Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MAICONIGHT89
Hachiman
Level 226
God Stats
2W - 6L
1,300 SR
Queue Stats
1,096W - 1,064L
1,493 Elo+
Solo
Mulan
Mulan
Pchan2812
Mulan
Level 105
God Stats
34W - 26L
1,578 SR
Queue Stats
540W - 566L
1,513 Elo+
Party 2
Thoth
Thoth
totjava
Thoth
Level 106
God Stats
13W - 19L
1,448 SR
Queue Stats
546W - 564L
1,477 Elo+
Party 2
Fenrir
Fenrir
whackyT
Fenrir
Level 129
God Stats
2W - 2L
1,576 SR
Queue Stats
36W - 31L
1,562 Elo+
Solo
Team Averages
Level 143
1,480 SR
1,509 Elo+

VS

Team Averages
Level 135
1,574 SR
1,510 Elo+
Sobek
Sobek
Dozenthston97
Sobek
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
HOLYMOLY21
Medusa
Level 180
God Stats
3W - 0L
1,865 SR
Queue Stats
110W - 80L
1,605 Elo+
Party 1
Raijin
Raijin
MW3NOOB76
Raijin
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 32L
1,378 Elo+
Party 1
Fenrir
Fenrir
quartz1231
Fenrir
Level 109
God Stats
15W - 12L
1,552 SR
Queue Stats
167W - 164L
1,534 Elo+
Solo
Osiris
Osiris
xIIGannicusIIx
Osiris
Level 208
God Stats
11W - 13L
1,454 SR
Queue Stats
490W - 447L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 6 / 0
4,102
410
889
6,737
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
MAICONIGHT89
Hachiman
10
0 / 1 / 0
4,926
493
2,619
4,988
1,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Pchan2812
Mulan
11
3 / 1 / 0
6,083
608
9,744
10,267
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thoth
totjava
Thoth
10
0 / 2 / 0
5,644
564
1,128
3,958
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
whackyT
Fenrir
9
2 / 1 / 0
5,298
530
2,046
6,251
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,310
531
1,233
6,849
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
HOLYMOLY21
Medusa
10
2 / 1 / 0
5,602
560
4,422
4,048
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
MW3NOOB76
Raijin
12
3 / 0 / 1
6,637
664
3,284
3,535
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
quartz1231
Fenrir
11
3 / 0 / 2
5,784
578
2,158
4,965
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
3 / 3 / 2
5,990
599
7,549
12,003
7,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
5
Kills
11
11
Deaths
5
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
0
0
W
0
1
2
1
W
Medusa
HOLYMOLY21
Medusa
2
1
0
2
L
Hachiman
MAICONIGHT89
Hachiman
0
1
0
0
W
Raijin
MW3NOOB76
Raijin
3
0
1
3.5
L
Mulan
Pchan2812
Mulan
3
1
0
3
W
Fenrir
quartz1231
Fenrir
3
0
2
4
L
Thoth
totjava
Thoth
0
2
0
0
L
Fenrir
whackyT
Fenrir
2
1
0
2
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,426
Damage
18,646
32,201
Taken
31,400
11,448
Mitigated
16,049
10,452
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
889
809
92
317
6,737
2,322
0
808
5,845
3,875
0
W
1,233
142
0
2,514
6,849
3,827
0
0
6,849
12,577
622
W
Medusa
HOLYMOLY21
Medusa
4,422
1,846
0
1,204
4,048
1,326
371
0
4,048
0
42,846
L
Hachiman
MAICONIGHT89
Hachiman
2,619
650
0
1,028
4,988
1,309
0
713
4,275
0
28,014
W
Raijin
MW3NOOB76
Raijin
3,284
593
0
1,594
3,535
1,018
0
1,180
2,207
42,488
559
L
Mulan
Pchan2812
Mulan
9,744
1,043
0
5,871
10,267
4,663
0
0
10,267
0
45,304
W
Fenrir
quartz1231
Fenrir
2,158
254
0
2,625
4,965
2,142
0
270
4,695
0
37,282
L
Thoth
totjava
Thoth
1,128
0
0
855
3,958
757
0
2,132
1,626
43,124
0
L
Fenrir
whackyT
Fenrir
2,046
288
0
2,289
6,251
2,397
0
420
5,831
0
35,919
W
7,549
3,653
0
5,313
12,003
7,736
0
419
11,584
0
40,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,053
Gold Earned
29,323
302
Minions Killed
313
0
Camps Cleared
0
1,019,074
Distance Traveled
1,001,010
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,102
410
1
0
0
197,509
0
W
Sobek
5,310
531
19
2
0
202,113
1
W
Medusa
5,602
560
69
7
0
186,366
0
L
Hachiman
4,926
493
57
6
0
186,537
1
W
Raijin
6,637
664
103
10
0
165,862
3
L
Mulan
6,083
608
73
7
0
208,491
0
W
Fenrir
5,784
578
54
5
0
255,800
0
L
Thoth
5,644
564
98
10
0
191,751
0
L
Fenrir
5,298
530
73
7
0
234,786
0
W
Osiris
5,990
599
68
7
0
190,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role