Player Matchup

Serqet
Serqet
DONTBEADSPLZ
Serqet
Level 51
God Stats
11W - 6L
1,728 SR
Queue Stats
121W - 133L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fried Pheonix
Cu Chulainn
Level 123
God Stats
2W - 3L
1,556 SR
Queue Stats
9W - 8L
1,446 Elo+
Party 1
Sol
Sol
RenegadeBeaver9
Sol
Level 126
God Stats
2W - 3L
1,572 SR
Queue Stats
22W - 24L
1,515 Elo+
Party 1
Geb
Geb
ShartyGurgles
Geb
Level 128
God Stats
10W - 4L
1,605 SR
Queue Stats
62W - 55L
1,510 Elo+
Solo
Neith
Neith
ShwestyDaPlug
Neith
Level 106
God Stats
11W - 2L
1,829 SR
Queue Stats
190W - 180L
1,476 Elo+
Solo
Team Averages
Level 107
1,658 SR
1,492 Elo+

VS

Team Averages
Level 114
1,491 SR
1,469 Elo+
Apollo
Apollo
 
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
CheekyNanna
Odin
Level 92
God Stats
3W - 3L
1,674 SR
Queue Stats
53W - 58L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
ZeMeekerz
Kuzenbo
Level 63
God Stats
2W - 3L
1,568 SR
Queue Stats
90W - 101L
1,471 Elo+
Solo
Zeus
Zeus
lMvngol
Zeus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,522 Elo+
Party 2
Susano
Susano
spookyunited
Susano
Level 143
God Stats
2W - 5L
1,213 SR
Queue Stats
14W - 17L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
5 / 0 / 0
6,491
649
1,924
5,005
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Fried Pheonix
Cu Chulainn
9
0 / 1 / 1
4,924
492
2,994
4,672
3,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 0
5,475
548
4,439
4,130
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 1
6,383
638
5,446
7,393
5,472
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 4
6,607
661
2,587
5,589
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 0 / 0
4,808
481
3,059
5,332
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,373
537
2,867
7,008
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
ZeMeekerz
Kuzenbo
6
0 / 2 / 0
4,311
431
1,625
5,408
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
lMvngol
Zeus
10
0 / 3 / 1
5,259
526
2,664
4,516
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
10
3 / 3 / 0
5,384
538
1,489
6,124
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
10
Kills
3
3
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
0
2
0
0
W
Serqet
5
0
0
5
W
Cu Chulainn
Fried Pheonix
Cu Chulainn
0
1
1
0.5
W
2
0
0
2
W
2
1
1
2.5
W
1
1
4
3
L
Kuzenbo
ZeMeekerz
Kuzenbo
0
2
0
0
L
Zeus
lMvngol
Zeus
0
3
1
0.17
L
Susano
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,390
Damage
11,704
26,789
Taken
28,388
13,291
Mitigated
10,870
12,861
Healing
6,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,059
1,090
0
798
5,332
1,567
0
2,191
3,141
0
32,860
L
2,867
637
0
1,630
7,008
3,305
0
4,762
2,246
0
32,223
W
Serqet
1,924
85
0
3,616
5,005
1,623
0
148
4,857
0
34,189
W
Cu Chulainn
Fried Pheonix
Cu Chulainn
2,994
311
0
923
4,672
3,318
322
576
4,096
0
20,016
W
4,439
1,513
0
3,068
4,130
1,021
652
923
3,207
37,749
2,231
W
5,446
1,518
0
3,324
7,393
5,472
0
0
7,393
39,507
1,833
W
2,587
284
0
1,930
5,589
1,857
0
2,516
3,073
0
48,826
L
Kuzenbo
ZeMeekerz
Kuzenbo
1,625
770
0
1,295
5,408
3,290
0
1,663
3,745
10,185
126
L
Zeus
lMvngol
Zeus
2,664
472
0
1,250
4,516
1,067
0
0
4,404
31,861
0
L
Susano
1,489
242
0
1,807
6,124
1,641
0
1,085
4,823
0
22,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,880
Gold Earned
25,135
340
Minions Killed
250
0
Camps Cleared
0
1,019,280
Distance Traveled
871,010
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,808
481
54
5
0
203,313
0
L
Odin
5,373
537
68
7
0
194,416
2
W
Serqet
6,491
649
77
8
0
247,805
0
W
Cu Chulainn
4,924
492
33
3
0
217,344
5
W
Sol
5,475
548
71
7
0
199,102
1
W
Geb
6,383
638
76
8
0
166,603
0
W
Neith
6,607
661
83
8
0
188,426
0
L
Kuzenbo
4,311
431
21
2
0
125,273
2
L
Zeus
5,259
526
63
6
0
167,450
2
L
Susano
5,384
538
44
4
0
180,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role