Player Matchup

Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Backfire256
Ix Chel
Level 159
God Stats
1W - 1L
1,803 SR
Queue Stats
346W - 326L
1,578 Elo+
Solo
Janus
Janus
ILicionI
Janus
Level 158
God Stats
0W - 3L
1,198 SR
Queue Stats
293W - 278L
1,570 Elo+
Solo
King Arthur
King Arthur
Talanganay
King Arthur
Level 92
God Stats
20W - 29L
1,507 SR
Queue Stats
352W - 344L
1,494 Elo+
Solo
Neith
Neith
Widraptor
Neith
Level 108
God Stats
3W - 7L
1,573 SR
Queue Stats
199W - 170L
1,594 Elo+
Party 1
Team Averages
Level 133
1,516 SR
1,547 Elo+

VS

Team Averages
Level 167
1,588 SR
1,571 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Conqueeeeftador
Danzaburou
Level 114
God Stats
11W - 8L
1,581 SR
Queue Stats
488W - 447L
1,600 Elo+
Solo
Jing Wei
Jing Wei
Trignuh
Jing Wei
Level 296
God Stats
4W - 0L
1,746 SR
Queue Stats
807W - 375L
1,627 Elo+
Solo
Horus
Horus
ZeoNox9780
Horus
Level 139
God Stats
4W - 1L
1,700 SR
Queue Stats
178W - 168L
1,579 Elo+
Solo
Ra
Ra
whackyT
Ra
Level 129
God Stats
2W - 2L
1,412 SR
Queue Stats
36W - 31L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 1 / 1
4,705
523
2,280
8,078
5,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
Backfire256
Ix Chel
10
0 / 1 / 0
5,153
573
2,305
5,023
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
ILicionI
Janus
10
0 / 1 / 0
4,868
541
1,349
4,851
1,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Talanganay
King Arthur
8
1 / 5 / 0
5,198
578
4,795
11,448
6,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Widraptor
Neith
9
1 / 1 / 0
4,952
550
3,861
4,893
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
4 / 1 / 1
6,543
727
6,632
8,085
5,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Conqueeeeftador
Danzaburou
10
1 / 1 / 1
5,342
594
6,062
5,557
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Jing Wei
Trignuh
Jing Wei
11
3 / 0 / 1
5,808
645
3,770
5,923
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
10
1 / 0 / 2
5,736
637
4,363
6,770
4,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 0 / 1
5,680
631
1,123
3,974
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
W
Jormungandr
 
Jormungandr
4
1
1
4.5
L
Ix Chel
Backfire256
Ix Chel
0
1
0
0
W
Danzaburou
Conqueeeeftador
Danzaburou
1
1
1
1.5
L
Janus
ILicionI
Janus
0
1
0
0
L
King Arthur
Talanganay
King Arthur
1
5
0
0.2
W
Jing Wei
Trignuh
Jing Wei
3
0
1
3.5
L
Neith
Widraptor
Neith
1
1
0
1
W
Horus
1
0
2
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,590
Damage
21,950
34,293
Taken
30,309
15,180
Mitigated
14,682
11,278
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,280
188
0
2,916
8,078
5,279
0
0
8,078
9,809
991
W
Jormungandr
 
Jormungandr
6,632
2,714
0
2,850
8,085
5,928
168
0
8,085
41,060
1,465
L
Ix Chel
Backfire256
Ix Chel
2,305
258
50
1,415
5,023
1,196
0
1,006
4,017
36,109
0
W
Danzaburou
Conqueeeeftador
Danzaburou
6,062
2,629
0
1,213
5,557
1,793
0
1,009
4,548
0
45,967
L
Janus
ILicionI
Janus
1,349
72
0
2,554
4,851
1,198
0
243
4,608
32,066
0
L
King Arthur
Talanganay
King Arthur
4,795
997
0
2,711
11,448
6,145
0
6,050
4,982
0
33,527
W
Jing Wei
Trignuh
Jing Wei
3,770
2,764
0
4,058
5,923
1,653
0
1,197
4,726
0
41,435
L
Neith
Widraptor
Neith
3,861
1,893
0
1,632
4,893
1,362
0
76
4,817
0
36,971
W
Horus
4,363
1,811
512
2,535
6,770
4,155
0
1,640
5,130
1,385
13,126
W
1,123
102
343
1,699
3,974
1,153
0
1,834
2,140
45,642
356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
29,109
300
Minions Killed
365
0
Camps Cleared
0
901,222
Distance Traveled
954,257
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,705
523
15
2
0
148,807
2
W
Jormungandr
6,543
727
74
8
0
144,431
0
L
Ix Chel
5,153
573
74
8
0
188,878
1
W
Danzaburou
5,342
594
84
9
0
190,919
1
L
Janus
4,868
541
69
8
0
201,787
0
L
King Arthur
5,198
578
59
7
0
181,454
0
W
Jing Wei
5,808
645
79
9
0
198,348
0
L
Neith
4,952
550
83
9
0
180,296
0
W
Horus
5,736
637
31
3
0
216,861
2
W
Ra
5,680
631
97
11
0
203,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role