Player Matchup

Kukulkan
Kukulkan
B1gD4ddy2010
Kukulkan
Level 107
God Stats
2W - 1L
1,592 SR
Queue Stats
13W - 16L
1,381 Elo+
Solo
Thor
Thor
BigGlassBigBoy6
Thor
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 232L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
GowtherLaLujuria
Cthulhu
Level 167
God Stats
14W - 6L
1,594 SR
Queue Stats
154W - 147L
1,492 Elo+
Solo
Charybdis
Charybdis
JRobRS
Charybdis
Level 120
God Stats
10W - 5L
1,603 SR
Queue Stats
115W - 126L
1,393 Elo+
Party 1
Hercules
Hercules
wyd_stepbro699
Hercules
Level 154
God Stats
9W - 11L
1,409 SR
Queue Stats
971W - 939L
1,495 Elo+
Solo
Team Averages
Level 138
1,540 SR
1,436 Elo+

VS

Team Averages
Level 134
1,404 SR
1,416 Elo+
Ra
Ra
RK Renegax
Ra
Level 160
God Stats
4W - 4L
1,597 SR
Queue Stats
637W - 643L
1,417 Elo+
Party 2
Nemesis
Nemesis
SleepyZ95
Nemesis
Level 58
God Stats
6W - 14L
1,406 SR
Queue Stats
127W - 134L
1,374 Elo+
Solo
King Arthur
King Arthur
The Heavy L
King Arthur
Level 126
God Stats
8W - 18L
1,430 SR
Queue Stats
114W - 168L
1,433 Elo+
Solo
Anhur
Anhur
VGS UrsineEwe1
Anhur
Level 175
God Stats
0W - 5L
1,053 SR
Queue Stats
389W - 372L
1,460 Elo+
Party 2
Kumbhakarna
Kumbhakarna
vX Jols Xv
Kumbhakarna
Level 149
God Stats
1W - 2L
1,537 SR
Queue Stats
106W - 119L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
B1gD4ddy2010
Kukulkan
16
15 / 2 / 1
10,481
699
16,603
8,436
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
4 / 3 / 9
8,138
543
7,398
12,084
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 0 / 3
9,439
629
8,216
10,605
7,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JRobRS
Charybdis
11
2 / 6 / 2
7,326
488
4,648
9,747
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
12
0 / 0 / 12
7,717
514
5,662
12,108
11,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 1
6,272
418
3,829
11,293
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SleepyZ95
Nemesis
13
3 / 5 / 1
7,963
531
6,928
12,461
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
The Heavy L
King Arthur
14
2 / 4 / 0
8,173
545
5,098
12,067
9,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

14
4 / 3 / 4
8,091
539
8,761
11,988
3,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
vX Jols Xv
Kumbhakarna
11
2 / 3 / 4
7,426
495
4,232
13,683
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
25
Kills
11
11
Deaths
25
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
B1gD4ddy2010
Kukulkan
15
2
1
7.75
W
4
3
9
2.83
W
4
0
3
5.5
W
Charybdis
JRobRS
Charybdis
2
6
2
0.5
L
0
10
1
0.05
L
Nemesis
SleepyZ95
Nemesis
3
5
1
0.7
L
King Arthur
The Heavy L
King Arthur
2
4
0
0.5
L
4
3
4
2
L
Kumbhakarna
vX Jols Xv
Kumbhakarna
2
3
4
1.33
W
Hercules
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,527
Damage
28,848
52,980
Taken
61,492
29,306
Mitigated
29,511
16,618
Healing
10,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
B1gD4ddy2010
Kukulkan
16,603
2,646
331
2,689
8,436
3,333
754
2,164
5,964
69,650
304
W
7,398
1,956
0
3,199
12,084
4,093
0
1,657
10,265
0
47,784
W
8,216
581
626
4,652
10,605
7,954
418
396
10,193
61,512
1,918
W
Charybdis
JRobRS
Charybdis
4,648
2,310
0
1,160
9,747
2,634
873
1,434
8,313
0
40,759
L
3,829
286
120
1,281
11,293
3,090
0
7,302
3,955
29,814
0
L
Nemesis
SleepyZ95
Nemesis
6,928
3,258
0
4,122
12,461
3,788
0
4,309
8,094
0
57,413
L
King Arthur
The Heavy L
King Arthur
5,098
329
0
820
12,067
9,903
0
5,358
6,004
430
57,327
L
8,761
2,519
0
2,282
11,988
3,313
633
2,701
9,287
0
64,651
L
Kumbhakarna
vX Jols Xv
Kumbhakarna
4,232
32
0
1,779
13,683
9,417
0
3,798
9,835
14,110
0
W
Hercules
5,662
1,466
0
3,961
12,108
11,292
0
1,986
9,944
0
21,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
37,925
419
Minions Killed
373
0
Camps Cleared
0
1,482,753
Distance Traveled
1,390,543
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,481
699
112
7
0
268,168
8
W
Thor
8,138
543
79
5
0
327,021
0
W
Cthulhu
9,439
629
127
8
0
286,847
0
W
Charybdis
7,326
488
74
5
0
268,802
0
L
Ra
6,272
418
59
4
0
234,018
0
L
Nemesis
7,963
531
90
6
0
318,806
2
L
King Arthur
8,173
545
104
7
0
288,017
1
L
Anhur
8,091
539
96
6
0
256,433
0
L
Kumbhakarna
7,426
495
24
2
0
293,269
2
W
Hercules
7,717
514
27
2
0
331,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role