Player Matchup

Neith
Neith
Fatboy9535
Neith
Level 159
God Stats
2W - 2L
1,304 SR
Queue Stats
77W - 108L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
Papercut9009
Nu Wa
Level 148
God Stats
9W - 2L
1,662 SR
Queue Stats
26W - 21L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
hcasta8947
Sun Wukong
Level 136
God Stats
2W - 1L
1,304 SR
Queue Stats
83W - 96L
1,501 Elo+
Party 1
Team Averages
Level 148
1,423 SR
1,508 Elo+

VS

Team Averages
Level 83
1,492 SR
1,571 Elo+
Danzaburou
Danzaburou
KillerTortoise
Danzaburou
Level 76
God Stats
2W - 2L
1,819 SR
Queue Stats
114W - 82L
1,582 Elo+
Party 2
Achilles
Achilles
PopFingerSound
Achilles
Level 65
God Stats
1W - 1L
1,476 SR
Queue Stats
91W - 55L
1,611 Elo+
Party 2
Tiamat
Tiamat
SSJDeadpool
Tiamat
Level 109
God Stats
0W - 3L
1,181 SR
Queue Stats
47W - 41L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 0 / 0
8,421
842
5,233
5,507
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
0 / 1 / 1
8,076
808
8,272
3,752
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
hcasta8947
Sun Wukong
13
0 / 1 / 2
7,365
737
4,173
5,605
4,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KillerTortoise
Danzaburou
12
1 / 0 / 0
7,381
738
3,266
6,296
1,711
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
14
1 / 0 / 1
7,192
719
4,134
8,136
6,570
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
13
0 / 2 / 1
7,053
705
2,571
6,254
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
2
0
0
2
L
Danzaburou
KillerTortoise
Danzaburou
1
0
0
1
W
0
1
1
0.5
L
Achilles
1
0
1
1.5
L
Tiamat
0
2
1
0.25
W
Sun Wukong
hcasta8947
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,678
Damage
9,971
14,864
Taken
20,686
7,225
Mitigated
9,816
3,383
Healing
4,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,233
1,175
0
2,184
5,507
1,981
1,638
773
4,464
0
34,978
L
Danzaburou
KillerTortoise
Danzaburou
3,266
551
0
730
6,296
1,711
0
2,310
3,691
0
26,330
W
8,272
4,196
0
370
3,752
1,085
406
850
2,698
37,857
1,046
L
Achilles
4,134
547
0
1,379
8,136
6,570
0
2,532
5,076
0
21,245
L
Tiamat
2,571
199
0
2,488
6,254
1,535
0
2,957
3,049
18,804
0
W
Sun Wukong
hcasta8947
Sun Wukong
4,173
348
0
829
5,605
4,159
257
316
5,111
66
8,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
21,626
161
Minions Killed
120
0
Camps Cleared
0
545,771
Distance Traveled
543,780
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,421
842
94
9
0
173,457
0
L
Danzaburou
7,381
738
54
5
0
164,900
0
W
Nu Wa
8,076
808
53
5
0
180,667
0
L
Achilles
7,192
719
38
4
0
193,370
0
L
Tiamat
7,053
705
28
3
0
185,510
0
W
Sun Wukong
7,365
737
14
1
0
191,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role