Player Matchup

Kali
Kali
 
Kali
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Sesefrx
Surtr
Level 127
God Stats
55W - 37L
1,638 SR
Queue Stats
394W - 399L
1,486 Elo+
Solo
Hel
Hel
Third_Edition_
Hel
Level 127
God Stats
2W - 2L
1,241 SR
Queue Stats
85W - 89L
1,469 Elo+
Solo
Nut
Nut
Vichos
Nut
Level 146
God Stats
9W - 3L
1,751 SR
Queue Stats
28W - 32L
1,428 Elo+
Party 2
Tyr
Tyr
Yair19283746
Tyr
Level 147
God Stats
5W - 5L
1,430 SR
Queue Stats
27W - 38L
1,400 Elo+
Party 2
Team Averages
Level 142
1,512 SR
1,457 Elo+

VS

Team Averages
Level 89
1,545 SR
1,446 Elo+
Geb
Geb
AP-LII
Geb
Level 109
God Stats
79W - 81L
1,502 SR
Queue Stats
529W - 541L
1,442 Elo+
Solo
Scylla
Scylla
CynicalKarma823
Scylla
Level 87
God Stats
25W - 13L
1,483 SR
Queue Stats
44W - 40L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
DEWEYS GANG
Danzaburou
Level 48
God Stats
4W - 5L
1,467 SR
Queue Stats
29W - 30L
1,384 Elo+
Party 1
Mulan
Mulan
DeafeningShmeat
Mulan
Level 81
God Stats
9W - 4L
1,715 SR
Queue Stats
30W - 29L
1,451 Elo+
Party 1
Hades
Hades
wafflewarrior10
Hades
Level 118
God Stats
16W - 9L
1,557 SR
Queue Stats
45W - 40L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
7
1 / 0 / 2
3,865
773
1,461
3,745
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
Sesefrx
Surtr
8
3 / 0 / 0
4,627
925
3,598
4,287
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 1 / 0
3,992
798
1,426
2,311
548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
Vichos
Nut
7
2 / 1 / 2
4,231
846
1,853
2,580
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
2 / 0 / 2
3,686
737
1,853
2,829
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
AP-LII
Geb
4
0 / 2 / 1
3,120
624
673
3,635
1,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 0 / 0
3,970
794
1,397
1,787
362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
DEWEYS GANG
Danzaburou
6
1 / 2 / 0
3,692
738
1,719
2,779
601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 1
3,578
716
830
3,840
1,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 3 / 0
3,433
687
2,156
5,022
2,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
0
2
2
L
Geb
AP-LII
Geb
0
2
1
0.25
L
1
0
0
1
L
Danzaburou
DEWEYS GANG
Danzaburou
1
2
0
0.5
L
0
1
1
0.5
W
Surtr
Sesefrx
Surtr
3
0
0
3
W
0
1
0
0
W
Nut
Vichos
Nut
2
1
2
3
W
2
0
2
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,191
Damage
6,775
15,752
Taken
17,063
5,462
Mitigated
5,791
5,740
Healing
6,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
1,461
813
0
1,368
3,745
1,217
0
201
3,544
0
21,843
L
Geb
AP-LII
Geb
673
153
0
937
3,635
1,320
0
0
3,635
3,230
0
L
1,397
132
0
672
1,787
362
0
855
690
19,437
0
L
Danzaburou
DEWEYS GANG
Danzaburou
1,719
526
0
665
2,779
601
0
0
2,779
0
15,654
L
830
154
0
2,350
3,840
1,086
0
193
3,595
0
17,574
W
Surtr
Sesefrx
Surtr
3,598
1,679
0
1,694
4,287
1,831
0
2,073
2,214
533
21,296
W
1,426
0
55
1,071
2,311
548
0
1,279
1,032
16,252
1,693
W
Nut
Vichos
Nut
1,853
1,062
0
745
2,580
691
0
233
2,347
0
18,452
W
1,853
245
0
807
2,829
1,175
0
440
2,389
0
11,603
L
2,156
375
0
1,771
5,022
2,422
0
299
4,723
16,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,401
Gold Earned
17,793
197
Minions Killed
155
0
Camps Cleared
0
614,147
Distance Traveled
534,828
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
3,865
773
46
9
0
145,251
0
L
Geb
3,120
624
7
1
0
73,735
0
L
Scylla
3,970
794
46
9
0
117,286
0
L
Danzaburou
3,692
738
27
5
0
112,049
1
L
Mulan
3,578
716
39
8
0
126,324
0
W
Surtr
4,627
925
48
10
0
108,141
0
W
Hel
3,992
798
51
10
0
112,861
1
W
Nut
4,231
846
39
8
0
107,586
2
W
Tyr
3,686
737
13
3
0
140,308
4
L
Hades
3,433
687
36
7
0
105,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role