Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Hab1bi
Amaterasu
Level 103
God Stats
5W - 4L
1,540 SR
Queue Stats
157W - 141L
1,472 Elo+
Party 3
Cabrakan
Cabrakan
MysticKnowledge
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,491 Elo+
Party 3
Nox
Nox
haloguy2005
Nox
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 59L
1,508 Elo+
Party 3
Gilgamesh
Gilgamesh
kaeoo
Gilgamesh
Level 28
God Stats
1W - 1L
1,856 SR
Queue Stats
44W - 36L
1,568 Elo+
Party 2
Team Averages
Level 94
1,579 SR
1,508 Elo+

VS

Team Averages
Level 120
1,697 SR
1,606 Elo+
Loki
Loki
BaronBane
Loki
Level 65
God Stats
7W - 3L
1,903 SR
Queue Stats
69W - 69L
1,535 Elo+
Party 1
Zeus
Zeus
DalekCone
Zeus
Level 93
God Stats
3W - 1L
1,667 SR
Queue Stats
55W - 63L
1,522 Elo+
Party 1
Charon
Charon
Ewokmywewok
Charon
Level 157
God Stats
6W - 1L
1,604 SR
Queue Stats
62W - 37L
1,675 Elo+
Party 4
Cupid
Cupid
PHDflopper11
Cupid
Level 129
God Stats
5W - 0L
1,725 SR
Queue Stats
41W - 18L
1,722 Elo+
Party 4
Nike
Nike
Respawnmaster24
Nike
Level 157
God Stats
18W - 13L
1,586 SR
Queue Stats
245W - 224L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 2 / 2
5,532
553
2,656
7,807
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Hab1bi
Amaterasu
11
0 / 2 / 0
5,250
525
853
5,520
2,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
8
0 / 4 / 1
4,729
473
1,526
9,010
6,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 1
5,989
599
1,734
3,763
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
kaeoo
Gilgamesh
9
0 / 2 / 0
4,685
469
2,026
4,189
1,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
2 / 2 / 0
5,310
531
1,422
5,247
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
9
1 / 3 / 3
5,762
576
3,090
4,835
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
11
0 / 0 / 9
6,610
661
3,841
4,046
2,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
5 / 0 / 0
6,974
697
5,199
2,445
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 0 / 0
6,921
692
3,915
3,580
1,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
12
12
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
2
2
W
Loki
2
2
0
1
W
Zeus
1
3
3
0.83
W
Charon
0
0
9
4.5
L
Amaterasu
Hab1bi
Amaterasu
0
2
0
0
L
Cabrakan
0
4
1
0.13
W
5
0
0
5
W
4
0
0
4
L
2
2
1
1.25
L
Gilgamesh
kaeoo
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,795
Damage
17,467
30,289
Taken
20,153
14,132
Mitigated
7,196
8,877
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,656
1,550
0
4,759
7,807
2,365
0
1,566
6,241
0
38,805
W
Loki
1,422
276
0
3,119
5,247
1,369
0
60
5,187
0
30,103
W
Zeus
3,090
317
0
280
4,835
1,231
0
2,484
2,171
30,519
529
W
Charon
3,841
980
0
1,619
4,046
2,186
140
451
3,564
23,753
2,031
L
Amaterasu
Hab1bi
Amaterasu
853
261
0
1,674
5,520
2,367
0
0
5,136
0
33,531
L
Cabrakan
1,526
289
0
1,219
9,010
6,044
0
2,453
6,522
9,774
303
W
5,199
3,449
0
1,968
2,445
858
468
29
2,388
0
47,436
W
3,915
693
0
1,582
3,580
1,552
0
0
3,424
0
44,656
L
1,734
389
0
500
3,763
1,452
0
2,196
1,567
40,365
0
L
Gilgamesh
kaeoo
Gilgamesh
2,026
1,304
0
725
4,189
1,904
0
698
3,491
0
19,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,185
Gold Earned
31,577
292
Minions Killed
356
0
Camps Cleared
0
988,809
Distance Traveled
980,070
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,532
553
66
7
0
226,286
0
W
Loki
5,310
531
67
7
0
208,859
2
W
Zeus
5,762
576
65
7
0
183,131
2
W
Charon
6,610
661
35
4
0
206,748
1
L
Amaterasu
5,250
525
67
7
0
183,091
0
L
Cabrakan
4,729
473
14
1
0
210,640
1
W
Cupid
6,974
697
97
10
0
179,241
4
W
Nike
6,921
692
92
9
0
202,091
0
L
Nox
5,989
599
98
10
0
191,126
0
L
Gilgamesh
4,685
469
47
5
0
177,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role