Player Matchup

Hun Batz
Hun Batz
ChiefToosie
Hun Batz
Level 136
God Stats
1W - 2L
1,493 SR
Queue Stats
186W - 195L
1,419 Elo+
Solo
Vamana
Vamana
Churlz73
Vamana
Level 184
God Stats
5W - 8L
1,353 SR
Queue Stats
402W - 381L
1,530 Elo+
Solo
Nox
Nox
KETAMACHINE
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hou Yi
Hou Yi
MasterPieFlex
Hou Yi
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,485 Elo+
Solo
Baba Yaga
Baba Yaga
ToughJasmine
Baba Yaga
Level 137
God Stats
6W - 5L
1,368 SR
Queue Stats
438W - 501L
1,546 Elo+
Solo
Team Averages
Level 118
1,443 SR
1,496 Elo+

VS

Team Averages
Level 139
1,545 SR
1,470 Elo+
Hachiman
Hachiman
 
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Juicee79
Nu Wa
Level 118
God Stats
3W - 1L
1,748 SR
Queue Stats
99W - 101L
1,435 Elo+
Party 1
Chiron
Chiron
SALVS503
Chiron
Level 141
God Stats
3W - 2L
1,475 SR
Queue Stats
147W - 152L
1,484 Elo+
Solo
Shiva
Shiva
infamousluis-kil
Shiva
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 93L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChiefToosie
Hun Batz
13
3 / 2 / 5
7,965
797
3,582
7,961
4,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vamana
Churlz73
Vamana
11
3 / 7 / 3
7,479
748
3,413
10,342
6,637
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 6
6,541
654
1,642
5,564
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 6
7,708
771
5,675
7,735
2,547
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
ToughJasmine
Baba Yaga
15
4 / 4 / 6
9,025
903
9,477
10,875
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
3 / 1 / 10
9,653
965
6,561
4,664
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
 
Sobek
15
3 / 2 / 10
9,198
920
2,954
10,694
9,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Juicee79
Nu Wa
14
3 / 3 / 11
8,391
839
11,304
5,303
1,683
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
SALVS503
Chiron
15
2 / 2 / 13
8,861
886
10,725
7,077
2,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
8 / 4 / 9
9,033
903
6,373
11,941
11,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
11
Kills
19
19
Deaths
12
26
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
10
8
W
Sobek
 
Sobek
3
2
10
4
L
Hun Batz
ChiefToosie
Hun Batz
3
2
5
2.75
L
Vamana
Churlz73
Vamana
3
7
3
0.64
W
Nu Wa
Juicee79
Nu Wa
3
3
11
2.83
L
0
3
6
1
L
1
3
6
1.33
W
Chiron
SALVS503
Chiron
2
2
13
4.25
L
Baba Yaga
ToughJasmine
Baba Yaga
4
4
6
1.75
W
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,789
Damage
37,917
42,477
Taken
39,679
19,360
Mitigated
26,441
9,187
Healing
12,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,561
3,908
711
392
4,664
1,709
3,134
809
3,855
0
30,630
W
Sobek
 
Sobek
2,954
51
857
3,966
10,694
9,047
313
2,576
7,928
9,355
204
L
Hun Batz
ChiefToosie
Hun Batz
3,582
174
327
1,038
7,961
4,265
0
3,348
4,386
0
10,462
L
Vamana
Churlz73
Vamana
3,413
1,307
0
97
10,342
6,637
0
3,903
6,330
0
6,254
W
Nu Wa
Juicee79
Nu Wa
11,304
3,089
828
223
5,303
1,683
1,064
2,636
2,631
22,478
789
L
1,642
122
127
874
5,564
1,633
0
1,944
3,578
6,349
0
L
5,675
1,900
1,059
1,429
7,735
2,547
0
2,076
5,502
0
23,188
W
Chiron
SALVS503
Chiron
10,725
2,374
1,503
1,379
7,077
2,715
1,547
2,336
4,701
0
25,625
L
Baba Yaga
ToughJasmine
Baba Yaga
9,477
726
1,010
3,226
10,875
4,278
0
2,961
7,914
25,840
545
W
6,373
805
416
2,510
11,941
11,287
593
2,382
9,473
0
7,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,718
Gold Earned
45,136
102
Minions Killed
116
0
Camps Cleared
0
777,854
Distance Traveled
960,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,653
965
56
6
0
185,737
0
W
Sobek
9,198
920
14
1
0
225,392
0
L
Hun Batz
7,965
797
10
1
0
200,115
0
L
Vamana
7,479
748
5
1
0
111,698
0
W
Nu Wa
8,391
839
17
2
0
182,704
0
L
Nox
6,541
654
9
1
0
128,821
0
L
Hou Yi
7,708
771
45
5
0
173,390
0
W
Chiron
8,861
886
29
3
0
178,145
0
L
Baba Yaga
9,025
903
33
3
0
163,830
0
W
Shiva
9,033
903
0
0
0
188,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role