Player Matchup

Cthulhu
Cthulhu
BentStaple
Cthulhu
Level 105
God Stats
17W - 24L
1,430 SR
Queue Stats
268W - 258L
1,499 Elo+
Solo
Fenrir
Fenrir
Defenderdre2
Fenrir
Level 109
God Stats
3W - 3L
1,476 SR
Queue Stats
321W - 298L
1,513 Elo+
Party 1
Charybdis
Charybdis
RaikiriiKami
Charybdis
Level 46
God Stats
23W - 15L
1,789 SR
Queue Stats
104W - 99L
1,609 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SenseiSaito
Morgan Le Fay
Level 65
God Stats
7W - 6L
1,752 SR
Queue Stats
88W - 91L
1,574 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VioSinclair
Tsukuyomi
Level 184
God Stats
5W - 2L
1,692 SR
Queue Stats
182W - 175L
1,599 Elo+
Party 1
Team Averages
Level 102
1,628 SR
1,559 Elo+

VS

Team Averages
Level 135
1,514 SR
1,546 Elo+
Jormungandr
Jormungandr
CoastalSpy
Jormungandr
Level 123
God Stats
0W - 2L
1,254 SR
Queue Stats
75W - 46L
1,604 Elo+
Party 2
Tiamat
Tiamat
KingCypressTx
Tiamat
Level 128
God Stats
10W - 9L
1,540 SR
Queue Stats
87W - 65L
1,565 Elo+
Party 2
Ullr
Ullr
MexiicanRaider
Ullr
Level 159
God Stats
4W - 6L
1,549 SR
Queue Stats
391W - 360L
1,513 Elo+
Solo
Surtr
Surtr
PoisonedNinja
Surtr
Level 158
God Stats
9W - 7L
1,636 SR
Queue Stats
176W - 149L
1,552 Elo+
Solo
Scylla
Scylla
Prerolleds
Scylla
Level 109
God Stats
34W - 28L
1,593 SR
Queue Stats
512W - 439L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BentStaple
Cthulhu
12
6 / 1 / 0
7,645
695
7,021
7,849
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
10
1 / 1 / 2
5,934
539
1,092
6,819
2,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
RaikiriiKami
Charybdis
13
0 / 0 / 2
6,740
613
4,268
4,207
1,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
SenseiSaito
Morgan Le Fay
13
4 / 0 / 2
6,942
631
5,978
2,890
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
VioSinclair
Tsukuyomi
12
3 / 0 / 6
6,753
614
7,482
7,515
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CoastalSpy
Jormungandr
9
0 / 1 / 1
5,808
528
3,472
7,845
4,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 0
6,331
576
3,019
7,501
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
5,866
533
2,187
6,383
2,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 1
5,515
501
5,474
11,788
7,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Prerolleds
Scylla
10
1 / 3 / 1
5,708
519
3,287
4,793
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
2
2
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BentStaple
Cthulhu
6
1
0
6
L
Jormungandr
CoastalSpy
Jormungandr
0
1
1
0.5
W
Fenrir
1
1
2
2
L
1
3
0
0.33
L
0
2
0
0
L
0
5
1
0.1
L
Scylla
Prerolleds
Scylla
1
3
1
0.5
W
Charybdis
RaikiriiKami
Charybdis
0
0
2
1
W
Morgan Le Fay
SenseiSaito
Morgan Le Fay
4
0
2
5
W
Tsukuyomi
VioSinclair
Tsukuyomi
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,841
Damage
17,439
29,280
Taken
38,310
12,999
Mitigated
19,144
11,395
Healing
9,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BentStaple
Cthulhu
7,021
690
0
2,830
7,849
5,647
180
1,571
5,685
42,917
1,414
L
Jormungandr
CoastalSpy
Jormungandr
3,472
712
0
1,305
7,845
4,804
0
2,144
5,435
20,593
1,465
W
Fenrir
1,092
48
0
1,878
6,819
2,747
0
2,614
4,070
0
18,934
L
3,019
139
0
3,754
7,501
3,942
32
1,536
5,814
44,918
1,593
L
2,187
625
0
1,056
6,383
2,259
0
0
6,383
0
48,139
L
5,474
2,144
0
2,465
11,788
7,276
0
5,531
5,432
527
31,872
L
Scylla
Prerolleds
Scylla
3,287
528
0
982
4,793
863
0
2,093
2,445
34,904
0
W
Charybdis
RaikiriiKami
Charybdis
4,268
2,623
0
2,285
4,207
1,636
598
508
3,699
0
59,866
W
Morgan Le Fay
SenseiSaito
Morgan Le Fay
5,978
599
0
554
2,890
895
0
2,063
707
40,741
239
W
Tsukuyomi
VioSinclair
Tsukuyomi
7,482
2,619
0
3,848
7,515
2,074
0
2,980
4,387
0
45,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,014
Gold Earned
29,228
423
Minions Killed
383
0
Camps Cleared
0
1,194,186
Distance Traveled
1,142,566
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,645
695
105
10
0
226,773
0
L
Jormungandr
5,808
528
34
3
0
233,182
2
W
Fenrir
5,934
539
36
3
0
250,750
2
L
Tiamat
6,331
576
104
9
0
247,108
1
L
Ullr
5,866
533
98
9
0
225,221
1
L
Surtr
5,515
501
67
6
0
217,656
4
L
Scylla
5,708
519
80
7
0
219,399
1
W
Charybdis
6,740
613
108
10
0
213,977
3
W
Morgan Le Fay
6,942
631
98
9
0
234,454
2
W
Tsukuyomi
6,753
614
76
7
0
268,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role