Player Matchup

Hun Batz
Hun Batz
CxMiLLL
Hun Batz
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 87L
1,457 Elo+
Party 2
Gilgamesh
Gilgamesh
MaverickkBirch
Gilgamesh
Level 75
God Stats
1W - 2L
1,600 SR
Queue Stats
17W - 37L
1,383 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WIZZAMANEo
Cu Chulainn
Level 158
God Stats
5W - 3L
1,718 SR
Queue Stats
240W - 191L
1,596 Elo+
Solo
Poseidon
Poseidon
foofmeow
Poseidon
Level 29
God Stats
1W - 1L
1,750 SR
Queue Stats
24W - 37L
1,445 Elo+
Party 2
Chronos
Chronos
tatlingo17
Chronos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 100L
1,460 Elo+
Party 2
Team Averages
Level 84
1,614 SR
1,468 Elo+

VS

Team Averages
Level 141
1,527 SR
1,515 Elo+
Cerberus
Cerberus
 
Cerberus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DarkAces5
Medusa
Level 127
God Stats
10W - 8L
1,468 SR
Queue Stats
176W - 170L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
EvG Rogue
Gilgamesh
Level 146
God Stats
36W - 26L
1,631 SR
Queue Stats
449W - 400L
1,508 Elo+
Party 1
Jormungandr
Jormungandr
SetoKaiba666lol
Jormungandr
Level 154
God Stats
2W - 2L
1,517 SR
Queue Stats
586W - 510L
1,522 Elo+
Party 1
Sol
Sol
itsbravenwolf
Sol
Level 126
God Stats
8W - 5L
1,518 SR
Queue Stats
174W - 152L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CxMiLLL
Hun Batz
8
0 / 4 / 1
4,420
442
2,921
8,378
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
MaverickkBirch
Gilgamesh
7
0 / 6 / 0
4,556
456
2,895
8,402
4,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
WIZZAMANEo
Cu Chulainn
10
1 / 1 / 0
5,560
556
5,048
8,439
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
foofmeow
Poseidon
11
2 / 2 / 0
5,960
596
6,075
5,715
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
tatlingo17
Chronos
8
0 / 2 / 0
4,432
443
2,678
5,968
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 6
6,137
614
5,596
10,423
6,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
DarkAces5
Medusa
13
5 / 0 / 1
7,251
725
4,994
4,659
1,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
EvG Rogue
Gilgamesh
10
0 / 1 / 3
5,394
539
2,198
8,249
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Jormungandr
SetoKaiba666lol
Jormungandr
11
2 / 1 / 1
6,396
640
7,486
8,279
6,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
6 / 0 / 2
6,828
683
5,920
3,683
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
15
15
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
6
5
L
Hun Batz
CxMiLLL
Hun Batz
0
4
1
0.13
W
Medusa
DarkAces5
Medusa
5
0
1
5.5
W
Gilgamesh
EvG Rogue
Gilgamesh
0
1
3
1.5
L
Gilgamesh
MaverickkBirch
Gilgamesh
0
6
0
0
W
Jormungandr
SetoKaiba666lol
Jormungandr
2
1
1
2.5
L
Cu Chulainn
WIZZAMANEo
Cu Chulainn
1
1
0
1
L
Poseidon
foofmeow
Poseidon
2
2
0
1
W
6
0
2
7
L
Chronos
tatlingo17
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,617
Damage
26,194
36,902
Taken
35,293
14,537
Mitigated
18,161
10,894
Healing
13,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,596
539
0
3,432
10,423
6,408
360
2,749
7,412
26,063
0
L
Hun Batz
CxMiLLL
Hun Batz
2,921
734
0
2,909
8,378
2,031
0
1,425
6,953
0
21,966
W
Medusa
DarkAces5
Medusa
4,994
1,777
0
1,417
4,659
1,321
0
1,739
2,740
0
53,566
W
Gilgamesh
EvG Rogue
Gilgamesh
2,198
693
0
3,648
8,249
2,576
0
2,841
5,036
0
34,002
L
Gilgamesh
MaverickkBirch
Gilgamesh
2,895
659
0
780
8,402
4,854
0
6,250
2,152
904
14,151
W
Jormungandr
SetoKaiba666lol
Jormungandr
7,486
2,294
0
3,297
8,279
6,800
0
411
7,868
48,055
594
L
Cu Chulainn
WIZZAMANEo
Cu Chulainn
5,048
1,083
0
3,153
8,439
5,147
0
5,258
3,181
572
36,980
L
Poseidon
foofmeow
Poseidon
6,075
1,048
0
2,265
5,715
1,297
0
1,032
4,683
42,569
0
W
5,920
3,188
0
1,441
3,683
1,056
3,092
802
2,751
37,152
6,678
L
Chronos
tatlingo17
Chronos
2,678
894
0
1,787
5,968
1,208
0
4,494
1,474
18,501
2,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
32,006
269
Minions Killed
381
0
Camps Cleared
0
1,040,171
Distance Traveled
1,028,486
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,137
614
62
6
0
217,414
0
L
Hun Batz
4,420
442
36
4
0
217,228
0
W
Medusa
7,251
725
94
9
0
218,080
0
W
Gilgamesh
5,394
539
65
7
0
225,604
0
L
Gilgamesh
4,556
456
36
4
0
211,222
2
W
Jormungandr
6,396
640
80
8
0
177,545
0
L
Cu Chulainn
5,560
556
64
6
0
200,168
0
L
Poseidon
5,960
596
89
9
0
224,272
1
W
Sol
6,828
683
80
8
0
189,843
2
L
Chronos
4,432
443
44
4
0
187,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role