Bacchus
RAUL LEGION
Bacchus
6,957
762
0
3,212
14,867
13,855
0
3,170
11,272
27,989
1,232
W
Serqet
8,976
1,998
0
447
14,067
5,632
0
2,852
11,085
0
66,719
W
Skadi
Teranno
Skadi
5,618
1,532
0
1,282
8,447
2,938
60
5,872
2,545
0
78,179
W
Medusa
Viking676
Medusa
15,146
6,414
0
4,401
15,628
6,941
233
5,687
8,659
0
96,106
L
Ullr
bxldur
Ullr
5,808
2,059
0
901
14,065
5,307
0
450
13,455
0
56,415
L
10,278
4,411
0
4,324
7,722
2,446
1,013
1,172
6,252
87,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,614
Gold Earned
43,728
526
Minions Killed
496
0
Camps Cleared
0
1,773,940
Distance Traveled
1,661,058
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,883
464
73
4
0
280,590
0
L
Bakasura
10,134
596
119
7
0
423,005
0
W
Atlas
9,184
540
24
1
0
373,666
1
W
Sun Wukong
10,734
631
128
8
0
386,683
4
L
Bacchus
7,775
457
37
2
0
364,731
5
W
Serqet
9,345
550
93
5
0
402,177
0
W
Skadi
9,490
558
137
8
0
358,673
2
W
Medusa
10,861
639
144
8
0
252,741
0
L
Ullr
7,944
467
108
6
0
282,776
0
L
Sol
9,992
588
159
9
0
309,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role