Player Matchup

Atlas
Atlas
CarelessCarnage
Atlas
Level 158
God Stats
4W - 3L
1,650 SR
Queue Stats
453W - 406L
1,564 Elo+
Solo
Rama
Rama
Daddyxox
Rama
Level 144
God Stats
5W - 5L
1,377 SR
Queue Stats
571W - 499L
1,539 Elo+
Solo
Bakasura
Bakasura
Defenderdre2
Bakasura
Level 109
God Stats
3W - 5L
1,310 SR
Queue Stats
321W - 298L
1,525 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SenseiSaito
Morgan Le Fay
Level 65
God Stats
7W - 6L
1,779 SR
Queue Stats
88W - 91L
1,584 Elo+
Party 2
Bastet
Bastet
VioSinclair
Bastet
Level 184
God Stats
1W - 1L
1,750 SR
Queue Stats
182W - 175L
1,609 Elo+
Party 2
Team Averages
Level 132
1,573 SR
1,564 Elo+

VS

Team Averages
Level 177
1,496 SR
1,548 Elo+
Artio
Artio
Aldruon
Artio
Level 158
God Stats
1W - 1L
1,276 SR
Queue Stats
469W - 418L
1,543 Elo+
Party 1
Ix Chel
Ix Chel
Di1ks
Ix Chel
Level 170
God Stats
5W - 4L
1,576 SR
Queue Stats
388W - 331L
1,556 Elo+
Solo
Artemis
Artemis
NaupaSONIC
Artemis
Level 154
God Stats
5W - 6L
1,222 SR
Queue Stats
409W - 385L
1,514 Elo+
Party 1
Horus
Horus
Prerolleds
Horus
Level 109
God Stats
2W - 2L
1,324 SR
Queue Stats
512W - 439L
1,490 Elo+
Solo
Cliodhna
Cliodhna
Trignuh
Cliodhna
Level 296
God Stats
7W - 0L
2,083 SR
Queue Stats
807W - 375L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
8,315
520
7,824
13,096
11,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
15
1 / 5 / 0
8,444
528
7,024
13,159
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
Defenderdre2
Bakasura
12
0 / 2 / 0
7,390
462
1,541
8,551
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
SenseiSaito
Morgan Le Fay
13
1 / 4 / 5
8,004
500
7,790
8,172
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
15
6 / 2 / 4
8,949
559
9,699
13,909
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aldruon
Artio
16
1 / 1 / 1
9,700
606
4,407
10,995
8,318
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
Di1ks
Ix Chel
16
3 / 1 / 1
9,675
605
9,366
8,866
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
NaupaSONIC
Artemis
16
2 / 2 / 4
9,227
577
11,369
9,896
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
12
0 / 3 / 3
7,663
479
6,012
16,021
8,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
Trignuh
Cliodhna
18
8 / 3 / 1
10,434
652
9,181
13,582
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
14
14
Deaths
10
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
Aldruon
Artio
1
1
1
1.5
L
2
1
4
4
L
Rama
1
5
0
0.2
L
Bakasura
Defenderdre2
Bakasura
0
2
0
0
W
Ix Chel
Di1ks
Ix Chel
3
1
1
3.5
W
Artemis
NaupaSONIC
Artemis
2
2
4
2
W
Horus
0
3
3
0.5
L
Morgan Le Fay
SenseiSaito
Morgan Le Fay
1
4
5
0.88
W
Cliodhna
Trignuh
Cliodhna
8
3
1
2.83
L
Bastet
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,878
Damage
40,335
56,887
Taken
59,360
24,191
Mitigated
27,839
17,553
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Aldruon
Artio
4,407
71
0
4,914
10,995
8,318
529
0
10,853
47,474
2,813
L
7,824
2,762
0
4,114
13,096
11,050
0
2,234
10,593
23,776
0
L
Rama
7,024
5,719
0
3,334
13,159
3,816
172
1,183
11,958
0
72,490
L
Bakasura
Defenderdre2
Bakasura
1,541
1,050
0
2,684
8,551
3,259
0
4,049
4,502
0
28,440
W
Ix Chel
Di1ks
Ix Chel
9,366
862
763
2,456
8,866
2,683
0
4,201
4,335
76,990
461
W
Artemis
NaupaSONIC
Artemis
11,369
5,122
0
1,240
9,896
3,895
77
1,381
8,515
0
82,813
W
Horus
6,012
2,545
629
3,293
16,021
8,475
0
7,013
8,840
332
22,484
L
Morgan Le Fay
SenseiSaito
Morgan Le Fay
7,790
867
0
791
8,172
1,936
0
3,668
4,178
56,500
0
W
Cliodhna
Trignuh
Cliodhna
9,181
1,413
0
6,105
13,582
4,468
491
2,910
10,544
0
88,815
L
Bastet
9,699
2,914
0
6,630
13,909
4,130
0
1,584
12,169
0
69,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,102
Gold Earned
46,699
498
Minions Killed
558
0
Camps Cleared
0
1,663,917
Distance Traveled
1,645,388
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,700
606
106
7
0
270,871
2
L
Atlas
8,315
520
22
1
0
360,167
7
L
Rama
8,444
528
152
10
0
289,095
2
L
Bakasura
7,390
462
90
6
0
337,705
3
W
Ix Chel
9,675
605
140
9
0
348,638
3
W
Artemis
9,227
577
122
8
0
295,948
4
W
Horus
7,663
479
48
3
0
349,799
3
L
Morgan Le Fay
8,004
500
111
7
0
316,481
4
W
Cliodhna
10,434
652
142
9
0
380,132
0
L
Bastet
8,949
559
123
8
0
360,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role