Player Matchup

Sylvanus
Sylvanus
Adyaroz
Sylvanus
Level 148
God Stats
2W - 2L
1,409 SR
Queue Stats
12W - 22L
1,443 Elo+
Party 1
Fenrir
Fenrir
Alejo00700
Fenrir
Level 102
God Stats
1W - 3L
1,739 SR
Queue Stats
80W - 63L
1,520 Elo+
Solo
Mulan
Mulan
CrazyReChicken
Mulan
Level 148
God Stats
1W - 2L
1,608 SR
Queue Stats
8W - 25L
1,339 Elo+
Party 1
Charybdis
Charybdis
Srider77
Charybdis
Level 121
God Stats
21W - 19L
1,783 SR
Queue Stats
123W - 119L
1,457 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuperButler
Morgan Le Fay
Level 170
God Stats
2W - 2L
1,607 SR
Queue Stats
28W - 49L
1,437 Elo+
Party 1
Team Averages
Level 138
1,629 SR
1,439 Elo+

VS

Team Averages
Level 134
1,497 SR
1,509 Elo+
Ganesha
Ganesha
JWSquigglyWorm
Ganesha
Level 159
God Stats
11W - 6L
1,687 SR
Queue Stats
862W - 942L
1,476 Elo+
Party 2
Cernunnos
Cernunnos
Moar Death
Cernunnos
Level 155
God Stats
8W - 10L
1,491 SR
Queue Stats
352W - 406L
1,463 Elo+
Party 2
Tyr
Tyr
Paquito3D
Tyr
Level 127
God Stats
6W - 3L
1,584 SR
Queue Stats
181W - 194L
1,555 Elo+
Solo
Mulan
Mulan
dereck2666
Mulan
Level 122
God Stats
1W - 2L
1,227 SR
Queue Stats
63W - 58L
1,511 Elo+
Solo
Cabrakan
Cabrakan
wolfgamer772
Cabrakan
Level 109
God Stats
59W - 65L
1,497 SR
Queue Stats
748W - 693L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Adyaroz
Sylvanus
11
1 / 2 / 6
6,917
461
7,695
13,627
12,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Alejo00700
Fenrir
13
3 / 2 / 0
7,333
489
5,088
12,587
5,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 7 / 1
7,115
474
5,882
12,617
8,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Srider77
Charybdis
16
6 / 2 / 2
9,267
618
11,862
13,143
5,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
SuperButler
Morgan Le Fay
12
1 / 2 / 0
7,037
469
12,181
7,458
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
7,670
511
5,567
12,328
9,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
Moar Death
Cernunnos
15
2 / 1 / 0
8,174
545
6,019
9,664
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 2
7,868
525
7,320
10,172
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
12
0 / 7 / 2
7,443
496
9,024
17,464
10,068
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
wolfgamer772
Cabrakan
15
9 / 1 / 2
9,427
628
12,019
14,394
13,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
11
Kills
15
15
Deaths
11
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Adyaroz
Sylvanus
1
2
6
2
L
Fenrir
Alejo00700
Fenrir
3
2
0
1.5
L
0
7
1
0.07
W
0
1
7
3.5
W
Cernunnos
Moar Death
Cernunnos
2
1
0
2
W
4
1
2
5
L
Charybdis
Srider77
Charybdis
6
2
2
3.5
L
Morgan Le Fay
SuperButler
Morgan Le Fay
1
2
0
0.5
W
Mulan
0
7
2
0.14
W
Cabrakan
wolfgamer772
Cabrakan
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,708
Damage
39,949
59,432
Taken
64,022
35,806
Mitigated
41,911
16,844
Healing
20,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Adyaroz
Sylvanus
7,695
2,231
714
2,997
13,627
12,771
0
3,441
10,186
25,755
5,264
L
Fenrir
Alejo00700
Fenrir
5,088
2,590
0
1,629
12,587
5,600
0
3,777
8,810
0
45,697
L
5,882
1,354
0
4,083
12,617
8,366
0
7,934
4,683
0
45,544
W
5,567
328
0
2,632
12,328
9,588
0
5,968
6,360
23,715
697
W
Cernunnos
Moar Death
Cernunnos
6,019
2,424
0
4,316
9,664
3,568
378
6,233
3,431
0
82,117
W
7,320
1,378
0
3,009
10,172
5,015
0
2,578
7,594
0
57,504
L
Charybdis
Srider77
Charybdis
11,862
7,592
0
6,106
13,143
5,627
421
1,777
11,366
0
77,431
L
Morgan Le Fay
SuperButler
Morgan Le Fay
12,181
783
0
1,315
7,458
3,442
192
1,940
5,518
54,521
1,499
W
Mulan
9,024
1,468
0
3,769
17,464
10,068
215
2,560
14,904
14,879
42,146
W
Cabrakan
wolfgamer772
Cabrakan
12,019
1,788
0
7,103
14,394
13,672
0
1,608
12,247
58,063
3,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
40,582
433
Minions Killed
455
0
Camps Cleared
0
1,421,120
Distance Traveled
1,502,121
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,917
461
48
3
0
268,636
0
L
Fenrir
7,333
489
69
5
0
329,496
0
L
Mulan
7,115
474
84
6
0
261,342
0
W
Ganesha
7,670
511
16
1
0
318,085
0
W
Cernunnos
8,174
545
159
11
0
288,796
0
W
Tyr
7,868
525
82
5
0
360,313
0
L
Charybdis
9,267
618
137
9
0
266,256
3
L
Morgan Le Fay
7,037
469
95
6
0
295,390
8
W
Mulan
7,443
496
94
6
0
273,140
0
W
Cabrakan
9,427
628
104
7
0
261,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role