Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
RoadRunner0
Olorun
Level 114
God Stats
2W - 0L
1,795 SR
Queue Stats
106W - 80L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
Vntage24
Zhong Kui
Level 104
God Stats
7W - 2L
1,787 SR
Queue Stats
163W - 158L
1,579 Elo+
Solo
Bake Kujira
Bake Kujira
lm 2 FAT 2 LOVE
Bake Kujira
Level 69
God Stats
160W - 122L
1,634 SR
Queue Stats
355W - 352L
1,586 Elo+
Solo
Team Averages
Level 108
1,643 SR
1,549 Elo+

VS

Team Averages
Level 115
1,672 SR
1,529 Elo+
Surtr
Surtr
Exrus27
Surtr
Level 107
God Stats
59W - 63L
1,532 SR
Queue Stats
182W - 166L
1,475 Elo+
Party 1
Tiamat
Tiamat
NinjaBerg
Tiamat
Level 148
God Stats
2W - 1L
1,732 SR
Queue Stats
64W - 39L
1,599 Elo+
Party 1
Maui
Maui
Prerolleds
Maui
Level 109
God Stats
30W - 12L
1,724 SR
Queue Stats
512W - 439L
1,496 Elo+
Solo
Thanatos
Thanatos
Rayjing27
Thanatos
Level 88
God Stats
43W - 46L
1,536 SR
Queue Stats
498W - 473L
1,553 Elo+
Solo
Ullr
Ullr
happymeal2
Ullr
Level 121
God Stats
4W - 1L
1,838 SR
Queue Stats
171W - 137L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
6 / 0 / 6
6,905
691
7,783
9,101
4,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
 
Bakasura
10
1 / 2 / 4
5,728
573
2,673
10,000
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Olorun
12
3 / 1 / 3
6,457
646
4,976
5,665
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
Vntage24
Zhong Kui
11
6 / 0 / 5
6,892
689
7,025
7,108
4,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bake Kujira
lm 2 FAT 2 LOVE
Bake Kujira
12
3 / 1 / 0
6,924
692
7,086
8,415
8,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Exrus27
Surtr
9
1 / 3 / 0
5,314
531
5,535
11,314
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
NinjaBerg
Tiamat
8
1 / 6 / 0
4,913
491
6,635
7,555
6,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 2
4,483
448
2,623
9,169
5,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Rayjing27
Thanatos
8
1 / 3 / 2
4,972
497
4,116
8,406
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 2 / 0
4,929
493
3,294
6,132
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
19
Kills
4
4
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
6
9
W
Bakasura
 
Bakasura
1
2
4
1.5
L
Surtr
Exrus27
Surtr
1
3
0
0.33
L
Tiamat
NinjaBerg
Tiamat
1
6
0
0.17
L
0
5
2
0.2
L
Thanatos
Rayjing27
Thanatos
1
3
2
0.67
W
Olorun
3
1
3
4.5
W
Zhong Kui
Vntage24
Zhong Kui
6
0
5
8.5
L
1
2
0
0.5
W
Bake Kujira
lm 2 FAT 2 LOVE
Bake Kujira
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,543
Damage
22,203
40,289
Taken
42,576
22,531
Mitigated
24,091
16,501
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,783
2,842
684
2,749
9,101
4,583
0
2,579
6,383
1,171
20,270
W
Bakasura
 
Bakasura
2,673
2,024
0
3,245
10,000
3,633
46
1,547
8,147
0
38,873
L
Surtr
Exrus27
Surtr
5,535
2,130
0
2,791
11,314
8,568
0
6,786
4,503
384
32,916
L
Tiamat
NinjaBerg
Tiamat
6,635
658
0
658
7,555
6,341
0
3,749
3,736
20,280
0
L
2,623
646
0
2,390
9,169
5,287
0
4,667
4,502
11,754
0
L
Thanatos
Rayjing27
Thanatos
4,116
612
0
5,354
8,406
2,378
0
1,723
6,358
0
22,465
W
Olorun
4,976
3,467
420
3,131
5,665
1,960
54
760
4,905
44,307
4,480
W
Zhong Kui
Vntage24
Zhong Kui
7,025
1,237
0
4,339
7,108
4,197
0
3,333
3,079
36,190
2,992
L
3,294
1,005
0
1,556
6,132
1,517
0
2,480
3,652
0
28,355
W
Bake Kujira
lm 2 FAT 2 LOVE
Bake Kujira
7,086
3,213
0
1,933
8,415
8,158
0
235
7,640
51,837
1,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
24,611
375
Minions Killed
210
0
Camps Cleared
0
1,009,769
Distance Traveled
1,000,479
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,905
691
26
3
0
227,288
3
W
Bakasura
5,728
573
96
10
0
228,889
2
L
Surtr
5,314
531
65
7
0
188,967
0
L
Tiamat
4,913
491
42
4
0
183,848
0
L
Maui
4,483
448
16
2
0
203,460
3
L
Thanatos
4,972
497
41
4
0
216,813
2
W
Olorun
6,457
646
82
8
0
188,373
2
W
Zhong Kui
6,892
689
71
7
0
182,361
0
L
Ullr
4,929
493
46
5
0
207,391
0
W
Bake Kujira
6,924
692
100
10
0
182,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role